So we should stifle a chance to create a real competitive atmosphere to cater to these people?Ade wrote:The real issue is the mentality of premades. I can almost guarantee it that if you introduce a premade system then premades will simple not queue up when Enigma/Gankbus just rolls them all day since they are just more co-ordinated, it already happens, it even happens in the open lakes, peoples e-peen levels are so high that they will just alt f4 out of the game to avoid death, or just use some of those nice sneakers and bunnyhop away and bug abuse it like mad ( no idea why people don't like to die in a video game ). Same thing will happen in scenarios, one team will just destroy the rest and they won't queue up.
I mean it sucks going up against premades all day when you queue up solo, and I imagine its no fun for the opposite side. It's just hard to find a good solution that will have a good impact, role checks might be good to try out.
( I'm not saying ALL premades are like this, its just been an observation over time )
Good players in any game are those who can acknowledge who is better than themselves, and know where they are at and strive to be where those better players are or beyond in terms of skill/knowledge etc... The type of people that blame their own actions for a loss and not on someone else actions even if they played amazingly that match.
If you give us a 6v6 SC que I wouldn't mind getting my ass whopped by more coordinated guilds because it is going to be the only chance I will have to know where I and my guild/group stand. Every loss can become a real learning experience and reflection.
Those people that can't handle losing because they think they are hot **** can neck their selves honestly fam :^) Getting really sick of the boring ass stomps or getting stomped because you have a PUG group chained to yourself and same for the other team if they are a premade.
On another note, I really hope if we do get 6v6 scenarios that it won't be exclusively deathmatch scs. Those are great and all but some of us really like the tactics you could employ in an objective based scenario... and most of all those type of matches would have a drastically different meta then deathmatch because each map would have it set of rolls played by everyone... for instance in say reik 6v6 you could run a strat where you have a good solo class sitting on the machine shop, a roamer in tunnels, a person putting pressure on warehouse, and a 3 man that plays at mid and close. There would be some many fun things you could come up with and do. Deathmatch is just gonna be the 2-2-2 melee train meta or whatever is best on this server if it's going to be different from live.