Proc meta
Re: Proc meta
procs are cheese , due the fact that the damages increase they bring is even bigger in the aoe when there 8x classes that hit 9x ppl each one every 1 sec.

Ads
Re: Proc meta
Proc's and proc setups are pretty cheese, but they have been cheese since live.
The issue with fixing them is what do you do?
Limit it to one proc per second? Is that even possible? Will that even help? Removing them from channels might help somewhat, but that just becomes a buff for ability spammers, and those with fast AA.
The thing with proc and prov builds is that they are a group build focused on group play, and they do require a little bit of coordination when it comes to tactics and builds. It's cheese but it does require a little more group building and setup than most which is kinda of nice, and can turn somewhat lack luster dps'ers like engi / magus / sw / sh into more viable partners for BW / Sorc in the right setups.
The issue with fixing them is what do you do?
Limit it to one proc per second? Is that even possible? Will that even help? Removing them from channels might help somewhat, but that just becomes a buff for ability spammers, and those with fast AA.
The thing with proc and prov builds is that they are a group build focused on group play, and they do require a little bit of coordination when it comes to tactics and builds. It's cheese but it does require a little more group building and setup than most which is kinda of nice, and can turn somewhat lack luster dps'ers like engi / magus / sw / sh into more viable partners for BW / Sorc in the right setups.
Re: Proc meta
>target may only be effected by proc every x.xx seconds, counts the entire group.
Say for instance Frozen touch may only effect a target once every 0.80 seconds, whenever it procs it gives them an immunity to it for that duration from all sources.
Don't know if it's possible yet but that's the only thing I can think of.
Say for instance Frozen touch may only effect a target once every 0.80 seconds, whenever it procs it gives them an immunity to it for that duration from all sources.
Don't know if it's possible yet but that's the only thing I can think of.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
- peterthepan3
- Posts: 6509
Re: Proc meta
I think regardless of how procs were on live, we must bear in mind that DF/WF gear is out of the equation, and as such these gimmicky/cheese setups will have more of a bearing on gameplay than they did on live. I firmly believe that something should be done in regards to how often procs can trigger (good suggestion above) as there is nothing inherently skillful about relying on procs to overcome one's enemy (defensive tanks should not be rinsing in a few gcds because of rng-based factors)

-
- Posts: 91
Re: Proc meta
Danielle wrote:You think procs comps are a cheesetactic? You should be happy my guild didn't want to run the full and true cheddar eidam gouda composition that would really make everyone shed a tear of suffering and pain. I can just pray to Tzeentch noone else can think of it, lest the bugtracker get swarmed again about a thing that isn't a bug.
so tell me why you guys stop playing MDps comp? i saw some vids when you guys were fighting that troll guild gankbus and ye that's explaim why you are running this broken "meta" now

Re: Proc meta
Maybe cause we lost our WL and SM/IB and WH players and this is what we put together, with the characters/people we had leftdontcomplainx wrote:Danielle wrote:You think procs comps are a cheesetactic? You should be happy my guild didn't want to run the full and true cheddar eidam gouda composition that would really make everyone shed a tear of suffering and pain. I can just pray to Tzeentch noone else can think of it, lest the bugtracker get swarmed again about a thing that isn't a bug.
so tell me why you guys stop playing MDps comp? i saw some vids when you guys were fighting that troll guild gankbus and ye that's explaim why you are running this "meta" now


Spoiler:
Re: Proc meta
We should not even be entering the talk of "my group beat yours at that eventful day" kind of argument, I don't think this belongs to this thread.
I am aware that on live it seems it worked as it is working now, but on live we also had trivial blows, quick escape, higher stats from gear and many other things we do not have now, so this argument is void for the current balancing perspective.
And to people who advocate you must go a more group focused spec to achieve this result, I disagree.. you basically need one class which is already present in every single group running one tactic (WP/DoK), and a BW/Sorc using also 1 tactic to increase the total damage of your entire group by a flat (speculating here..) 20%, and that is without needing stacks of any other stats, so a full defensive tank hitting for nothing will still do huge amount of damage due the nature of procs, as Ktana posted below:
If anyone playing warhammer don't think that is stupid at the current state of events, I don't know what to say... I can only recall people defending Siphon Vitality on defensive sets after release of rr100 patch, saying they were ok just because they were using it themselves, I wouldn't be surprised if it is the exactly same thing happening here, possibly by the same type of players.
I am aware that on live it seems it worked as it is working now, but on live we also had trivial blows, quick escape, higher stats from gear and many other things we do not have now, so this argument is void for the current balancing perspective.
And to people who advocate you must go a more group focused spec to achieve this result, I disagree.. you basically need one class which is already present in every single group running one tactic (WP/DoK), and a BW/Sorc using also 1 tactic to increase the total damage of your entire group by a flat (speculating here..) 20%, and that is without needing stacks of any other stats, so a full defensive tank hitting for nothing will still do huge amount of damage due the nature of procs, as Ktana posted below:
I'm aware you're still bringing a rdps into a premade but honestly, without quick escape, without trivial blows, Bw/Sorcs are the best rdps you can get atm - while they can go full defensive and still crit like mad due their mechanic. In a 6v6 a full melee train could possibly still beat a team like that, but think about orvr, or 12v12 scenarios, what is the reason to NOT bring a bw/sorc now? Its not like 70% of the server population is not already a rdps. As Tesq said, think of it in a scope of AoE and how much more damage is coming without intention just from procs, and possible procs proccing procs.
If anyone playing warhammer don't think that is stupid at the current state of events, I don't know what to say... I can only recall people defending Siphon Vitality on defensive sets after release of rr100 patch, saying they were ok just because they were using it themselves, I wouldn't be surprised if it is the exactly same thing happening here, possibly by the same type of players.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Re: Proc meta
oh boy shynphon vitality on slayer with uncleanseable ID i will never forget that ****

Ads
Re: Proc meta
https://www.youtube.com/watch?v=BG8frNMjpcw
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.
-
- Posts: 91
Re: Proc meta
Looks like more and more premades are using this new "meta" i'm not gonna say names but you q for sc's and you will see some premades running slayers + bw's.
Who is online
Users browsing this forum: No registered users and 5 guests