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lefze
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Posts: 863

Re: ORVR Purple bags

Post#51 » Tue Jan 30, 2018 12:11 pm

Does there actually exist any proof or indications that the loot system is being actively exploited by any significant brunt of the population?

The system is flawed, but I feel like this thread is taking a turn for the worse, I don't think the issue is exploitation of the system, but the fact that the main flaw is that you get rewards for doing nothing while investing time gives jack ****. Just seems the focus shifted from the real issue here.
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Anomanderake
Posts: 102

Re: ORVR Purple bags

Post#52 » Tue Jan 30, 2018 12:14 pm

Hargrim wrote:I've read about that play experience above - log for 15 minites and quit. Fun.

And transparency would for sure reduce the number of attempts to play the system. Obviously.
A system that involves less the lucky and more the play would reduce the attempts to play the system. Or better, would make play the system and play the game the same thing, that is, IMHO, the only realistic goal.
Otherwise, you don’t want an MMO but a sort of religion or moral law ^^
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Theseus
Posts: 526

Re: ORVR Purple bags

Post#53 » Tue Jan 30, 2018 12:16 pm

lefze wrote:Does there actually exist any proof or indications that the loot system is being actively exploited by any significant brunt of the population?

The system is flawed, but I feel like this thread is taking a turn for the worse, I don't think the issue is exploitation of the system, but the fact that the main flaw is that you get rewards for doing nothing while investing time gives jack ****. Just seems the focus shifted from the real issue here.
Well, that is also an old argument, as its the flaw with any system which has any element of rng in it. So the solution would e simple. Just hand out bags based only on relative contribution and eliminate that pesky rng. Also make every gear available via currency so that all players can buy all gear. So the players who invest in the game get the gear earlier and those who dont get it eventually. Problem solved.
Andyrion Ulthenair
Arphyrion Soulblade

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Fallenkezef
Posts: 1492

Re: ORVR Purple bags

Post#54 » Tue Jan 30, 2018 12:16 pm

The system is indeed flawed but better than the last one which was better than live.

It's an evolutionary process and I'm sure the next system will be better.

Assuming trolls do not get devs so pissed they decide not to bother wirking on it
Alea iacta est

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Fallenkezef
Posts: 1492

Re: ORVR Purple bags

Post#55 » Tue Jan 30, 2018 12:18 pm

Theseus wrote:
lefze wrote:Does there actually exist any proof or indications that the loot system is being actively exploited by any significant brunt of the population?

The system is flawed, but I feel like this thread is taking a turn for the worse, I don't think the issue is exploitation of the system, but the fact that the main flaw is that you get rewards for doing nothing while investing time gives jack ****. Just seems the focus shifted from the real issue here.
Well, that is also an old argument, as its the flaw with any system which has any element of rng in it. So the solution would e simple. Just hand out bags based only on relative contribution and eliminate that pesky rng. Also make every gear available via currency so that all players can buy all gear. So the players who invest in the game get the gear earlier and those who dont get it eventually. Problem solved.
Most other mmos have a similar system. Hardcore players get gear quickly, casuals get it eventualy.
Alea iacta est

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lefze
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Posts: 863

Re: ORVR Purple bags

Post#56 » Tue Jan 30, 2018 12:22 pm

Fallenkezef wrote:
Theseus wrote:
lefze wrote:Does there actually exist any proof or indications that the loot system is being actively exploited by any significant brunt of the population?

The system is flawed, but I feel like this thread is taking a turn for the worse, I don't think the issue is exploitation of the system, but the fact that the main flaw is that you get rewards for doing nothing while investing time gives jack ****. Just seems the focus shifted from the real issue here.
Well, that is also an old argument, as its the flaw with any system which has any element of rng in it. So the solution would e simple. Just hand out bags based only on relative contribution and eliminate that pesky rng. Also make every gear available via currency so that all players can buy all gear. So the players who invest in the game get the gear earlier and those who dont get it eventually. Problem solved.
Most other mmos have a similar system. Hardcore players get gear quickly, casuals get it eventualy.
You do realize that would mean full BiS gear for any good player in two days or so? You would litterally have to remove the whole bag system.
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Theseus
Posts: 526

Re: ORVR Purple bags

Post#57 » Tue Jan 30, 2018 12:28 pm

lefze wrote:
Fallenkezef wrote:
Theseus wrote:
Well, that is also an old argument, as its the flaw with any system which has any element of rng in it. So the solution would e simple. Just hand out bags based only on relative contribution and eliminate that pesky rng. Also make every gear available via currency so that all players can buy all gear. So the players who invest in the game get the gear earlier and those who dont get it eventually. Problem solved.
Most other mmos have a similar system. Hardcore players get gear quickly, casuals get it eventualy.
You do realize that would mean full BiS gear for any good player in two days or so? You would litterally have to remove the whole bag system.
Maybe, but I dont have a problem with that if the good enough to pull it off. Why not? That does only mean that the others, including myself, quite honestly, need to get better or live with it. And by the way, you still could make it dificult to get a golden bag. For example, lets say, the normal contribution is 100 hundred, you could say you need 400, 500 or 600 contribution for a goldbag. So you would have to be 4, 5 or 6 times better as the normal player. For some players, that happens some of the times, but not allways. If it does, well, then you just earned it i suppose.
Andyrion Ulthenair
Arphyrion Soulblade

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Fallenkezef
Posts: 1492

Re: ORVR Purple bags

Post#58 » Tue Jan 30, 2018 12:35 pm

lefze wrote:
Fallenkezef wrote:
Theseus wrote:
Well, that is also an old argument, as its the flaw with any system which has any element of rng in it. So the solution would e simple. Just hand out bags based only on relative contribution and eliminate that pesky rng. Also make every gear available via currency so that all players can buy all gear. So the players who invest in the game get the gear earlier and those who dont get it eventually. Problem solved.
Most other mmos have a similar system. Hardcore players get gear quickly, casuals get it eventualy.
You do realize that would mean full BiS gear for any good player in two days or so? You would litterally have to remove the whole bag system.
Would you like a hat and carrot for your strawman?

We are discussing options. Obviously the curreny system is not compatible with scaled loot according to commitment.

However there is no way of predicting how things evolve. Devs could end up scrapping current system entirely for summat else down the line
Alea iacta est

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Hargrim
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Re: ORVR Purple bags

Post#59 » Tue Jan 30, 2018 12:37 pm

Theseus wrote:
Hargrim wrote:I've read about that play experience above - log for 15 minites and quit. Fun.

And transparency would for sure reduce the number of attempts to play the system. Obviously.
Your sarcasm might be correct, but it is beside the point.

It still is pretty simple. If a system can be played, it will be played. If you reveal the system or not, is not really important. If you dont, people will figur out what is working by trial and error. I know even some people who only play games to find out how to play the system, to publish it and quit the game afterwards. That how it has been and it always will be. To expect the players not to do that is nothing but idealistic. You onl will get more frustrated because it will happen no matter what you try.
I have no issue with people guessing, correctly or not, how system works. I have issue with people who don't want to play it the way it should be. This just add work for me, but that's it. Unwanted behaviors can be eradicated :).
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Theseus
Posts: 526

Re: ORVR Purple bags

Post#60 » Tue Jan 30, 2018 12:39 pm

Hargrim wrote:
Theseus wrote:
Hargrim wrote:I've read about that play experience above - log for 15 minites and quit. Fun.

And transparency would for sure reduce the number of attempts to play the system. Obviously.
Your sarcasm might be correct, but it is beside the point.

It still is pretty simple. If a system can be played, it will be played. If you reveal the system or not, is not really important. If you dont, people will figur out what is working by trial and error. I know even some people who only play games to find out how to play the system, to publish it and quit the game afterwards. That how it has been and it always will be. To expect the players not to do that is nothing but idealistic. You onl will get more frustrated because it will happen no matter what you try.
I have no issue with people guessing, correctly or not, how system works. I have issue with people who don't want to play it the way it should be. This just add work for me, but that's it. Unwanted behaviors can be eradicated :).
Yeah, but your erradication will just lead to another loophole, which will be used.... sounds quite sysiphian to me.
Andyrion Ulthenair
Arphyrion Soulblade

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