Bad Gas is 9 pts up the melee tree and has a 30 foot range. If you were taking it and almost maxing quick shootin, now you go 9 pts up the other ranged tree instead and pick up 2 100 foot ranged attacks.
[DEV] Finally... It Begins!
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Re: [DEV] Finally... It Begins!
Last edited by Foomy44 on Tue Jul 03, 2018 10:54 am, edited 1 time in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: [DEV] Finally... It Begins!
No, this is all for warband SHs. And you can still troll people with lots of shootin, the change doesn't affect a full ranged bomb spec.Needabeer wrote: ↑Tue Jul 03, 2018 10:35 amSo it's an all round nerf to ranged SH?? From what I've read they have already been hit pretty hard in the past?lefze wrote: ↑Tue Jul 03, 2018 10:20 amNo, M4 going baseline and triggering 5 minute global CD for morales is a big nerf aswell. Forces lots of shootin if you want a usable morale. Overall a big gimp to existing warband specs.Foomy44 wrote: ↑Tue Jul 03, 2018 10:13 am
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
Edit: Should add that it doesn't really create a new one either.
Utility alone doesn't make a class good for a warband. And all that CC is pretty much irrelevant as it is covered many times over in a warband, the only truly worthwhile utility SH brings is bad gas, and as I already said the change gimped it for a proper warband spec.
It would have been fine if the change revolved around AoE, but for some reason the rework strayed away from a warband path and went more in the direction of upping survivability and 1v1 potential at the cost of anything related to warbands. Skirsmish and quick shootin trees were both nerfed to the ground for AoE (rightly so), but SH was a few nudges away from having the stabbing tree warband viable allowing it to dps without STY. It was pushed several nudges away from viability instead, to cater to solo players.
Rip Phalanx
Re: [DEV] Finally... It Begins!
If all planned rework come live, Melee SHs gonna be the most respectable melee class on destro side
75% speed charge for 10s thru enemies, pounce, AOE cooldown increaser, self heal dmg skill + self armor buff(on top off the buff from Squig armor) + 15 % avoidance tactic will give melee SH tank stats 33% parry,dodge,disrubt just from maxed avoidance renowns + tactic.
Cant wait to see this live.
PS: I am worried about destro melee classes which can be (and probably will be) outshined by this at least in large rvr scale.


PS: I am worried about destro melee classes which can be (and probably will be) outshined by this at least in large rvr scale.
"Quickness is the essence of the war."
Sun Tzu
Sun Tzu
Re: [DEV] Finally... It Begins!
So will Indigestion be scaling with # of targest like SL or will it always be full strength?
The amount of stuff SHs will have is a bit staggering to me.
CD increase, on-demand KD/Disarm, pounce, roa/furious choppin, sever blessing, aoe knocback and "self punt" with aoe snare on top of everything.
Am i not getting something? Are there less abilities on RoR than on career builder?
The amount of stuff SHs will have is a bit staggering to me.
CD increase, on-demand KD/Disarm, pounce, roa/furious choppin, sever blessing, aoe knocback and "self punt" with aoe snare on top of everything.
Am i not getting something? Are there less abilities on RoR than on career builder?
Orkni 85+ (in-game Grock is not me...)


Re: [DEV] Finally... It Begins!
Grtz on the client control !
From a marauder point of view , do you think you can have new skins for the mutated arms ?
I can t wait to see what the team can do with this.
I hope the cosmetic reward is on the way
Khorne juggernaut mount , let hope for this !
From a marauder point of view , do you think you can have new skins for the mutated arms ?
I can t wait to see what the team can do with this.
I hope the cosmetic reward is on the way
Khorne juggernaut mount , let hope for this !
Re: [DEV] Finally... It Begins!
Peed myself a little...
Thanks for your dedicated work!
Thanks for your dedicated work!
Re: [DEV] Finally... It Begins!
Nice, gratz and thanks a lot for all of you and your hard work.
Nidwinqq used teabag Magus [Hysteria]
Re: [DEV] Finally... It Begins!
Chosen/Knight beware your days are numbered now.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
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Re: [DEV] Finally... It Begins!
like he needs it, i think it's more about bad gasing backlines (hello healers) or escaping.Needabeer wrote: ↑Tue Jul 03, 2018 8:16 amOnly if the SH will be able to kill someone in 3 secs after the pounce.....Fallenkezef wrote: ↑Tue Jul 03, 2018 7:59 amIf it stops desto chat being full of "WL pounce OP" I'm all for it.
order healers will be happy

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