To give rdps CC before tanks should have been questionable

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Luth
Posts: 2840

Re: To give rdps CC before tanks should have been questionab

Post#51 » Sun May 03, 2015 6:16 am

I have a BW and a SW, but just out of boredom. I'm really more the "melee player", so normally you see me only on tank or mDPS. I dunno why order players seem to prefer range classes, when there is the crowded narrow GoE popping up all the time.

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deslage
Posts: 44

Re: To give rdps CC before tanks should have been questionab

Post#52 » Sun May 03, 2015 10:22 am

Next step if you remove RDPS CC is remove RDPS all together. Afterall we have tanks
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Azarael
Posts: 5332

Re: To give rdps CC before tanks should have been questionab

Post#53 » Sun May 03, 2015 10:26 am

TenTonHammer wrote:Wasn't sword master like super good at being surviveable and could outlast pretty much every other class?
Even if it were true, this wouldn't matter, since the aim of the game in PvP is not to wail upon the enemy's tanks. As previously pointed out, SM lacks CC and group utility, and at least one of the CCs is an active liability to use (Gusting Wind), so who cares if it's difficult to kill? Knock it back if it's guarding anything and you've made it useless.

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Aurilian
Posts: 69

Re: To give rdps CC before tanks should have been questionab

Post#54 » Sun May 03, 2015 10:44 am

Yeah! Buff swordmasters! I miss the days where that dot could do nearly half someones health :P
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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#55 » Sun May 03, 2015 1:35 pm

to answer some previous thread..

-if most of order play bw /sw maybe there is a why.....ask what it could be....

-both bw/sorc have a root, that is fine as long it serve defense purpose and not offensive purpose.
Rdps do alredy more damage than melee (or they should) and they should be squigsy, so for balance purpose why it's a rKD on a classes that it's alredy a top damage dealer? an offensive kd should help and being on more controll classes with less burst---> engi/magus/SW/SH; no offensive cc should be put on sorc/BW.

-Why there are no mirror in ANY destru faction for both BW/SW ranged KD? ( every skill in game have at least 1 mirror in the other faction....or they should (originaly ....then KOBN/BG patch screw all)

-SM have a good build in 2h thx to that 2h hold the line while make him togheter with BG the best tough tank in 2h, but lack of cc and suffer as BO with the chance to hit resistence buff. Solve that and actually make a cc fix x realms will make Chosen/BO/SM/BG/IB on the same Bracket. It will still take more damage than chosen/KOBS , so what's matter? it still will be with bo the best offensive tank in game for doing damage, while still have some support.(as side note ppl forgot BG have lot of problem tanking in dungeon istance, on fo the reason it's becouse it lack a 5% block that it should be mirrored by SM when they introduced that class.

-The best tank is in every aspect KOBS ( +20% crit chance to group, +15% incoming heal to all group ( it stack with outcoming rune buff), 3 auras, super punt, 2 self ap regen, 1 group ap regen ( and + 1 if it twist ap aura), 50% damage (god ) reduction, +10% block (so same block og IB /BO), M2 undefitable root that do not get removed when hit !!! GOT **** MIRRORED BY IB, give a slape in that face to the only ORIGIANL support utility IB had (cos even Am cn aoe snare thx to pot). ALL (exept one) OF THAT IN THE ****** SAME BUILD AND I HAVE PROBABLY FORGOT SOMETHING ****, PPL NOT TELL THIS CLASS IS NOT TO NERF CANNOT BE TAKEN SERIUSLY.
http://waronlinebuilder.org/#career=kot ... 8:;0:0:0:0:
EDIT: you can even swap ap regen tactic(**** , who cares about that!!, kobs have other 2 ap regen source lol) for make your snare became AOE max 3 ppl!!!!

-Chosen is actually a balance tank: 3 aura,1 self ap regen, 1 group ap regen (it's an aura so still 3 aura and you must loose something in return. And have the worst block in game with BG make chosen no so easy to build and op in return for that), destinated for victory( +200 to his moral generation, basicaly build moral 4 in 1 min instead of 2 ), super punt.
ALL these, destinated to victory, self ap regen, super punt, are all tactics!! make chosen give support and loose something else. Not to mention after the alredy nerfed"auras" from 1.3.6 chosen actualy have NO OTHER GROUP PASSIVE BUFF.
Stop.......nothing more he dont have good offensive potential from when both rending blade and ravage got nerfed to the ground. If something need a look they are super punt and destinated for victory (maybe and probabaly not both), and nothing more ( and this is what as i ask to look on chosen for the sake of balance and NO one that truly want actually a balance game can came and tell me i just want x class nerf and i want my chosen being the uber class in game. You have no credibility.

But these are my only 2 cents..... alredy being even listen by keaven at the early stage of 1.4.9 patch time before shut down.......
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Luth
Posts: 2840

Re: To give rdps CC before tanks should have been questionab

Post#56 » Sun May 03, 2015 4:18 pm

Tesq wrote:-The best tank is in every aspect KOBS ( +20% crit chance to group, +15% incoming heal to all group ( it stack with outcoming rune buff), 3 auras, super punt, 2 self ap regen, 1 group ap regen ( and + 1 if it twist ap aura), 50% damage (god ) reduction, +10% block (so same block og IB /BO), M2 undefitable root that do not get removed when hit !!! GOT **** MIRRORED BY IB, give a slape in that face to the only ORIGIANL support utility IB had (cos even Am cn aoe snare thx to pot). ALL (exept one) OF THAT IN THE ****** SAME BUILD AND I HAVE PROBABLY FORGOT SOMETHING ****, PPL NOT TELL THIS CLASS IS NOT TO NERF CANNOT BE TAKEN SERIUSLY.
http://waronlinebuilder.org/#career=kot ... 8:;0:0:0:0:
EDIT: you can even swap ap regen tactic(**** , who cares about that!!, kobs have other 2 ap regen source lol) for make your snare became AOE max 3 ppl!!!!
The knight can't buff +20% critchance to the group, only +10% due to "dirty tricks tactic.
The other tactic is debuffing the enemy with "10% more likely to be crit". This tactic is worse worse than "dirty tricks" in two ways:
- while every DPS hitting the target profits from this, your own healers don't get buffed with +10% critchance
- and more important: it's bound to the most useless aura.

The strength aura has similar problems as the tactic: only melee classes in the group profit from the buff, it's debuffing only melee classes and most mDPS reach the strength cap without the tactic.
The toughness aura is a way better choice.

The knight has no M2 root, he has a M3 AE root: http://waronlinebuilder.org/#career=kot ... :0:3078:0:
The IB has a single target M1 root: http://waronlinebuilder.org/#career=ib; ... 748:0:0:0:
Both have also the single target non-removable M1 root like any other tank else.

Grobbok
Posts: 420

Re: To give rdps CC before tanks should have been questionab

Post#57 » Sun May 03, 2015 4:58 pm

I see, you need Pierun, he had doctorate in WAR mechanic
lider of Da fat squigs guild

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drmordread
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Re: To give rdps CC before tanks should have been questionab

Post#58 » Sun May 03, 2015 5:07 pm

The reason why most order play RDPS is because the MDPS mechanics are for crap or broken still in t1. I have a WH and a WL. Will not RvR with them till t2 opens up. In the meantime will stick to my AM and SW on Order. If I get into a good 6 man where the healer knows how to heal I may play my WH. Otherwise.... it is Lolsyou and Whisperrss all the way!
On destro I usually play either my dok or my mara. Because in t1 they are playable.
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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#59 » Sun May 03, 2015 5:28 pm

seems i make some errors still dind't give a crap about them, what it count is that

1kobs, 1IB 2x slayer and 2x wp were a premade for some reason........

btw 10 % crit resistence debuff it's almost the same to buff 10% crit chance, healer do not fight anyway....so what the point to point that luth? also why strengh aura is uselss?, both slayer can get more wep skill and still cap strengh. I see only benefit. Even considering toughness make the same but give you some resistence more vs magic damage than strength debuff, that's a change that only effect tank in first place as.... lol... how much tough you have on a dps 180/300 at max maybe? ( had 180 on my choppa). WP do not need 200 tough + to actualy change something.

m2/m3 just the same still not suppose to be there ( im refering only to no escape m3 aoe undefeatlable root, that cna be removed as juggernaut an similar skill) why he got a mirror from IB with no "reason"? That moral root should stay on BO not on KOBS. This class mirror should be BG(role) and chosen(meccanic)....OH look another cc onyl for order side "Just like ranged KD" and now we have 4 cc only order side and 0 for destru...... SO STRANGE -.-

P.S KOBS just result in make more strong what is alredy strong, like make do more heal to wp and rune(+15% that stack with +rune 20%), also increase crit chance prevent other classes to be used competitive.
Last edited by Tesq on Sun May 03, 2015 6:24 pm, edited 14 times in total.
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noisestorm
Posts: 1727

Re: To give rdps CC before tanks should have been questionab

Post#60 » Sun May 03, 2015 5:37 pm

Oh no Luth.. you just triggered Tesq again :roll:

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