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[CHOPPA] GTDC replacement

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farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#51 » Thu Oct 08, 2020 9:20 am

It is different, the skill was not working as it was described by the skill description.
Yes it was made weaker (nerfed). The skill description was not changed, the skill was changed to match the description, so I call it a fix.
Even if my main is a choppa, I have less dmg output and I feel like I really need something to make me more competitive again (you still need at least 2 choppas to kill a slayer and at least one is dead)... but those are out of topic consideration

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Jabba
Posts: 344

Re: [CHOPPA] GTDC replacement

Post#52 » Thu Oct 08, 2020 9:33 am

A 'fix' can still be a massive nerf.
GTDC could have been 'fixed' just as easily by changing the tooltip of the skill to match what the skill actually does. Nothing would have changed from a gameplay perspective but something would have been fixed.

They chose to make the skill infinitely worse in performance by changing what the skill does to match it's tooltip.

Both are 'fixes', one changes nothing other than some words on a popup, one massively weakens a skill that's been used for however long. That is 100% a nerf no matter how you try and sugarcoat it.
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havartii
Posts: 436

Re: [CHOPPA] GTDC replacement

Post#53 » Thu Oct 08, 2020 9:33 am

Gurf wrote: Tue Oct 06, 2020 8:25 am
Elvicof wrote: Tue Oct 06, 2020 8:08 am
Gurf wrote: Tue Oct 06, 2020 7:35 am I don't think buffing the aoe damage of the Destro melee train would be good for the game at all, they already have the better melee train in 9/10 City instances. Just because 1 city out of 10 brings enough Slayers to do a better melee train doesn't mean Destros need a buff.
Basically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.

Like the logic in that.
I'm saying that overall Destro generally has the better melee ball already with its classes combined overall, which is reflected in City wins.

Slayer has slightly better Damage, Choppa has better Utility. Things need to be looked at from a wider perspective rather than Slayer does more damage therefore Choppa needs a buff. People in this thread saying Choppas are bad are deluded, they are the most played class on Destro side, played far more than Slayer and there is a reason for that.
have you seen t2? full of slayers , there has been a big influx of slayers at all levels. why do you think that is?
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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Jabba
Posts: 344

Re: [CHOPPA] GTDC replacement

Post#54 » Thu Oct 08, 2020 9:36 am

Damage is still utility, and it's not as if slayers have 0 utility outside damage anyway.
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farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#55 » Thu Oct 08, 2020 9:41 am

Jabba wrote: Thu Oct 08, 2020 9:33 am A 'fix' can still be a massive nerf.
GTDC could have been 'fixed' just as easily by changing the tooltip of the skill to match what the skill actually does. Nothing would have changed from a gameplay perspective but something would have been fixed.

They chose to make the skill infinitely worse in performance by changing what the skill does to match it's tooltip.

Both are 'fixes', one changes nothing other than some words on a popup, one massively weakens a skill that's been used for however long. That is 100% a nerf no matter how you try and sugarcoat it.
I agree it is a massive nerf and also wrote so in my reply mate, please read.
I just explained why I call it a fix.
I definitely would have preferred to see the description changed, and maybe the pull removed than losing undefendable or many other possible changes...but that's what we got and I'm still not wrong in calling it a fix :)

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Jabba
Posts: 344

Re: [CHOPPA] GTDC replacement

Post#56 » Thu Oct 08, 2020 9:45 am

farng84 wrote: Thu Oct 08, 2020 9:41 am
Jabba wrote: Thu Oct 08, 2020 9:33 am A 'fix' can still be a massive nerf.
GTDC could have been 'fixed' just as easily by changing the tooltip of the skill to match what the skill actually does. Nothing would have changed from a gameplay perspective but something would have been fixed.

They chose to make the skill infinitely worse in performance by changing what the skill does to match it's tooltip.

Both are 'fixes', one changes nothing other than some words on a popup, one massively weakens a skill that's been used for however long. That is 100% a nerf no matter how you try and sugarcoat it.
I agree it is a massive nerf and also wrote so in my reply mate, please read.

Funny, because a couple of posts back you wrote this:
farng84 wrote: Thu Oct 08, 2020 9:07 am
The whole thing was a fix, no buffs or nerfs...
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hurycanlol
Posts: 19

Re: [CHOPPA] GTDC replacement

Post#57 » Thu Oct 08, 2020 9:54 am

havartii wrote: Thu Oct 08, 2020 9:33 am
Gurf wrote: Tue Oct 06, 2020 8:25 am
Elvicof wrote: Tue Oct 06, 2020 8:08 am

Basically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.

Like the logic in that.
I'm saying that overall Destro generally has the better melee ball already with its classes combined overall, which is reflected in City wins.

Slayer has slightly better Damage, Choppa has better Utility. Things need to be looked at from a wider perspective rather than Slayer does more damage therefore Choppa needs a buff. People in this thread saying Choppas are bad are deluded, they are the most played class on Destro side, played far more than Slayer and there is a reason for that.
have you seen t2? full of slayers , there has been a big influx of slayers at all levels. why do you think that is?
more more SW

User avatar
farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#58 » Thu Oct 08, 2020 10:04 am

Jabba wrote: Thu Oct 08, 2020 9:45 am
farng84 wrote: Thu Oct 08, 2020 9:41 am
Jabba wrote: Thu Oct 08, 2020 9:33 am A 'fix' can still be a massive nerf.
GTDC could have been 'fixed' just as easily by changing the tooltip of the skill to match what the skill actually does. Nothing would have changed from a gameplay perspective but something would have been fixed.

They chose to make the skill infinitely worse in performance by changing what the skill does to match it's tooltip.

Both are 'fixes', one changes nothing other than some words on a popup, one massively weakens a skill that's been used for however long. That is 100% a nerf no matter how you try and sugarcoat it.
I agree it is a massive nerf and also wrote so in my reply mate, please read.

Funny, because a couple of posts back you wrote this:
farng84 wrote: Thu Oct 08, 2020 9:07 am
The whole thing was a fix, no buffs or nerfs...
Lol now we are going about semantic and word meaning.
Let's see if I make myself clear.
The way it was discussed in previous posts about nerf/buff was (in my opinion) not correct.
The skill has not been buffed or nerfed but corrected to match the description, hence I would not consider the 3ft range increase as a buff or the loss of undefendable as a nerf. It is no tradeoff (I lost undefendable but I got some range to balance), both points to me were just bug fixes as the skill was not working to match its description.

You on the contrary said that nerf is a weakening of the skill:
Jabba wrote: Thu Oct 08, 2020 9:33 am A 'fix' can still be a massive nerf.
GTDC could have been 'fixed' just as easily by changing the tooltip of the skill to match what the skill actually does. Nothing would have changed from a gameplay perspective but something would have been fixed.

They chose to make the skill infinitely worse in performance by changing what the skill does to match it's tooltip.

Both are 'fixes', one changes nothing other than some words on a popup, one massively weakens a skill that's been used for however long. That is 100% a nerf no matter how you try and sugarcoat it.
I agree, if you mean it like this, yes the skill is now weaker than it was before the patch (nerfed).
A different use of the word, and you did explain clearly what you mean.
Now mate, should we both take a few dictionaries and battle with words ? :D

EDIT:
My whole point is in various post I see ppl calling for buff and nerfs as if we had a trade off.
That happens because people start calling for nerfs or buffs.
Just say the skill was made weaker by correcting it now it is as weak as it was intended to be.
It's use is still limited due to the immunities given by the 3 pulls but it now packs much less of a punch.
That much cannot be debated and to the first one that talks about buff you can easily counter by saying it was no buff, it was a correction, why did you enjoy for ages my aoe being 16% smaller than it should have been?

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Jabba
Posts: 344

Re: [CHOPPA] GTDC replacement

Post#59 » Thu Oct 08, 2020 10:38 am

farng84 wrote: Thu Oct 08, 2020 10:04 am The skill has not been buffed or nerfed but corrected to match the description.

Except the correction that matched what the skill actually does to the skill's description, is undeniably a nerf to the skill. The skill being what actually happens when you press the button.
Whatever the tooltip says is pretty irrelevant, this game is filled with bugged/broken/incorrect tooltips. They can be changed the same as a skill's function. In this case, the dev's chose to change the actual skill rather than the tooltip to bring the two in line. That change made how GTDC performs weaker, therefore it was a nerf to GTDC. Was it a fix that required the skill to be nerfed? that's up to the devs and they made their choice. But people that are denying that it was a nerf at all are just burying their heads in the sand.

farng84 wrote: Thu Oct 08, 2020 10:04 am I agree, if you mean it like this, yes the skill is now weaker than it was before the patch (nerfed).
Something you seem to agree with yourself, or not, I'm not even sure you know yourself.
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User avatar
farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#60 » Thu Oct 08, 2020 10:50 am

Like I said if you take a dictionary (a slang one) nerf means that you made it less powerful that it was by changing it (BOTH description and actual skill/item).
This was a correction.
Your point that many skills are broken etc is not valid either, they should (and will if we give devs time) be corrected, just more fixes to have them match the tooltip. On the contrary, if the tooltip will be changed to match the skill, that would be either a buff or a nerf, because the way the skill is intended to work changed (although it was already like that due to bug/broken).

Sorry, I was trying to reason with a troll, that was my mistake :)

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