Caduceus wrote: ↑Mon Nov 22, 2021 3:34 pm
RP gets a very powerful M1 'Rune of Insanity' that drains 200 AP (other classes get a similar morale at M2; it's very useful versus healers or in defensive situations), and also Concussive Runes which debuffs a whopping 990 armor in AoE.
I think Zealot ST is definitely the more lacklustre of the two, so I don't see an issue with Storm of Ravens getting a unique advantage. Snares being castable on the move is nothing new, so I find it hard to imagine that this will sudden propel Zealot ST DPS builds to be strong.
I thought it was sarcasm at first
No one in their right mind is using ap drain morales. AP is rarely above 50 in an actual fight, and even if you burn full 200 what that gives you? One regen tick and the target is back in action, not even mentioning AP pots and the fact that there's always group utilities for AP regen.
The armor debuff tactic exists on Zealot as well and was widely used for city setups to support destro melee train, except it
also debuffs resistance for Zealot's own damage and for some Sorc abilities, and Zealot in general a lot more useful in such role coz they also brought Winds of Insanity and M4 heal debuff with self morale pump tactic.
In any case its not really a Zealot vs RP discussion, but more whether its appropriate to have such ability in general.
RP/Zeal already have 100ft ranged Stagger and 100ft ranged instacast (as well as buff ability) to catch & dismount people, having a 100ft instant snare with a solid duration (while also doing damage?) would be a bit too much for ORvR imo.
Being casted on the move OR snaring would've been alright, but both at the same time?
Although tbh it does look interesting, i love channeled abilities in WAR and its nice to see them getting some love
Omegus wrote: ↑Mon Nov 22, 2021 5:05 pm
Grock wrote: ↑Mon Nov 22, 2021 3:05 pmTalking about tactics RP also doesn't have any resist debuffs while Zealot has tactic and morale, its a bit hard to compare them like that, in any case my point was that 6s channel of ranged damage + snare castable on the move is a bit too much for anyone
Zealot had another resistance debuff back on live too - the original Harbinger of Doom was a ranged corp debuff that got stronger over time. It was removed when both classes got the stat conversion instead. Debuffing resistances is very much a Zealot thing
Yea i remember it, thats when i actually played the game, the whole stat toggle thing was new to me on RoR
IIRC original Harbinger lasted for like a minute and had very cool crow VFX, i think its reused for some sorc ability now?