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Regen stuff need a nerf

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Krima
Posts: 616

Re: Regen stuff need a nerf

Post#51 » Fri Sep 06, 2024 7:32 pm

reynor007 wrote: Fri Sep 06, 2024 2:57 pm
Tisaya wrote: Fri Sep 06, 2024 1:16 pm If you look at Veretta, the posterchild of regen builds, then regen isn't much of a problem since Withdrew was nerfed. Great for trolling 1 vs 1, has no damage to do anything outside of such situations.
I think regen WE is still one of the strongest classes, perhaps the strongest, it’s just that the old build doesn’t work now, and many don’t want to think about what needs to be changed

Yep, absolutely, the strongest class in a 1v1 situation. And considering that the opponent wants to keep banging. REGEN WE is like a soggy tissue for endgame content—WEs are meant to deal the damage!

The same goes for regen IB and the rest. No need to take away the chest and nerf regen.

Casuals are all about that regen life! :lol:
Krima - WE RR 87
Carnage :ugeek:

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what63
Posts: 187

Re: Regen stuff need a nerf

Post#52 » Fri Sep 06, 2024 8:00 pm

Zxul wrote: Fri Sep 06, 2024 7:24 pm
what63 wrote: Fri Sep 06, 2024 6:53 pm
Zxul wrote: Fri Sep 06, 2024 5:15 pm

You do know that lot of other classes have the same stat buffs- several have more actually, except those come in form of abilities and not auras, right?.....
There is absolutely NOTHING in the game that comes even remotely close to being capable of incurring a whooping approx. 880 mainstat contribution difference in any given (melee) matchup on their own through tactics, buffs and debuffs, be they active or passive.
Without searching much, sm/bo stat drain, 120 str or intel + 120 ws + 120 init + 120 will + 120 toughness, both debuff on opponent and a buff for everybody in the party, total (120 * 5), * 2 since both buff and debuff, total 1200 stat difference. And since the buff it on everyone in sm/bo's party, also add another 600 * 5= 3000 worth of stats.

So chosen only brings, per you and a specific setup which requires tactics which non uses combined, 880 stats. Sm/bo brings a total of 4200 worth of stats. And it doesn't requires any tactics.

Glad we both agree that chosen is underpowered and needs a major buff.
With multiple targets it can do a lot on paper- but given a single target (or mostly multiple even) in a solo setting, you have no guarantee or even likelyhood of having uptime on many of them. Essentially in a 1v1 setting, where the chosen stuff is truly busted, you don't really even hope to have any significant uptime on just the strength buff alone, let alone toughness and str. To the point where there is far more value to be had from wounds/absorb bellow in reality because of the heal/abso..... BO also does not enjoy any significant magic damage in this comparison apart from LM, and sacrifices to have resist, which is a pitfall for SM aswell. Chosen does not even have to worry about this portion. You are lucky if you have anything beyond at most a 2*114 mainstat difference in 1vX, occasionally doubled, a far cry from the 880. Yes, you have some uptime on other stuff, but honestly, whenever you do, it takes away from other actually relevant **** :^) End of the day, you at best get that 4*114 mainstat difference, and this is HIGHLY unreliable in super small-scale. Anything else is effectively just an annoyance at getting the wrong proc.

reynor007
Posts: 598

Re: Regen stuff need a nerf

Post#53 » Fri Sep 06, 2024 9:15 pm

Krima wrote: Fri Sep 06, 2024 7:32 pm
reynor007 wrote: Fri Sep 06, 2024 2:57 pm
Tisaya wrote: Fri Sep 06, 2024 1:16 pm If you look at Veretta, the posterchild of regen builds, then regen isn't much of a problem since Withdrew was nerfed. Great for trolling 1 vs 1, has no damage to do anything outside of such situations.
I think regen WE is still one of the strongest classes, perhaps the strongest, it’s just that the old build doesn’t work now, and many don’t want to think about what needs to be changed

Yep, absolutely, the strongest class in a 1v1 situation. And considering that the opponent wants to keep banging. REGEN WE is like a soggy tissue for endgame content—WEs are meant to deal the damage!

The same goes for regen IB and the rest. No need to take away the chest and nerf regen.

Casuals are all about that regen life! :lol:
friend, it's not my fault that you don't understand how to play def WE, she did a lot of damage, that's why they complained about her, you don't complain about the SnB tank, because it takes a lot of time to kill, and he can't kill the dps healer I understand that you consider yourself top WE, but you’re talking about the rating) as solo WE, you’re weak, no offense
WH - mdpv 80+
WE - Witchrage 80+

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georgehabadasher
Posts: 269

Re: Regen stuff need a nerf

Post#54 » Fri Sep 06, 2024 11:53 pm

Regen is actually a terrible thing for solo roamers. Since it's basically a free win vs someone without regen, and the cost to getting it is quite high for most players, it just means that a lot of players who might otherwise solo get discouraged and avoid solo play and just join the blob.

Faction69
Posts: 105

Re: Regen stuff need a nerf

Post#55 » Sat Sep 07, 2024 3:45 am

Regen is just a bandaid that makes soloing less horrible for non-stealth characters. Ideally it would not have to exist, but without it, 1vx is intolerable. The downside is that it also makes 1v1 vs any regen build intolerable, sometimes even outright impossible.

How to fix it? Idk, but the game shouldn't be balanced around 1v1, and regen is a non factor outside of very small scale combat, so maybe it shouldn't be too much of a concern.

Sulorie
Posts: 7459

Re: Regen stuff need a nerf

Post#56 » Sat Sep 07, 2024 10:37 am

georgehabadasher wrote: Fri Sep 06, 2024 11:53 pm Regen is actually a terrible thing for solo roamers. Since it's basically a free win vs someone without regen, and the cost to getting it is quite high for most players, it just means that a lot of players who might otherwise solo get discouraged and avoid solo play and just join the blob.
You discovered the harsh reality, either invest in your character, which is impossible for new players but tbh, those have no chance in 1vs1 anyway or do what you are supposed to do in this game and play as a team. If you call it join the blob, a WB or a group, this is up to you.
Dying is no option.

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Niemosin7
Posts: 10

Re: Regen stuff need a nerf

Post#57 » Sat Sep 07, 2024 11:21 am

Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.

I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)

Sulorie
Posts: 7459

Re: Regen stuff need a nerf

Post#58 » Sat Sep 07, 2024 11:38 am

Niemosin7 wrote: Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.

I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)
Don't fight them with a tank not setup for solo roaming. I assume you build your class for warband/group tanking duties, fulfill this role. Either have a warband/group or skip rvr, I mean you get nothing as solo tank in the rvr zone, so what is the point?
Dying is no option.

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Zxul
Posts: 1890

Re: Regen stuff need a nerf

Post#59 » Sat Sep 07, 2024 11:39 am

Niemosin7 wrote: Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we?
Most simple way to kill vanishing WHs/WEs (or several other classes for that matter, like WLs that will snare you with their pet and run), is to have a toon that is able to load dots on them when they are getting low. Doesn't matters if they vanish, if dots still kill them.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

reynor007
Posts: 598

Re: Regen stuff need a nerf

Post#60 » Sat Sep 07, 2024 11:58 am

Niemosin7 wrote: Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.

I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)
the whole humor is that initially def WE and regen WH was precisely the class that killed other regen boys, at that time there were tens of times less regen tanks, because it was not OP and you could easily be killed wh or we riposte slayer, regen wh defeated def we, but got a nerf at the moment, def we cannot be killed by anyone, perhaps SW or AM, but the absorption tactic is now triggered by dots, with the right game, I can’t see a class that will defeat WE. perhaps WL regen, without a critical hit and oil on resist, I would say 70/30 in favor of wl
WH - mdpv 80+
WE - Witchrage 80+

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