Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50% disrupt.
RDPS with high INT and bonus/tact/proc to pierce should reduce my chance of disrupt to a fixed 50% of my avoidance, so I should have 20% - 25%.
So how is it possible that I can disrupt so often?
I know that probability allows for this possibility, but it doesn't work the other way around, and rpds can never (even though the chance is definitely higher) hit skills several or many times in a row?
I think there is a mistake somewhere here.
Just like after the last arm pene patch. It is unclear where such high dmg comes from.
[Suggestion] Strikethrough
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Re: [Suggestion] Strikethrough
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