WElf Nerf

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Slowbro
Posts: 16

Re: WElf Nerf

Post#51 » Thu Feb 26, 2026 1:09 pm

I would start with lowering the damage reduction % that 3000 Armor provide. Atm it is ~ 70%. Change the way it scales so 3k only gives 40% damage reduction but keep the scaling at the much higher tank tier levels. That would already do a lot as Def specs would probably not deal enough DMG compared to what they receive. This is just a good guess the exact value can be slightly higher or lower. No need to touch any abilities or tactics.

If you can change scaling only for all, then just increase base armour for all classes you don't want to nerf. Of course it makes low armour classes even weaker but Armor didn't do much for them anyways.
Last edited by Slowbro on Thu Feb 26, 2026 1:28 pm, edited 1 time in total.

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Nameless
Posts: 1517

Re: WElf Nerf

Post#52 » Thu Feb 26, 2026 1:20 pm

Some offtopic about armor but my view is that armor should have softcaps like resist got but varry for different groups of armor users
Softcap for light armor users lower number tham medium users, while heavy armor would got the highest of all.
Frankly this armor stacking meta is abit dull so shake it
Mostly harmless

K8P & Norn - guild Orz

SuperStar
Posts: 471

Re: WElf Nerf

Post#53 » Thu Feb 26, 2026 1:31 pm

Nameless wrote: Thu Feb 26, 2026 1:20 pm Some offtopic about armor but my view is that armor should have softcaps like resist got but varry for different groups of armor users
Softcap for light armor users lower number tham medium users, while heavy armor would got the highest of all.
Frankly this armor stacking meta is abit dull so shake it
I really like this idea.
Considering that quite a few class can break a quite a lot of resist.
It would be also worth considering wheter this okay as it is.. I dont think so. We have max 30-40 %resist? How much they can break i stopped to follow whats stack with what.

nat3s
Posts: 561

Re: WElf Nerf

Post#54 » Thu Feb 26, 2026 1:39 pm

SuperStar wrote: Thu Feb 26, 2026 10:12 am
Slowbro wrote: Thu Feb 26, 2026 9:59 am I also don't think normal WE needs a nerf. Not even the pounce. The Def spec should be removed for all damage dealers classes and/or specs in the game which means mainly nerfing armour, toughness, abso and self heals. The defensive specs rely on dealing more damage than they receive. They do that mainly by massively reducing incoming damage and not by having super op general damage. Once those damage reductions are toned down Def specs become useless and DPS specs become great again. Don't worry about your Tanks they can get rebalanced and DPS tanks should also suffer they are not DPS classes.
Nothing wrong with def spec or regen if they hit a bit.

The problem the welf can do a very well dmg without any invest to offensive stat.

And yes there are other def spec but imo nothing close to def regen welf.

Def WE is not close to the best def spec in the game and does low damage, see my links to duels myself and Solater had with some WLs, almost all long fights with multiple pot use cycles and disengage/reengage loops.

If you gear glass cannon, then you're accepting you're a glass cannon!! Problem is not def specs there... They are specifically designed to exploit that weakness.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

SuperStar
Posts: 471

Re: WElf Nerf

Post#55 » Thu Feb 26, 2026 2:28 pm

nat3s wrote: Thu Feb 26, 2026 1:39 pm
SuperStar wrote: Thu Feb 26, 2026 10:12 am
Slowbro wrote: Thu Feb 26, 2026 9:59 am I also don't think normal WE needs a nerf. Not even the pounce. The Def spec should be removed for all damage dealers classes and/or specs in the game which means mainly nerfing armour, toughness, abso and self heals. The defensive specs rely on dealing more damage than they receive. They do that mainly by massively reducing incoming damage and not by having super op general damage. Once those damage reductions are toned down Def specs become useless and DPS specs become great again. Don't worry about your Tanks they can get rebalanced and DPS tanks should also suffer they are not DPS classes.
Nothing wrong with def spec or regen if they hit a bit.

The problem the welf can do a very well dmg without any invest to offensive stat.

And yes there are other def spec but imo nothing close to def regen welf.

Def WE is not close to the best def spec in the game and does low damage, see my links to duels myself and Solater had with some WLs, almost all long fights with multiple pot use cycles and disengage/reengage loops.

If you gear glass cannon, then you're accepting you're a glass cannon!! Problem is not def specs there... They are specifically designed to exploit that weakness.
Its a alot of dmg without any offensive stat, i think igs out of the question.

How many times a welf can maka a AA in a sec 3-4?
Its 180 magic dmg, toughness armor wont reduce and the welf get heal from it and make healdebuff and is a free proc doesnt even need action point.
With zero str

Witchbrew 2100 dmg/3sec with zero offensive stat. This is huge and its magic so they dont even had to worry about armor. Toughness also wont reduce it. This is absurd. Thats sure.
For comparsation a full glass cannon 2 handed slayer can hit 1240 with spellbreaker with condition amd cost and reduced armor.
And this go aganist armor and toughness.
You have to see why this is so absurd.
Welf go full def regen and can do this dmg while class cannon make that dmg.
Its far from fair.

salazarn
Posts: 280

Re: WElf Nerf

Post#56 » Thu Feb 26, 2026 2:37 pm

nat3s wrote: Thu Feb 26, 2026 1:39 pm
If you gear glass cannon, then you're accepting you're a glass cannon!! Problem is not def specs there... They are specifically designed to exploit that weakness.
says who?

Slowbro
Posts: 16

Re: WElf Nerf

Post#57 » Thu Feb 26, 2026 2:52 pm

And what spec is there to exploit Def spec weakness?

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Sever1n
Posts: 541

Re: WElf Nerf

Post#58 » Thu Feb 26, 2026 3:17 pm

Rule is simple, if target cant manage to overcome your sustain and dont have own you win. Think old WEs could reach near 1k hp per 5, dunno what nowadays WEs playing. They abusing that ror provide very few healing mechanics if you play game solo, some classes have sustaine tools they can exploit in solo, some dont. Tnx to promotion "this is not a solo game" 1vs1 have foodchain and some clases can do very little about it. Even if they have some rudimentary healing like bws sear tactic or sorkd drain. In case of WE - shes #1 comfortable abuser of it, its because she have decent stable dmg, can completely ignore dmg stats, can pick best moments to abuse weak targets, can turn defence into offence tnx to riposts, and have for free buble tactic that basically generate her ton of grey hp with anticrit def, +vanish in front of warband while others solo roamers usualy have one way ticket.

Thats why people who understand how this work have zero respect for those who stand in corners of Praag in grimshimmer thongs', and sticking usually to targets they can win by sheer mathematics. Low risks, high but questionable reward.
Last edited by Sever1n on Thu Feb 26, 2026 5:51 pm, edited 1 time in total.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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tjalfe
Posts: 33

Re: WElf Nerf

Post#59 » Thu Feb 26, 2026 3:26 pm

Sever1n wrote: Thu Feb 26, 2026 3:17 pm Rule is simple... zero respect for those who stand in corners of Praag in grimshimmer tongs....
:lol: grimshimmer tongs.. what a nice summary, couldn't agree more

nat3s
Posts: 561

Re: WElf Nerf

Post#60 » Thu Feb 26, 2026 5:51 pm

SuperStar wrote: Thu Feb 26, 2026 2:28 pm
nat3s wrote: Thu Feb 26, 2026 1:39 pm
SuperStar wrote: Thu Feb 26, 2026 10:12 am

Nothing wrong with def spec or regen if they hit a bit.

The problem the welf can do a very well dmg without any invest to offensive stat.

And yes there are other def spec but imo nothing close to def regen welf.

Def WE is not close to the best def spec in the game and does low damage, see my links to duels myself and Solater had with some WLs, almost all long fights with multiple pot use cycles and disengage/reengage loops.

If you gear glass cannon, then you're accepting you're a glass cannon!! Problem is not def specs there... They are specifically designed to exploit that weakness.
Its a alot of dmg without any offensive stat, i think igs out of the question.

How many times a welf can maka a AA in a sec 3-4?
Its 180 magic dmg, toughness armor wont reduce and the welf get heal from it and make healdebuff and is a free proc doesnt even need action point.
With zero str

Witchbrew 2100 dmg/3sec with zero offensive stat. This is huge and its magic so they dont even had to worry about armor. Toughness also wont reduce it. This is absurd. Thats sure.
For comparsation a full glass cannon 2 handed slayer can hit 1240 with spellbreaker with condition amd cost and reduced armor.
And this go aganist armor and toughness.
You have to see why this is so absurd.
Welf go full def regen and can do this dmg while class cannon make that dmg.
Its far from fair.

Ok this is a 90s ish fight:

https://killboard.returnofreckoning.com/kill/61722513

Kiss 2.2k and WB 3.5k over that full fight duration. Kiss procs around once per 7-8 seconds, WB is a 10s CD.

A glass cannon slayer will do WAYYY more damage over time than a def WE, a whole different stratosphere of damage!

Def WE is the lower dps longer fight grinder spec. Sac Stab / PA is your high dps burst spec which can do a 1k stun into a 2k PA into a 4k Sac Stab within seconds - which is similar to BAL burst for a WH.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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