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Patch Notes 14/05/2026

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Mordecaieth
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Re: Patch Notes 14/05/2026

Post#51 » Fri May 15, 2026 10:35 am

Rydiak wrote: Thu May 14, 2026 4:59 pm
ravezaar wrote: Thu May 14, 2026 4:16 pm Can u answer me why u dont remove Fleshrender all together ? or nerf regen /4s to say regen/8s ?

you removed Grumble n mutter from IB and BG cause in your words u wanted to remove passive regen and yet u give same regen to all with thse Fleshrender. Its very doublle standard andkinda pay the way for toxic dps builds aka regen deftard builds
The per-stat cost of HP/4 regen doubled, so items that have HP/4 (such as Fleshrender) had stats adjusted to fit their correct stat pools.
Does this mean Sov/Warlord for tanks is seeing a stat squish in order to keep regen stats as opposed to just dialing down regeneration?

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Wdova
Posts: 808

Re: Patch Notes 14/05/2026

Post#52 » Fri May 15, 2026 12:23 pm

Keula wrote: Fri May 15, 2026 3:09 am
Rydiak wrote: Fri May 15, 2026 2:03 am Sets pay a penalty. There is a point in the set bonuses where the totality of the set bonuses is higher than the penalty paid.
Ok, mystery solved the formula is even on the itemisation page, just didn't realise it would account for that much stats quickly glancing it, 18.85 at ilvl65 on 5pc accessory set.
So is all gear gonna lose a lot of stats then? Idk if I did the math right, 44 stat loss for an 8pc ilvl 75 armour set. Compared to current sov pieces seems like massive drop in total stats of the items stat pools don't seem to change much, but now a hefty hit with the high set bonuses, Or is the armour set penalty different than the accessory set penalty?
I´m confused. Stat loss (especialy toughnes, wounds, initiate) means TTK(time to kill) will be even shorter. Didn´t devs want to prolonge fight duration and increase TTK not so long ago?
These disproportion of devs plans from 1-2y ago with current changes is what confuse me the most tbh.
"Quickness is the essence of the war."

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Rydiak
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Re: Patch Notes 14/05/2026

Post#53 » Fri May 15, 2026 12:49 pm

Apparently my post caused confusion. I have edited it to hopefully help clear up said confusion.
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Jeliel80
Posts: 145

Re: Patch Notes 14/05/2026

Post#54 » Fri May 15, 2026 1:23 pm

Items rebalancing still makes little sense to me, but good stuff on the Vic/Tri ring crests refund.
Hopefully the armor rebalancing isn't too severe, makes no sense to value procs/boni there.

PS: also you just made scenario worse than before, lower RR gain and lower crests (same bonus win/loss).
Surely that's unintended? :D
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kleinbuchstabe
Posts: 173

Re: Patch Notes 14/05/2026

Post#55 » Fri May 15, 2026 2:30 pm

warhammerchosen wrote: Fri May 15, 2026 12:42 am was scenario rp bugged? its was around 20k victory and now its 3-4k not worth doing at all, and no warcrests buff

Yes, i dont know if this is intended or not.
It was increased a lot, as announced, and now set back to low rewards again. Why?
If you think the increase was too high, ok, but pushing the reward down below to where it was before is some kind of nonsense and makes tho whole patch announcement a lie.

I hope it is a bug / not working as intended, otherwise i really dont understand what is going on...

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DiMakss
Posts: 168

Re: Patch Notes 14/05/2026

Post#56 » Fri May 15, 2026 2:44 pm

Weekend sc 500 points win - 7k rr (including 25% potion bonus). At this point, runing boxes is more profitable
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Nameless
Posts: 1558

Re: Patch Notes 14/05/2026

Post#57 » Fri May 15, 2026 2:51 pm

10.-15k renown from scen win should be goal (at least 3-5k for lose). If you chain win for a hour you end up with 150k+ renown which is in line with orvr gains.
Everything below 10k wont do the job to bring casuals into that game mode

Ps imo genesis set prices are too high, should be 5 per piece instead 10
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