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Poll: RvR System Proposal

Share your ideas and feedback to help improve the game.
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Poll: Do you support this proposal?

Yes, I support this proposal as-is.
62
55%
Maybe, I support this proposal with a change (please explain)
14
12%
No, I do not support this proposal, I prefer the current system.
7
6%
No, I do not support this proposal, but I do want a different system.
30
27%
Total votes: 113

Sulorie
Posts: 7459

Re: Poll: RvR System Proposal

Post#51 » Wed Sep 23, 2015 12:42 pm

The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
Dying is no option.

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#52 » Wed Sep 23, 2015 12:45 pm

Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
You avoid that with a "2 open and 1 locked zone"-system.

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Koradrell
Posts: 50

Re: Poll: RvR System Proposal

Post#53 » Wed Sep 23, 2015 12:49 pm

Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?

Sulorie
Posts: 7459

Re: Poll: RvR System Proposal

Post#54 » Wed Sep 23, 2015 12:51 pm

Razid1987 wrote:
Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
You avoid that with a "2 open and 1 locked zone"-system.
How exactly do you come to this assumption?
Because people don't want to wait, when both zones are locked?
-----------------
Winning in both zones, when there are only defenders for one zone is no solution.
Last edited by Sulorie on Wed Sep 23, 2015 12:55 pm, edited 1 time in total.
Dying is no option.

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#55 » Wed Sep 23, 2015 12:52 pm

Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
That would require a pretty high coordination between all wbs (zergs included) of a single faction, to dedicate the forces so evenly, and win in both zones at the same time. Also, what would then happen if one faction lost in both zones? That losing faction would just xrealm to the other one asap.
Last edited by Razid1987 on Wed Sep 23, 2015 12:59 pm, edited 1 time in total.

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#56 » Wed Sep 23, 2015 12:57 pm

Sulorie wrote:
Razid1987 wrote:
Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
You avoid that with a "2 open and 1 locked zone"-system.
How exactly do you come to this assumption?
Because people don't want to wait, when both zones are locked?

Winning in both zones, when there are only defenders for one zone is no solution.
Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.
When you only have 2 zones, you either fight in one of them, or both. Since the fight keeps being open in 2 zones, you never get to a point where you are forced to fight in one pairing.

And how is that not a solution? If the defenders are not defending both zones, if they are under attack, it's their own fault for losing that zone, surely?

Lets say I have 2 keeps, and you have 2 keeps. I attack both your keeps, but you dedicate all your forces to just one of the keeps. How is it not your fault that you lose the other keep? It was undefended.
Last edited by Razid1987 on Wed Sep 23, 2015 1:03 pm, edited 2 times in total.

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Koradrell
Posts: 50

Re: Poll: RvR System Proposal

Post#57 » Wed Sep 23, 2015 12:58 pm

Razid1987 wrote:
Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
That would require a pretty high coordination between all wbs of a single faction, to dedicate the forces so evenly win in both zones at the same time. Also, what would then happen in one faction lost in both zones? That losing faction would just xrealm to the other one asap.
I think that not being able to coordinate is not an excuse. About xrealmers, I would direclty forbid to cross realm, but of course it is just a personal opinion I don't expect to others to share. In any case, the server could just internally penalize people for changing the realm in a midle of a campaign, like not being able to win exp/medalions out of the campaing for a fixed amount of time (e.g. 30 minutes).
Xrealmers is another problem I think is perpendicular to the zerg thing. One can always switch to the winning realm unless you penalize that.

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#58 » Wed Sep 23, 2015 12:59 pm

Koradrell wrote:
Razid1987 wrote:
Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
That would require a pretty high coordination between all wbs of a single faction, to dedicate the forces so evenly win in both zones at the same time. Also, what would then happen in one faction lost in both zones? That losing faction would just xrealm to the other one asap.
I think that not being able to coordinate is not an excuse. About xrealmers, I would direclty forbid to cross realm, but of course it is just a personal opinion I don't expect to others to share. In any case, the server could just internally penalize people for changing the realm in a midle of a campaign, like not being able to win exp/medalions out of the campaing for a fixed amount of time (e.g. 30 minutes).
Xrealmers is another problem I think is perpendicular to the zerg thing. One can always switch to the winning realm unless you penalize that.
Forbid it? Nice, how are you going to do that, without stepping people over the toes?

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Sulorie
Posts: 7459

Re: Poll: RvR System Proposal

Post#59 » Wed Sep 23, 2015 1:06 pm

Razid1987 wrote: Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.
When you only have 2 zones, you either fight in one of them, or both. Since the fight keeps being open in 2 zones, you never get to a point where you are forced to fight in one pairing.
This is only working when both sides are equal.
In loopsided situations like 200% more numbers on either side, you don't have enough players to defend both pairings or not even one. I still see here no mechanism to balance this besides stop playing for the underdog.
Dying is no option.

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Koradrell
Posts: 50

Re: Poll: RvR System Proposal

Post#60 » Wed Sep 23, 2015 1:10 pm

Razid1987 wrote:
Forbid it? Nice, how are you going to do that, without stepping people over the toes?
I would have never allowed to join both sides. But since the damage is already done, by just putting a long timer/cooldown between switching realms solves the problem (e.g. If you log as an order, in 8 hours you cannot log as a destro).

Edit: fixed typo

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