i would be more concerned about premade exploit it like you know
-400% aoo zone
-rift 6 pugs inside
- kill em
-profit +
there is no counter as even an inverse pull would just let other ppl re enter inside keep.
P.S maybe make able ppl to alwaye exit from door but not enter.
Disable Rift/Electromagnet prior to releasing t3
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Re: Disable Rift/Electromagnet prior to releasing t3
Last edited by Tesq on Thu Nov 19, 2015 3:21 pm, edited 1 time in total.

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Re: Disable Rift/Electromagnet prior to releasing t3
Genisaurus wrote:This has been considered internally for some time now, long before this thread came up, and we have been discussing possible solutions. Good on you guys for thinking about it, but we've had... plenty of time... to be circumspect about T3.
It's interesting to me though, how the first concern is rifting melee players into the keep, whom were previously banging on the door. These classes whom already have a hard time being hit by AOE through the door, because of no LOS check.
Nobody considered counter-rifting players out of the keep, into the zerg, so that players can wail on the door in relative safety. This is a bug and will get fixed and all that, but it works both ways.
By all means, continue to bicker about the severity of the problem, but remember it's getting looked at.
True, to be honest I thought that way first too, pulling those out not those in.
However, aren't the people inside the keep aoeing outward simply abusing the los issues. They have no reason to stand next to the door while it's still up. The attackers have a reason to be on the keep doors.
It's all situational tho, it could be a situation where ur chasing someone, they get into their keep at the last second and Magus pulls them out. Kind of like how WL/SH pets can kill them
Re: Disable Rift/Electromagnet prior to releasing t3
I think it is really sad that we have to EXPLAIN something so obvious. But oh well. Thanks for expanding on this Suzu.You certainly have more patience than i do.Azuzu wrote:Just to argue semantics for the sake of arguing. Peril said a premade, not a 6 man. Orvr Premades can be 12+ people.Coryphaus wrote:I question perils statement that a 6 man would wipe the bottom floor simply b/c the defenders have the chap mobs on the bottom floor to back them up.
Secondly the pull would most likely be directed at the gates which would just pull in all the random mdps n tanks and keep seiges right now are annoying enough as it is, if this is not changed before t3 then the qq on the fourms will be intense.
And no...its not reasonable to request that players adapt to a bug of all things
This should be implemented but only till LoS checks are fully implemented
I think his point was you would have your healers/tanks/range dps get pulled through and ur melee pick lock the poster.
Killing the people on the bottom floor would be situational. If there are only s handful of defenders, I don't think it would be an issue. Premades will run over people + BO Guards all the time.
Re: Disable Rift/Electromagnet prior to releasing t3
Penril wrote:
I think it is really sad that we have to EXPLAIN something so obvious. But oh well. Thanks for expanding on this Suzu.You certainly have more patience than i do.
It's a bug that can be abused multiple ways. I think we all agree it needs to be fixed. It sounds like your saying fix it the right way the first time and be done with it. Others are suggesting a band-aid solution until a correct fix can be implemented.
Re: Disable Rift/Electromagnet prior to releasing t3
That band-aid solution would nerf Magus/Engies (if they cant rift near their keeps). The last thing these classes need is a nerf.Azuzu wrote:Penril wrote:
I think it is really sad that we have to EXPLAIN something so obvious. But oh well. Thanks for expanding on this Suzu.You certainly have more patience than i do.
It's a bug that can be abused multiple ways. I think we all agree it needs to be fixed. It sounds like your saying fix it the right way the first time and be done with it. Others are suggesting a band-aid solution until a correct fix can be implemented.
There is a reason why both order and destro make so many Magus jokes in advice channel. And some geniuses want to nerf them.
Re: Disable Rift/Electromagnet prior to releasing t3
Point of the thread is to suggest a temp. solution before introducing t3. Genisaurus already stated this has been a topic of discussion and that they are looking into it. Great, woohoo. Suzu isn't adding anything new to this thread, there are multiple ways of abusing magnet/rift in our current state.
The point is prevention, which is a term you're not familiar with. Telling people to just "deal" with it and get good is just part of your self-righteous egotistical personality. Luckily, it seems not a lot of people (if any) share your point of view in this particular case.
The point is prevention, which is a term you're not familiar with. Telling people to just "deal" with it and get good is just part of your self-righteous egotistical personality. Luckily, it seems not a lot of people (if any) share your point of view in this particular case.
Re: Disable Rift/Electromagnet prior to releasing t3
A lion doesnt care what the sheep thinks of himRenork wrote:Point of the thread is to suggest a temp. solution before introducing t3. Genisaurus already stated this has been a topic of discussion and that they are looking into it. Great, woohoo. Suzu isn't adding anything new to this thread, there are multiple ways of abusing magnet/rift in our current state.
The point is prevention, which is a term you're not familiar with. Telling people to just "deal" with it and get good is just part of your self-righteous egotistical personality. Luckily, it seems not a lot of people (if any) share your point of view in this particular case.

Re: Disable Rift/Electromagnet prior to releasing t3
Funny, didn't you just say in another thread how awesome and powerful magi are in t3? Surely you were not just referencing being a rift bot right? I'm sure your intelligence can't be that small.Penril wrote:That band-aid solution would nerf Magus/Engies (if they cant rift near their keeps). The last thing these classes need is a nerf.Azuzu wrote:Penril wrote:
I think it is really sad that we have to EXPLAIN something so obvious. But oh well. Thanks for expanding on this Suzu.You certainly have more patience than i do.
It's a bug that can be abused multiple ways. I think we all agree it needs to be fixed. It sounds like your saying fix it the right way the first time and be done with it. Others are suggesting a band-aid solution until a correct fix can be implemented.
There is a reason why both order and destro make so many Magus jokes in advice channel. And some geniuses want to nerf them.
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Re: Disable Rift/Electromagnet prior to releasing t3
Yes, they are awesome and powerful in T3. What's your point?Renork wrote:
Funny, didn't you just say in another thread how awesome and powerful magi are in t3? Surely you were not just referencing being a rift bot right? I'm sure your intelligence can't be that small.
Re: Disable Rift/Electromagnet prior to releasing t3
Penril wrote:A lion doesnt care what the sheep thinks of himRenork wrote:Point of the thread is to suggest a temp. solution before introducing t3. Genisaurus already stated this has been a topic of discussion and that they are looking into it. Great, woohoo. Suzu isn't adding anything new to this thread, there are multiple ways of abusing magnet/rift in our current state.
The point is prevention, which is a term you're not familiar with. Telling people to just "deal" with it and get good is just part of your self-righteous egotistical personality. Luckily, it seems not a lot of people (if any) share your point of view in this particular case.
Until he gets poached :X
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