Hey,
i would like to know how it is going with the WLs. For me it is the only class that is solo not playable in pvp. The problem with the petpathing and the summoning seems to be really hard to solve. I am just afraid that the gap between the WLs and the other classes will increase, once T2 open.
Many thanks for all the good work you have done so far.
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- noisestorm
- Posts: 1727
Re: Recent Past, and Future, State of Classes and Abilities
I dont know what you did to WP/DoK supplication, but is it possible to apply something like the same 'fix' to other spells? it seems that the BGs "Shield of Rage" has pretty much the same bug. it simply works in like 5% of the cases, goes on cooldown though and does NOT consume any hatred.
I know bugreports regarding skills currently are quite obsolete, but if it is able to be hotfixed the same way i would be pretty happy!
Btw Aza, is the Buffsystem - like Keeping DoTs on death and not being able to manually remove Buffs from oneself - also included in your current project? Since Oathfriend/Darkprotector seems a bit broken (not being able to recast it ever - only possible to relogg character completely) being able to remove stuff manually would help too :d
I know bugreports regarding skills currently are quite obsolete, but if it is able to be hotfixed the same way i would be pretty happy!
Btw Aza, is the Buffsystem - like Keeping DoTs on death and not being able to manually remove Buffs from oneself - also included in your current project? Since Oathfriend/Darkprotector seems a bit broken (not being able to recast it ever - only possible to relogg character completely) being able to remove stuff manually would help too :d
Re: Recent Past, and Future, State of Classes and Abilities
Buff on-death handling is corrected in my rework, but there isn't currently support for right-click remove (simply because I have not bothered to look at it yet.) If all it is is the server sending a command with the instance ID of the buff it wants to remove, it won't be hard.
Re: Recent Past, and Future, State of Classes and Abilities
Can I please ask: is HOTs and DOTs not stacking on same target part of rework?
E.g. Two healers casting the same HoT on the same target only the first HoT is applied with the 2nd casting just refreshing duration of the first. Thx.
E.g. Two healers casting the same HoT on the same target only the first HoT is applied with the 2nd casting just refreshing duration of the first. Thx.
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- noisestorm
- Posts: 1727
Re: Recent Past, and Future, State of Classes and Abilities
I guess that has nothing to do with the skills itself, but how the Database handles the effects that a character currently is under. But yes, that would also be quite a feature i wish for 

Re: Recent Past, and Future, State of Classes and Abilities
I remember Azarael saying something about the server not recognising uniqueness of buffs. Or something.noisestorm wrote:I guess that has nothing to do with the skills itself, but how the Database handles the effects that a character currently is under. But yes, that would also be quite a feature i wish for
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- noisestorm
- Posts: 1727
Re: Recent Past, and Future, State of Classes and Abilities
At the moment the Debuff/Buff with the highest corresponding stat of the Caster overwrites all others. So i assume that those Spells 'simply' miss any sort of ID from a player that makes them like you said unique yea
Re: Recent Past, and Future, State of Classes and Abilities
I get asked this a lot:


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- noisestorm
- Posts: 1727
Re: Recent Past, and Future, State of Classes and Abilities
if you make this happen anytime soon, i would sacrifize my first born to youAzarael wrote:I get asked this a lot:
- TenTonHammer
- Posts: 3806
Re: Recent Past, and Future, State of Classes and Abilities
Can ordo juggernaut break Magnus aoe snare? Cause destro can't break engi snare

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