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[Suggestion] Making guard less OP

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saupreusse
Former Staff
Posts: 2503

Re: [Suggestion] Making guard less OP

Post#61 » Mon Feb 22, 2016 12:53 pm

thats exactly my thought. if done right, the counterplay becomes nearly impossible because no one gets dmg at all.
There are sc in which i can stand in the very front line with my guard without dying once for like 5 scenarios.
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Tiggo
Former Staff
Posts: 1948

Re: [Suggestion] Making guard less OP

Post#62 » Mon Feb 22, 2016 1:01 pm

AlfaKurvone wrote:The problem with guard is that it stacks with all other dmg reduction multiplier, like Challenge that is usually up 100% of the time since you are facing 6 tanks or Detaunt which all squishy targets have.
This results in 70% dmg reduction or even more when you are debuffed by auras and other crap and literally immortal targets.

guard does not stack with detaunt. But im sure you find more false arguments if you dream longer. ^^
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noisestorm
Posts: 1727

Re: [Suggestion] Making guard less OP

Post#63 » Mon Feb 22, 2016 1:17 pm

I did just read parts of it all, but i see a lot of wrong information being posted indeed..

Only thing i want to add here though, which i personally would be interrested in just seeing tested out: Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.
Sadly later on in t4 when tanks are stacked with their parry/block up to 70/40 % the whole argument of "but if the dps takes 4k dmg the tank explodes too!" is just ridiculous and not really correct anymore.

Having skills that actively remove guard doesnt sound like a good solution tbh, because that somewhat is 'integrated' in a proper punt.

And regarding detaunt and guard just to tell in advance: If you use a detaunt while being guarded, then your guard will not trigger from the detaunted enemies. Basically saying, you still only receive 50% dmg, but your tank wont soak anything up until the detaunt wears off.

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Shadowgurke
Posts: 618

Re: [Suggestion] Making guard less OP

Post#64 » Mon Feb 22, 2016 1:22 pm

noisestorm wrote:I did just read parts of it all, but i see a lot of wrong information being posted indeed..

Only thing i want to add here though, which i personally would be interrested in just seeing tested out: Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.
Wouldn't that mean everyone and their mother would go 2H? Not that I dislike the idea :P
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dirnsterer
Posts: 199

Re: [Suggestion] Making guard less OP

Post#65 » Mon Feb 22, 2016 1:23 pm

noisestorm wrote:I did just read parts of it all, but i see a lot of wrong information being posted indeed..

Only thing i want to add here though, which i personally would be interrested in just seeing tested out: Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.
Sadly later on in t4 when tanks are stacked with their parry/block up to 70/40 % the whole argument of "but if the dps takes 4k dmg the tank explodes too!" is just ridiculous and not really correct anymore.

Having skills that actively remove guard doesnt sound like a good solution tbh, because that somewhat is 'integrated' in a proper punt.

And regarding detaunt and guard just to tell in advance: If you use a detaunt while being guarded, then your guard will not trigger from the detaunted enemies. Basically saying, you still only receive 50% dmg, but your tank wont soak anything up until the detaunt wears off.
Also making it to parry only would make magic casters the stronger ones (And aoe spam BW's + Sorcs that a melee needs guard for quite often) and shaft melee damage dealers. Correct me if I am wrong here, but you cannot parry magic damage through guard right? And what comes to the other people saying about there is no counter play to this at all, explain to me how premades can prevail over other premades then, if this guard is such a godly ability. Should it not be a stalemate? Let me add one more counterplay to damage migitation, morale damage. (Which I mentioned bit earlier)

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Bozzax
Posts: 2636

Re: [Suggestion] Making guard less OP

Post#66 » Mon Feb 22, 2016 1:23 pm

noisestorm wrote:Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.
Average parry of a Chosen compared to a KOTBS?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

ThePollie
Banned
Posts: 411

Re: [Suggestion] Making guard less OP

Post#67 » Mon Feb 22, 2016 1:24 pm

Shadowgurke wrote:
noisestorm wrote:I did just read parts of it all, but i see a lot of wrong information being posted indeed..

Only thing i want to add here though, which i personally would be interrested in just seeing tested out: Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.
Wouldn't that mean everyone and their mother would go 2H? Not that I dislike the idea :P
Not particularly. Parry doesn't work on spells or ranged attacks, mages and archers could still disintegrate a tank without a shield. Just means you can't stack tons of block and parry to effectively negate all guard damage, melee damage, while also countering ranged and magic damage.

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Vaul
Posts: 353

Re: [Suggestion] Making guard less OP

Post#68 » Mon Feb 22, 2016 1:25 pm

If a panel of combat and balance experts were to deem that Guard needed to be changed a bit my suggestion might be something like this: Guard damage increases inversely proportional to the Tank's HP %.
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DefinitelyNotWingz
Posts: 286

Re: [Suggestion] Making guard less OP

Post#69 » Mon Feb 22, 2016 1:26 pm

noisestorm wrote: Only thing i want to add here though, which i personally would be interrested in just seeing tested out: Block being removed from the Tanks Guard mitigation. Let it solely be defendable by parry.

Dont forget tank abilities that need a block. Like BG kd or dirty tricks, not to mention those that need either block or parry. This would nerf all of them.
You know who I am.

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noisestorm
Posts: 1727

Re: [Suggestion] Making guard less OP

Post#70 » Mon Feb 22, 2016 1:27 pm

dirnsterer wrote:Correct me if I am wrong here, but you cannot parry magic damage through guard right?
Wrong. The source of your guard dmg does NOT matter at all.

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