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The fix to melee healers

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Tesq
Posts: 5713

Re: The fix to melee healers

Post#61 » Thu Feb 15, 2018 10:17 pm

Toldavf wrote:
Tesq wrote:
katroulitsa wrote: Are you seriously arguing that aoe detaunt is useless? :P

it dosent stack with guard, if a tank will guard you why use detaunt?

yes situation will arrise but logic is logic guard dont stack so when you are guard = play with 1 less tactic.
Because the tank will take no damage from targets you detaunted and you can better focus on looking after yourself?

Not to mention if the tank is cc'ed or something.

You also give the tank the option of swaping away from you if the need arises.
these are those situations that can arise that im talking about tough in a st small scale enviroment (aka no aoe so ) there is only one ppl at time taking dmg , you have 2 tanks; it is workable... of course situation may arise etc, still guard +detaunt dont stack ^^
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catholicism198
Posts: 1092

Re: The fix to melee healers

Post#62 » Thu Feb 15, 2018 10:18 pm

Unstoppable1776 wrote:OHHh this was already proposed. Props to the smart guy that thought of attaching an immunity to this ability
That's not what he meant.
And no, before you ask...there isn't one for obvious reasons.

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roadkillrobin
Posts: 2773

Re: The fix to melee healers

Post#63 » Fri Feb 16, 2018 5:08 am

katroulitsa wrote:
roadkillrobin wrote:Only pugs need the AoE detaunt.
You're better of freeing up that tactic slot as it will not do much in a group with competent supporting players and a healer that actually know what they're doing. The immunity is much more vallueble to that player then the detaunt.
Are you seriously arguing that aoe detaunt is useless? :P
Its a dead tactic slot 95% of the time when in a organized set up. Its limited to a skill thats situational. The single target one sufficient is enough in a good player's hand coz that player know who to detaunt.

A player that gets no group support and have bad possitioning gonna find good use for it however.
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