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Why 2h tanks are not considered "true" tanks?

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Tesq
Posts: 5713

Re: Why 2h tanks are not considered "true" tanks?

Post#61 » Mon Mar 25, 2019 2:22 pm

I could argue that 2h changes made relevant was also due kiting potential subjugator weapon bring.....but lets leave it for now.....

Togheter with long punts changes....

Anyway regardless good tank gona spec hybrid in sc cuz you can't go around with a 2h tank with no high volume of parry or low or zero chance to be crit even if you wanna assist better.....same thing a s+b tank in sc gona get some off tactic and be more active in off support. Unless it had super uber tactic like s+b kobs pre nerf (1 tactic worth 30 renow points for a groups!!).

2h/s+b mean nothing to this its all about
-build options
-personal spec
-enemy realm.pressure on tanks (this is the factor you should had looked at to nerf 2h tank because this is the key element prob)
-Options touched in patch notes....

Sigh....

Torque one said he hated all classes equally , well.... we need someone who love all classes equally imo.
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anarchypark
Posts: 2085

Re: Why 2h tanks are not considered "true" tanks?

Post#62 » Mon Mar 25, 2019 2:48 pm

Luth wrote: Mon Mar 25, 2019 1:02 pm

It was stated that it was done because of the DPS potential of tanks and the change only affects tanks who equip a twohanded weapon.

yes, so... you diagree with issue?

2h can be defensive. i'm one of them.
but almost all dps tanks are 2h.
is there better way to distinguish 2h tank from defensive and offensive,
and put penalty only on offensive?
no, so all 2h got nerf.
but dps tanks can survive longer with guard now.
2h defensive is now in weird position. soon i'll find spot though.
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shaggyboomboom
Posts: 1230

Re: Why 2h tanks are not considered "true" tanks?

Post#63 » Mon Mar 25, 2019 2:54 pm

wachlarz wrote: Mon Mar 25, 2019 1:44 pm
shaggyboomboom wrote: Mon Mar 25, 2019 12:50 pm
wachlarz wrote: Mon Mar 25, 2019 12:41 pm

Because tank play affect other classes. And some1 told that htl is bulshiet. If cleans is my bad but still 15% more dis/dodge is a lot.
So if tanks lost challenge, taunt, guard, root and other tank archetype abilities, but not HTL would you still consider them tanks?
U prowoke devs to radical changes ? From my point of view: Meaby just meaby some1 noticed that some premade that specialize in water swiming close to raikwatch - 2h tanks tank a WB one more time to much.
All I'm trying to do is show you how faulty your original answer is, and the logic behind it. Guessing polemics are too hard for most forum users.
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peterthepan3
Posts: 6509

Re: Why 2h tanks are not considered "true" tanks?

Post#64 » Mon Mar 25, 2019 2:58 pm

anarchypark wrote: Mon Mar 25, 2019 2:48 pm
but dps tanks can survive longer with guard now.
Which is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.
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Ceithin
Posts: 90

Re: Why 2h tanks are not considered "true" tanks?

Post#65 » Mon Mar 25, 2019 3:00 pm

next thing to try,
2tanks SnB + 2*2H tanks + 2healers
sounds fun

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shaggyboomboom
Posts: 1230

Re: Why 2h tanks are not considered "true" tanks?

Post#66 » Mon Mar 25, 2019 3:02 pm

Ceithin wrote: Mon Mar 25, 2019 3:00 pm next thing to try,
2tanks SnB + 2*2H tanks + 2healers
sounds fun
4 SnB tanks + 2 SnB lifetap DoKs or WPs = dev teams shield spec wet dream
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Ceithin
Posts: 90

Re: Why 2h tanks are not considered "true" tanks?

Post#67 » Mon Mar 25, 2019 3:03 pm

shaggyboomboom wrote: Mon Mar 25, 2019 3:02 pm
Ceithin wrote: Mon Mar 25, 2019 3:00 pm next thing to try,
2tanks SnB + 2*2H tanks + 2healers
sounds fun
4 SnB tanks + 2 SnB lifetap DoKs or WPs = dev teams shield spec wet dream
beautiful !

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Tesq
Posts: 5713

Re: Why 2h tanks are not considered "true" tanks?

Post#68 » Mon Mar 25, 2019 3:05 pm

peterthepan3 wrote: Mon Mar 25, 2019 2:58 pm
anarchypark wrote: Mon Mar 25, 2019 2:48 pm
but dps tanks can survive longer with guard now.
Which is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.
+1

instead fix rdps by increase the pressure they can do on 2h tanks and therefore create

-2h bad vs rdps and but good vs mekee
-s+b bad vs melee but good vs rdps

Killing 2 birds with 1 stone (2h prevalence and melee train prevalence) they nerfed guard...as result 2h are more resilent than before guarding.
This is just a buff of some extent to very pushed 2h off tanks which didnt want to guard due playing as lol dps.
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wachlarz
Posts: 798

Re: Why 2h tanks are not considered "true" tanks?

Post#69 » Mon Mar 25, 2019 3:21 pm

Tesq wrote: Mon Mar 25, 2019 3:05 pm
peterthepan3 wrote: Mon Mar 25, 2019 2:58 pm
anarchypark wrote: Mon Mar 25, 2019 2:48 pm
but dps tanks can survive longer with guard now.
Which is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.
+1

instead fix rdps by increase the pressure they can do on 2h tanks and therefore create

-2h bad vs rdps and but good vs mekee
-s+b bad vs melee but good vs rdps

Killing 2 birds with 1 stone (2h prevalence and melee train prevalence) they nerfed guard...as result 2h are more resilent than before guarding.
This is just a buff of some extent to very pushed 2h off tanks which didnt want to guard due playing as lol dps.
But now guarded slayer died faster if guarded by 2h and slayer dont make lol dmg 😎

Esperflame
Posts: 184

Re: Why 2h tanks are not considered "true" tanks?

Post#70 » Mon Mar 25, 2019 3:37 pm

Before Treehit Combo was relegated to 2hander only, no one could have talked me into playing my Black Orc 2hander. I had a fun bruiser build I was happy with. I was still tanky a tough to beat on but I had one good burst move for a bit of dmg to threaten squishy's with. Nerfs have concequences Devs. I thought you guys learned that during the mass exodus to the APOC server? You guys even posted stating you had learned your lesson. I'm glad you guys has the skills to make changes to the game, but your balance Devs consistently have demonstrated they have no clue on how to balances changes to the game.

Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
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"Yeah, I play all the tanks. I've got beef!" - Me

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