I could argue that 2h changes made relevant was also due kiting potential subjugator weapon bring.....but lets leave it for now.....
Togheter with long punts changes....
Anyway regardless good tank gona spec hybrid in sc cuz you can't go around with a 2h tank with no high volume of parry or low or zero chance to be crit even if you wanna assist better.....same thing a s+b tank in sc gona get some off tactic and be more active in off support. Unless it had super uber tactic like s+b kobs pre nerf (1 tactic worth 30 renow points for a groups!!).
2h/s+b mean nothing to this its all about
-build options
-personal spec
-enemy realm.pressure on tanks (this is the factor you should had looked at to nerf 2h tank because this is the key element prob)
-Options touched in patch notes....
Sigh....
Torque one said he hated all classes equally , well.... we need someone who love all classes equally imo.
Why 2h tanks are not considered "true" tanks?
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- anarchypark
- Posts: 2085
Re: Why 2h tanks are not considered "true" tanks?
yes, so... you diagree with issue?
2h can be defensive. i'm one of them.
but almost all dps tanks are 2h.
is there better way to distinguish 2h tank from defensive and offensive,
and put penalty only on offensive?
no, so all 2h got nerf.
but dps tanks can survive longer with guard now.
2h defensive is now in weird position. soon i'll find spot though.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- shaggyboomboom
- Posts: 1230
Re: Why 2h tanks are not considered "true" tanks?
All I'm trying to do is show you how faulty your original answer is, and the logic behind it. Guessing polemics are too hard for most forum users.wachlarz wrote: ↑Mon Mar 25, 2019 1:44 pmU prowoke devs to radical changes ? From my point of view: Meaby just meaby some1 noticed that some premade that specialize in water swiming close to raikwatch - 2h tanks tank a WB one more time to much.shaggyboomboom wrote: ↑Mon Mar 25, 2019 12:50 pmSo if tanks lost challenge, taunt, guard, root and other tank archetype abilities, but not HTL would you still consider them tanks?

- peterthepan3
- Posts: 6509
Re: Why 2h tanks are not considered "true" tanks?
Which is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.

Re: Why 2h tanks are not considered "true" tanks?
next thing to try,
2tanks SnB + 2*2H tanks + 2healers
sounds fun
2tanks SnB + 2*2H tanks + 2healers
sounds fun
- shaggyboomboom
- Posts: 1230
Re: Why 2h tanks are not considered "true" tanks?
4 SnB tanks + 2 SnB lifetap DoKs or WPs = dev teams shield spec wet dream

Re: Why 2h tanks are not considered "true" tanks?
beautiful !shaggyboomboom wrote: ↑Mon Mar 25, 2019 3:02 pm4 SnB tanks + 2 SnB lifetap DoKs or WPs = dev teams shield spec wet dream
Re: Why 2h tanks are not considered "true" tanks?
+1peterthepan3 wrote: ↑Mon Mar 25, 2019 2:58 pmWhich is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.
instead fix rdps by increase the pressure they can do on 2h tanks and therefore create
-2h bad vs rdps and but good vs mekee
-s+b bad vs melee but good vs rdps
Killing 2 birds with 1 stone (2h prevalence and melee train prevalence) they nerfed guard...as result 2h are more resilent than before guarding.
This is just a buff of some extent to very pushed 2h off tanks which didnt want to guard due playing as lol dps.

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Re: Why 2h tanks are not considered "true" tanks?
But now guarded slayer died faster if guarded by 2h and slayer dont make lol dmgTesq wrote: ↑Mon Mar 25, 2019 3:05 pm+1peterthepan3 wrote: ↑Mon Mar 25, 2019 2:58 pmWhich is, ironically, an indirect buff to 2h tanks: they will be able to stay in battle longer, dealing more damage, while their guarded target dies ad infinitum.
instead fix rdps by increase the pressure they can do on 2h tanks and therefore create
-2h bad vs rdps and but good vs mekee
-s+b bad vs melee but good vs rdps
Killing 2 birds with 1 stone (2h prevalence and melee train prevalence) they nerfed guard...as result 2h are more resilent than before guarding.
This is just a buff of some extent to very pushed 2h off tanks which didnt want to guard due playing as lol dps.
-
- Posts: 184
Re: Why 2h tanks are not considered "true" tanks?
Before Treehit Combo was relegated to 2hander only, no one could have talked me into playing my Black Orc 2hander. I had a fun bruiser build I was happy with. I was still tanky a tough to beat on but I had one good burst move for a bit of dmg to threaten squishy's with. Nerfs have concequences Devs. I thought you guys learned that during the mass exodus to the APOC server? You guys even posted stating you had learned your lesson. I'm glad you guys has the skills to make changes to the game, but your balance Devs consistently have demonstrated they have no clue on how to balances changes to the game.
Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me
"Yeah, I play all the tanks. I've got beef!" - Me
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