How can you not get it? For the first time in Warhammers history, can a 12 man WB actually kill a 24 man WB - this could NEVER be accomplished before.Jastojan wrote: ↑Wed Dec 04, 2019 1:39 pmFinaly the answer for me. 24 aoe cap has overall been perceived as good? (with result you dont want to see - a) faster fights in open fields, no place for tactic, just NUKE and if you have to fight against bomb WB, you can quit the game or feed enemy; b) healers in WB can only watch; c) during siege - neverending try to push against massive aoe when critical numbers of defenders are behind the wall; d) strong classes like BW/Engi/Sorc are even stronger compared to other classes (which are now to fill numbers only)...). Players who were against or suggested to lower the cap are nothing... their opinions nothing...Natherul wrote: ↑Wed Dec 04, 2019 9:36 am xrealming is something that has been brought up many times before and is something that we are actively trying to stop from happening. There are numerous threads about this so not going to go into details on it, search if your interested.
AOE cap at 24 is staying, we might do some tweaks here and there but the change has overall been perceived as good and it gives a reason to not stack blobs as it was before. Stacking blobs to protect members from AOE is a cancerous thing as all it does it further promoote blobbing with no way to combat it.
Forts are also going to stay in this open form as well, the flaws that the open nature eradicates outweighs the negatives.
Sadly, not a good news for me.
But to be not so ... (you maybe will see me as a toxic...) I need to thank all devs for their work and hope their passion for the game will stay. Thank you for the possiblity to play this game, it was nice to try itWish you all the best guys.
This is also equal to that a 24 man WB can kill (if done correctly) a mass blobb (order ju need to figured the "how").
You r against this?