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WE/WH too hard burst

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sotora
Posts: 320

Re: WE/WH too hard burst

Post#61 » Mon Jun 01, 2015 5:08 pm

Ototo wrote: Anymore "im the pro and u have no idea of what are u talking about, so my opinion rules" cards left?
Suit yourself. I am not interested in this kind of discussion.

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Chaoself
Posts: 218

Re: WE/WH too hard burst

Post#62 » Mon Jun 01, 2015 5:27 pm

[/quote] They have ranged snare they dont need charge[/quote]

You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.

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jonathanmurphy3
Posts: 266

Re: WE/WH too hard burst

Post#63 » Mon Jun 01, 2015 5:42 pm

Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
Spoiler:
Sanguish
Magus
R12/RR20

Ungoliante
Witch Elf
R12/RR20

Ancalagorn
Chosen
R12/RR20

Maedhros
White Lion
R12/RR20
Leader of Lupus Deus Est (Destro) - a competitive small-scale PvP Guild

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Jayzboi
Posts: 196

Re: WE/WH too hard burst

Post#64 » Mon Jun 01, 2015 6:44 pm

jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
Who seeks advice from a player who dies 10 times in a scenario? :shock:
does it depress you to know just how alone you really are?
Guild: Warbuddy - Orz
Chars: Sixtyniner - Thefatone - Zlota - Gemini.

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sotora
Posts: 320

Re: WE/WH too hard burst

Post#65 » Mon Jun 01, 2015 7:37 pm

When our team are losing badly, is cornered and I think only way to have a fighting chance in scenario is to change situation in short amount of time, then I push hard.

Sometimes when scenario is clearly lost, I don't stay afk in Warcamp but still got at it to have some fun.
Both of those situations may result in high death count.

Althrough even for me 10 deaths is not really something that happen often. If you say that it did then it propably did, but I can't even remember tbh.

Said all that. I do have still many things to learn about this game, and there are surely things I am wrong about. If there would be no new things to discover or to improve then I would propably not play much :)

Anyway - topic is not aboue me.

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amputationsaw
Posts: 629

Re: WE/WH too hard burst

Post#66 » Mon Jun 01, 2015 8:04 pm

sotora wrote: Sometimes when scenario is clearly lost, I don't stay afk in Warcamp but still got at it to have some fun.
Both of those situations may result in high death count.
Push try fair enough, but sometimes, out of my experiences, when the oppostion just got a hell of a class line up where you just see that there is no hope whatsoever, then a well meant push is just like a low breeze to them ^^

as a mdps you just know right that running into loads of rdps/tanks is just suicide. and it's almost impossible to try to convince players to try a push.

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Coryphaus
Posts: 2230

Re: WE/WH too hard burst

Post#67 » Mon Jun 01, 2015 8:07 pm

Luth wrote: I think "On your Guard" is delivering a good amount of damage in the statistics. :D

Indeed most Kobs run Str, tough, OYG, getting around 18k dmg in scs likewise if chosen runs Discordant Flux they can easily "do" 30k dmg in scs
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Ototo
Posts: 1012

Re: WE/WH too hard burst

Post#68 » Mon Jun 01, 2015 8:15 pm

Jayzboi wrote:
jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
Who seeks advice from a player who dies 10 times in a scenario? :shock:
It was never the point. Happens. We all have our days.

What pissed me off is that it keep paternalicing the class. U dont need to lie. With a WH/WE focused gear u can uber-destroy anything in no-time, and at a time being destroyed urself in even less time if spotted and focused.

U dont have a 50/50 vs a similarly geared IB, u have a 70-80/30-20 vs anything in ur gear level, based in the fact that they react or no. One of the weapons they have is the very fear that normally gives them 1-2 secs between leaving Stealth and people starting to actually react, i dont mean fleeing, i mean react, pressing skills like detaunt or snare, doing something actually usefull to avoid dmg or save their lives. If they react at all, cause many people see suddenly their bars at 1/3 and give up and let u kill them. With the recent known bug to detection when leaving stealth, meaning that the class has those 1-2 secs u are used to + 1-2 more from the server actually unstealthing you, yeah, u have a HEAVY burst. Those 70/30 moved to 90/10 or u are playing the class plently bad with your gear.

All this is for 1vs1. When fighting more than 1 person, in example in scenarios, ur chances of victory drop a lot, but is not the intended work of the class, that is to leave stealth, kill someone, then return to stealth if u are lucky or die if u are unlucky.
Spoiler:

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Sulorie
Posts: 7460

Re: WE/WH too hard burst

Post#69 » Mon Jun 01, 2015 8:27 pm

Ototo wrote:One of the weapons they have is the very fear that normally gives them 1-2 secs between leaving Stealth and people starting to actually react, i dont mean fleeing, i mean react, pressing skills like detaunt or snare, doing something actually usefull to avoid dmg or save their lives. If they react at all, cause many people see suddenly their bars at 1/3 and give up and let u kill them.
Experienced healers react and detaunt before they manage to knockdown you. You don't panic, you acknowledge that a WE/WH is on your ass. :P
Dying is no option.

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jonathanmurphy3
Posts: 266

Re: WE/WH too hard burst

Post#70 » Mon Jun 01, 2015 8:55 pm

Jayzboi wrote:
jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
Who seeks advice from a player who dies 10 times in a scenario? :shock:
Maybe that's because, unguarded and without heals, WE is super squishy?! Ever consider that?

When running our premades, Sotora is one of our most lethal DPS, and I'd challenge you to present a better premade than we can amass because I rarely see any on destro atm.
Spoiler:
Sanguish
Magus
R12/RR20

Ungoliante
Witch Elf
R12/RR20

Ancalagorn
Chosen
R12/RR20

Maedhros
White Lion
R12/RR20
Leader of Lupus Deus Est (Destro) - a competitive small-scale PvP Guild

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