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Slayer ID+Rampage+CD reduction over performing

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CountTalabecland
Posts: 1026

Re: Slayer ID+Rampage+CD reduction over performing

Post#61 » Thu Aug 20, 2020 3:27 pm

emiliorv wrote: Thu Aug 20, 2020 3:03 pm
Grock wrote: Thu Aug 20, 2020 1:05 pm
Spoiler:
emiliorv wrote: Thu Aug 20, 2020 11:54 am mmmm and where is the line between strong and overperfonming?? Marauders was strong or was overperforming?? taking the same reasoning, since order have ways to counter maras aoe (easiest one is to stop clumping together and playing as 1 ball) i assume that maras were strong but not overperforming....
There's a big difference between a regular aoe attack that you can throw in any direction you want, and a single-targeted dispellable status effect that deals dmg around that target and can be easily carried away from your allies, avoiding its aoe potential.

When you spread vs regular aoe they'll just direct it towards the biggest group they can see.
When you spread vs ID you literally take my damage and carry it away to a place convenient for you.

If its not cleansed by a million groupcleanses in the first place :lol:
Op is not talking about 1 slayer using ID on cd...hes talking about stacks of slayers using ID on demand (without cd helped by CD decreaser) => is not the same situation..
ID has a base cooldown of 5 seconds and you can bring a tactic yourself that already makes it 0. This has always been the case. ID has always been "on demand."

I am unclear as to what has changed to where this is suddently so terrible for dest to deal with? I dont know whether the OP was suggesting that the cooldown be increased or that destro should have a higher cooldown increaser value but it seems to me that having multiple Slayers throwing ID on targets as a DoT with 100% uptime is just how the class/balance was designed.

What argument are you making? Slayer being the best WB MDPS on Order is nothing new and its not like bringing 4 or more is a new thing. So what changed to where this post had to be made?
Last edited by CountTalabecland on Thu Aug 20, 2020 4:01 pm, edited 3 times in total.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Grock
Posts: 918

Re: Slayer ID+Rampage+CD reduction over performing

Post#62 » Thu Aug 20, 2020 3:29 pm

emiliorv wrote: Thu Aug 20, 2020 3:25 pm damage out of scales in comparison to anything else
Can you post that comparison please
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Acidic
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Re: Slayer ID+Rampage+CD reduction over performing

Post#63 » Thu Aug 20, 2020 4:57 pm

[quote/]
You claim that this strategy is overperforming, but don't bring any evidence or examples of that.

There's no basis for discussion here.
...

[/quote]
Yes this is how u address suggestions and evaluate them.

The basis of the over perform is indefensible zero Cooldown potential and 24 targets , so specifically choke points , ps not city specific , as mentioned by others city this can be a negative dps effect


At least this comment showed he read the post and did not knee jerk react.
Last edited by Acidic on Thu Aug 20, 2020 5:16 pm, edited 1 time in total.

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CountTalabecland
Posts: 1026

Re: Slayer ID+Rampage+CD reduction over performing

Post#64 » Thu Aug 20, 2020 5:15 pm

Spoiler:
Acidic wrote: Thu Aug 20, 2020 4:57 pm
[quote/]
You claim that this strategy is overperforming, but don't bring any evidence or examples of that.

There's no basis for discussion here.
...
Yes this is how u address suggestions and evaluate them.

The basis of the over perform is indefensible zero Cooldown potential and 24 targets , so specifically choke points


At least this comment showed he read the post and did not knee jerk react.
[/quote]
ID has always been a 5 sec cooldown, there have always been easy ways to get the to 0 and just as easy for dest to hit you with a cooldown increaser.

Are you saying this is a problem since the AoE cap changes or what exactly is it with ID and its cooldown that makes it worse than having any other dps, sorc/bw lets say, spamming an instant AoE or channel AoE that is also hitting that blob currently?

Because with a high level Sorc/BW they are using both morales and their normal attacks that are almost guaranteed to hit since they have so much strikethrough.

I think he was asking for a breakdown of why the ID strategy is allegedly pumping out more net damage than any other anti-blob strategy like morales, Sorc/Bw, or Maras striking through armor and so on.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Acidic
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Re: Slayer ID+Rampage+CD reduction over performing

Post#65 » Thu Aug 20, 2020 5:17 pm

The issue is the 24 cap and indefensible spamable skill

Elemint
Posts: 258

Re: Slayer ID+Rampage+CD reduction over performing

Post#66 » Thu Aug 20, 2020 5:20 pm

My man if you are facing 8 slayers brained enough to press rampage at the same time where they can hit 24 of you they're not gonna waste time being cute applying ID one by one, they will simply press retribution and perhaps another flurry or 2 to kill those fortunate enough to survive

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Acidic
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Re: Slayer ID+Rampage+CD reduction over performing

Post#67 » Thu Aug 20, 2020 5:23 pm

Elemint wrote: Thu Aug 20, 2020 5:20 pm My man if you are facing 8 slayers brained enough to press rampage at the same time where they can hit 24 of you they're not gonna waste time being cute applying ID one by one, they will simply press retribution and perhaps another flurry or 2 to kill those fortunate enough to survive
:) maybe then there is no harm adding the cd increase :)

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Acidic
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Re: Slayer ID+Rampage+CD reduction over performing

Post#68 » Thu Aug 20, 2020 5:26 pm

Have a hard job following why there is so much interest in the suggestion when actual slayers say they don’t and should not spam this .
Typically I would expect replies on the nature of sure give it 10 sec cd , will go to five secs with cd reducer including own, and that is about the frequency it would be expected to be used

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M0rw47h
Posts: 898

Re: Slayer ID+Rampage+CD reduction over performing

Post#69 » Thu Aug 20, 2020 5:36 pm

Why not just interrupt Retribution, it's 5s long channel and has longer CD than GtdC.
Why not ask about reverting a buff to accuracy, which made Slayers and Choppas do absurd amount of AoE spam, spam, spam, and more spam?

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CountTalabecland
Posts: 1026

Re: Slayer ID+Rampage+CD reduction over performing

Post#70 » Thu Aug 20, 2020 5:37 pm

All I am hearing is that destro doesnt want to spread out.

If you are clumped so damn much then anything that is AoE or morale is going to wreck you.

If Order was grouped up as tight as you're saying then destro melee ball would wreck them instantly and it does, hence why Order's city strategy is to spread away from Choppa/Mara/Tank/melee DoK ball.

Bunching up in a chokepoint is a good way to die against organized opponents. That is exactly why the AoE cap was increased. I don't see why according to Acidic Order should die when blobbed up in a chokepoint and ID should be nerfed so that dest can blob up and survive.
Last edited by CountTalabecland on Thu Aug 20, 2020 5:47 pm, edited 1 time in total.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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