ID has a base cooldown of 5 seconds and you can bring a tactic yourself that already makes it 0. This has always been the case. ID has always been "on demand."emiliorv wrote: Thu Aug 20, 2020 3:03 pmOp is not talking about 1 slayer using ID on cd...hes talking about stacks of slayers using ID on demand (without cd helped by CD decreaser) => is not the same situation..Grock wrote: Thu Aug 20, 2020 1:05 pmWhen you spread vs ID you literally take my damage and carry it away to a place convenient for you.Spoiler:
If its not cleansed by a million groupcleanses in the first place![]()
I am unclear as to what has changed to where this is suddently so terrible for dest to deal with? I dont know whether the OP was suggesting that the cooldown be increased or that destro should have a higher cooldown increaser value but it seems to me that having multiple Slayers throwing ID on targets as a DoT with 100% uptime is just how the class/balance was designed.
What argument are you making? Slayer being the best WB MDPS on Order is nothing new and its not like bringing 4 or more is a new thing. So what changed to where this post had to be made?