detrap wrote: ↑Sat Jan 09, 2021 11:27 am
Ysaran wrote: ↑Sat Jan 09, 2021 11:11 am
detrap wrote: ↑Sat Jan 09, 2021 11:09 am
They were...a 2h tank should not survive the guard damage better or equal to a snb tank because easy capabilities to have 70-100% parry. I can explain how guard damage worked if you like.
Yes please, explain here. To everyone
Before the changes...all defendable guard damage was transferred over to the tank as physical damage only, therefore it could only be blocked or parried. Hence 2h tanks only needed to focus on stacking parry and ignore dodge and disrupt in order to avoid guard damage, which was usually better than a snb tank could. There was nearly no point running snb outside of shield required abilities and htl which is rarely used in cities.
Well, that's just wrong. Any 2h tank that didn't stack up dodge/disrupt would have just melted in any outnumbered fight. Speccing only for parry was never an option. The only difference between 2h tanks and SnB tanks are the 20rp SnB have to spand in block and the fact that for 2h, mixing gear is better. HTL was designed exatcly to give this advantage to SnB, because it was impossible to give decent stas and all three avoidences on gear.
detrap wrote: ↑Sat Jan 09, 2021 12:31 pm
Nekkma wrote: ↑Sat Jan 09, 2021 12:13 pm
detrap wrote: ↑Sat Jan 09, 2021 11:27 am
Before the changes...all defendable guard damage was transferred over to the tank as physical damage only, therefore it could only be blocked or parried. Hence 2h tanks only needed to focus on stacking parry and ignore dodge and disrupt in order to avoid guard damage, which was usually better than a snb tank could. There was nearly no point running snb outside of shield required abilities and htl which is rarely used in cities.
You do know there is nothing preventing a snb tank to parry guard damage and that more than half the tank classes have parry buffs connected to block or block stat?
Yes the benefit having a shield was that blocking is a separate defensive check to parry/dodge/disrupt. However Being snb limits you to less dps no access to 2h abilities and extra strikethrough. Before the guard changes a 2h tank could have access to all of these, be more damage orientated and suffer no penalty in regards to survivability because having 70%-100% parry was just as good or better than having 35% block and parry.
Again, you are wrong. How much parry do you have to stack to avoid melting against BW/SW/Engie/dps AM? I'm not talking about guard damage, but direct hit. Block help you mitigate ranged damage. Having block and parry make you more difficult to kill. If they really wanted make SnB tank more appealing, they would have just to make punt usable with shield and give to tank a valuable reason to spec for SnB. Instead they killed 2h tanks.
Think about it: the skills that require you to have 2h now can't be used, becuse if yoy are SnB you can't use it and if you are 2h you melt if you spec for it. There are whole mastery tree that now are useless outside of SC.
P.S. Avoidences are capped at 75%, if you see more than 75% you are clearly high