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Scenario Queues and Premades

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Culexus
Posts: 262

Re: Scenario Queues and Premades

Post#61 » Tue Dec 03, 2024 9:50 pm

Can we bring back moving these threads to the megathread please? It will save people from explaining the same thing every weekend.

https://www.returnofreckoning.com/forum ... hp?t=52763
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calipso
Posts: 71

Re: Scenario Queues and Premades

Post#62 » Sat Dec 07, 2024 7:50 am

Log order and form a party. Sc event pop. Play vs 3 Destru premades. Try again. Got pop and noticed destru has another 2 more premades. Get rekt. Try 3rd time. Another 3 Destru premades stacked in sc. Log Destru, win.

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Martok
Posts: 2110
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Re: Scenario Queues and Premades

Post#63 » Sat Dec 07, 2024 5:57 pm

calipso wrote: Sat Dec 07, 2024 7:50 amLog order and form a party. Sc event pop. Play vs 3 Destru premades. Try again. Got pop and noticed destru has another 2 more premades. Get rekt. Try 3rd time. Another 3 Destru premades stacked in sc. Log Destru, win.

IDK, sometimes this is true, however it can and is true for both sides. Forming a group blah blah blah yada yada yada but yesterday I logged my SM, solo que'd every SC and completed the Weekend Warfront event in the base ten scenarios required.

Just play.
Welcome to Warhammer, No Fun Allowed!!

Dackjanielz
Posts: 333

Re: Scenario Queues and Premades

Post#64 » Sun Dec 08, 2024 6:53 am

JohnnyWayne wrote: Sun Dec 08, 2024 2:57 am The reason is, that old dwarf road is not liked by premades. You can outplay the enemy by deciding to not fight but run flags. They can't farm like this and I am still convinced that it is therefore one of the better designed scenarios.

Completely agreed.

Entire prospect of having the underdogs stand a chance at fighting back?
Shocking.

Thunder valley used to be like this before it got ruined....No wonder it used to be so popular.....Also shocking...

This is why back then the players didn't infact sit in the spawn rooms because they actually had a reason to leave it, unlike now.

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Martok
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Re: Scenario Queues and Premades

Post#65 » Sun Dec 08, 2024 2:17 pm

JohnnyWayne wrote: Sun Dec 08, 2024 2:57 amThe reason is, that old dwarf road is not liked by premades.

The Old Dwarf Road map design is a basic circle, which means any premade can control the battle-space by simply working from the central vertex. You watch the map, see which flag neuters, and your entire group can get there before the opposing force can lock the flag and move away. It always take less time to move from point A to point B in a straight line than it does to move along a curving path.

JohnnyWayne wrote: Sun Dec 08, 2024 2:57 amYou can outplay the enemy by deciding to not fight but run flags.

The flags are stationary in the Old Dwarf Road. However, to your point. If your enemy has any understanding of the basic tactics in play, they can disrupt a 'capture the flag' strategy quite easily.

JohnnyWayne wrote: Sun Dec 08, 2024 2:57 amThey can't farm like this and I am still convinced that it is therefore one of the better designed scenarios.

The Old Dwarf Road is a good scenario, but it isn't one where you can hide unless your opposition allows you to.
Welcome to Warhammer, No Fun Allowed!!

Everdin
Posts: 742

Re: Scenario Queues and Premades

Post#66 » Tue Dec 10, 2024 1:37 pm

JohnnyWayne wrote: Sun Dec 08, 2024 2:57 am The reason is, that old dwarf road is not liked by premades. You can outplay the enemy by deciding to not fight but run flags. They can't farm like this and I am still convinced that it is therefore one of the better designed scenarios.
It's not like you descripe, if premades want to win the road, they always can:

- The only way to get ahead of the stronger enemy is to split up and tap in small groups make farming much easier eliminating any chance to fight.
- It's a full circle arena, unless you can stealth you have nearly no place to pull back or gather. If the enemy wants you, they will get you.
- There is one way out of the spawn, they can fully control you there.

If you win against a real premade (not the ones made up by some players to feel better), you only win if they decide to just fight and don't care about flags. In this case, they got the kills they wanted and you were lucky to get the win at the end. Stop running in the meatgrinder and they will get you at the flags, kill you, tap the flags.
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