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Tklees
Posts: 675

Re: Recent Past, and Future, State of Classes and Abilities

Post#601 » Fri Apr 17, 2015 1:06 am

TenTonHammer wrote:Can ordo juggernaut break Magnus aoe snare? Cause destro can't break engi snare
negative, can break sorc but not magus
Tklees Chatoullier
Gagirbinn

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Deadpoet
Posts: 325

Re: Recent Past, and Future, State of Classes and Abilities

Post#602 » Fri Apr 17, 2015 8:56 am

Maybe I'm wrong, it's hard for me to say, but I have the impression that root, whether it's from magus or sorc (I can't say about BW or engy cos I'm not playing much destro lately) won't break when the rooted target (myself) takes damage. I know there is a 50% chance to break root when target takes damage, but it seems no matter how much damage target is taking root will never break until the 3 second duration has expired. Is this true at all or only my frustration at not being able to movespeaking here?

and also, root was designed as a device for the squishies to escape mdps. I see it frequently used as the opposite, a way of preventing someone (myself again) from escaping the zerg, and the fact that it doesnt appear to break with damage taken makes it a too powerful weapon. It should really be fixed if its actually bugged.

And last, I have observed that pressing juggernaut with movement key pressed won't release me from the root until I actually lift my finger from the key and press it again, resulting in the ability being very inefficient as it takes an additional gcd to make it work, when every instant is priceless.

Tiggo
Former Staff
Posts: 1948

Re: Recent Past, and Future, State of Classes and Abilities

Post#603 » Fri Apr 17, 2015 9:09 am

slayer buff which should decrease action points of skills by 15% for 20 seconds actually INCREASES them ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Luth
Posts: 2840

Re: Recent Past, and Future, State of Classes and Abilities

Post#604 » Fri Apr 17, 2015 9:19 am

It's just the tooltip, the skill doesn't work at all: https://github.com/WarEmu/WarBugs/issues/149

Tiggo
Former Staff
Posts: 1948

Re: Recent Past, and Future, State of Classes and Abilities

Post#605 » Fri Apr 17, 2015 12:31 pm

thx! i actually tried to search the bug db but didnt find this bug. me dumb ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Zealote
Posts: 456

Re: Recent Past, and Future, State of Classes and Abilities

Post#606 » Fri Apr 17, 2015 1:00 pm

Deadpoet wrote:Maybe I'm wrong, it's hard for me to say, but I have the impression that root, whether it's from magus or sorc (I can't say about BW or engy cos I'm not playing much destro lately) won't break when the rooted target (myself) takes damage. I know there is a 50% chance to break root when target takes damage, but it seems no matter how much damage target is taking root will never break until the 3 second duration has expired. Is this true at all or only my frustration at not being able to movespeaking here?

and also, root was designed as a device for the squishies to escape mdps. I see it frequently used as the opposite, a way of preventing someone (myself again) from escaping the zerg, and the fact that it doesnt appear to break with damage taken makes it a too powerful weapon. It should really be fixed if its actually bugged.

And last, I have observed that pressing juggernaut with movement key pressed won't release me from the root until I actually lift my finger from the key and press it again, resulting in the ability being very inefficient as it takes an additional gcd to make it work, when every instant is priceless.
There does seem to be a problem with roots atm, but saying that I have seen em break before the 3s is up - presumably due to dmg - so I couldn't say for sure. And although I agree that they are op if they don't break, they were always used offensively as well as defensively, just like using rp/zeal stagger to stop that last remaining enemy gettin away ;)
Aetir

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Tesq
Posts: 5713

Re: Recent Past, and Future, State of Classes and Abilities

Post#607 » Fri Apr 17, 2015 4:24 pm

Don't know if that is possible or easy to fix but can we get the friendly/enemy target clease swap so that you can actualy with 2 esc press de-target correctly? cos a lot of times you cannot de-target friendly player due to being hit by several enemys, and so you are not able to heal yourself unless you click your char/party ui or add a dedicate button to that(not usre if it was this way on official but i remember i cleanse target with esc and had no problem heal me, i died quite time on this server due to this)

Also i saw that after last fixes. I can Totaly prevent heal stuck by move and then just after i stop healing, i tried it and i got no stuck at all, dont know if can help other healer.
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noisestorm
Posts: 1727

Re: Recent Past, and Future, State of Classes and Abilities

Post#608 » Fri Apr 17, 2015 4:44 pm

Actually im lately getting TONS of random interrupts out of nowhere, casts incredibly often stuck and also the freaking LoS bug, where i cannot heal my target any more.. better off playing melee atm ~.~

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amputationsaw
Posts: 629

Re: Recent Past, and Future, State of Classes and Abilities

Post#609 » Fri Apr 17, 2015 4:49 pm

noisestorm wrote:Actually im lately getting TONS of random interrupts out of nowhere, casts incredibly often stuck and also the freaking LoS bug, where i cannot heal my target any more.. better off playing melee atm ~.~
Aahh melee is because of the bug delay not really better to play. Range ist trumpf! xD

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noisestorm
Posts: 1727

Re: Recent Past, and Future, State of Classes and Abilities

Post#610 » Fri Apr 17, 2015 4:56 pm

Na melee is a bit tricky, but works better than any healing sh*t atm. only epic rp/zealot flashheal and hot spam works properly yay..

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