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Ability Rework Progress

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TenTonHammer
Posts: 3806

Re: Recent Past, and Future, State of Classes and Abilities

Post#621 » Wed Apr 22, 2015 8:48 pm

ummm just to check i heard in game that mura has a lot of problems atm? i know warped flesh dosnt trigger but i heard that rend dosnt work as well?
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doombane
Posts: 88

Re: [Updating] Ability Rework Progress

Post#622 » Fri May 01, 2015 6:23 pm

Awesome! Some pretty good changes here. Excited to see them.

That curse on Consume Strength will be great for DoK snaring! >:D

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Tesq
Posts: 5713

Re: Recent Past, and Future, State of Classes and Abilities

Post#623 » Fri May 01, 2015 9:13 pm

TenTonHammer wrote:ummm just to check i heard in game that mura has a lot of problems atm? i know warped flesh dosnt trigger but i heard that rend dosnt work as well?
warped flesh absorb get signed as reciving 1 damage (1 damage count as no damage in war. It should still absorb the damage ( how much, i cant tell)
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Hypernia
Posts: 101

Re: [Updating] Ability Rework Progress

Post#624 » Sat May 02, 2015 8:47 am

Rend can be buggy I found. Best quick fix when playing mara is if you notice a skill not working just hit your mutation keybind a couple times, usually fixes the problems.

nifdegif
Posts: 16

Re: [Updating] Ability Rework Progress

Post#625 » Sun May 10, 2015 9:48 pm

Ironbreaker: Guarded Attack does NOT increase armor

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Tesq
Posts: 5713

Re: [Updating] Ability Rework Progress

Post#626 » Sun May 10, 2015 10:24 pm

About spellbreaker i can see why that fix it's so wanted by slayers but it's actually a buff to a alredy too good skill.
Spellbraker could remove on official potion and morals, ( we can argument on potion but moral remove should not be allowed) make that even remove and then do damage make that skill pretty op to my eyes. Cos it have no coldown and being able to remove 3+ absorb one after another 1 it's just op, ALL destru healers have absorbs and being able to just remove healer absorb, then pot and eventually a weapon proc all with out coldown it's something lame. Now it make even damage after remove....
It's a fix that it should "better" discussed, im totaly against it.......
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Azarael
Posts: 5332

Re: [Updating] Ability Rework Progress

Post#627 » Sun May 10, 2015 10:27 pm

Spellbreaker's an exhaustive blow, isn't it? So it can't be spammed?

And I see no reason why Spellbreaker should be able to remove morale absorbs. You can't Juggernaut out of morale roots, right?

The change in Spellbreaker is only that the skill attempts to remove a single shield BEFORE dealing damage. The Mythic version, I understand, did damage and THEN attempted to remove a single shield.

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Tesq
Posts: 5713

Re: [Updating] Ability Rework Progress

Post#628 » Sun May 10, 2015 10:29 pm

Azarael wrote:Spellbreaker's an exhausive blow, isn't it? So it can't be spammed?

And I see no reason why Spellbreaker should be able to remove morale absorbs. You can't Juggernaut out of morale roots, right?
Indeed you could that was the only way to remove the moral root(also melee coudlremove it), but it could't be break by attacks.

ye you can spam spellbraker with permament fury tactics, btw with out you need 5 sec to become furious that make that kinda spammy. Same problem of rampage....
Last edited by Tesq on Sun May 10, 2015 10:31 pm, edited 1 time in total.
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Azarael
Posts: 5332

Re: [Updating] Ability Rework Progress

Post#629 » Sun May 10, 2015 10:30 pm

Hmm. The reason I'm asking is because on Champion's Challenge it says "This effect cannot be dispelled or broken."

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Tesq
Posts: 5713

Re: [Updating] Ability Rework Progress

Post#630 » Sun May 10, 2015 10:32 pm

Azarael wrote:Hmm. The reason I'm asking is because on Champion's Challenge it says "This effect cannot be dispelled or broken."
Champion challenge cannot be removed. KOBS aoe moral root "no escape" work the way i described before.

Then only way champion challenge could be broke on official was due to sovereign def immunity or renow immunity, dev never told us if that was a bug or it was designed that way.
AOE root of kobs would be too much op if it cannot be even broken by juggernaut etc, cos moral are undefitable so an undefitable root that root in place 9 ppl instead 4 would be too much good for push on healers etc.
Last edited by Tesq on Mon May 11, 2015 6:40 am, edited 1 time in total.
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