Ability Rework Progress
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Re: [Updating] Ability Rework Progress
Fire Cage Cannot be Dodged or disrupted.
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- noisestorm
- Posts: 1727
Re: [Updating] Ability Rework Progress
Whats your plan regarding (chosen/knight) Stagger currently? The good 9 second one, or the shitty and useless 3 second ones?
Re: [Updating] Ability Rework Progress
Whatever is in the tooltip goes until T4 or unless there is somehow an overwhelming clamour for the change.
If you want to discuss potential changes to be made later in another topic or something, that's fine by me, but I won't change anything else without consensus.
If you want to discuss potential changes to be made later in another topic or something, that's fine by me, but I won't change anything else without consensus.
Re: [Updating] Ability Rework Progress
a fast point out, i see on warhammer builder that, bw,engi,magus, all have a 5 sec root, while sorc have a 10 sec root. I dont know if you see it as a major or minor fix but maybe you could give it a think to put at 5 sec that too.
About being defenable, i tryed once to to disrupt a bw root but i dont remember the results.
Also choppa aoe finisher and slayer aoe finisher are the same but choppa cost 55 ap and do 40-60 while slayer cost 30 and do 60-73. Also choppa aoe finisher have 0.5 cd while slayer not but .... that CD is the same of global coldown, you can preserve the server from useless count removing that; If you look for a no brian fix the last is what is made for ya.
About being defenable, i tryed once to to disrupt a bw root but i dont remember the results.
Also choppa aoe finisher and slayer aoe finisher are the same but choppa cost 55 ap and do 40-60 while slayer cost 30 and do 60-73. Also choppa aoe finisher have 0.5 cd while slayer not but .... that CD is the same of global coldown, you can preserve the server from useless count removing that; If you look for a no brian fix the last is what is made for ya.

Re: [Updating] Ability Rework Progress
All roots should be 5 seconds, but Champions Challenge Moral should be 9 Seconds.
All staggers should be 5 Seconds(morals from wp/dok , Kobs/Chosen Stagger and Magus and Engi) But Single Target Stag from RP/Zealot should be 9 Seconds. I really think that would be the best solution. 3 Seconds stagger was really a huge nerf to a CC class. i really felt bad for thoose who went from 9 seconds to 3. 5 seconds would be fair, and i hope most would agree with me on that.
All staggers should be 5 Seconds(morals from wp/dok , Kobs/Chosen Stagger and Magus and Engi) But Single Target Stag from RP/Zealot should be 9 Seconds. I really think that would be the best solution. 3 Seconds stagger was really a huge nerf to a CC class. i really felt bad for thoose who went from 9 seconds to 3. 5 seconds would be fair, and i hope most would agree with me on that.
Re: [Updating] Ability Rework Progress
The stagger nerf was not only bad because of the low duration, it was also bad as it made the aoe-stagger-remove ability of the engi/magus almost useless.
The stagger remove ability was introduced to give these classes more value in a grp setup, but with the aoe-stagger nerf this feature was not needed anymore.
Would be really nice to see some skilled magus/engi always removing the staggers from his healers when some knight/chosen hits the backline, so they basically just get free immunities.
The stagger remove ability was introduced to give these classes more value in a grp setup, but with the aoe-stagger nerf this feature was not needed anymore.
Would be really nice to see some skilled magus/engi always removing the staggers from his healers when some knight/chosen hits the backline, so they basically just get free immunities.

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Re: [Updating] Ability Rework Progress
Then I forsee a lot I aoe staggers like quake and cavewin getting kinda bullshit again

Re: [Updating] Ability Rework Progress
Why would a higher duration on the AOE stagger (e.g. quake) make it bullshit?Coryphaus wrote:Then I forsee a lot I aoe staggers like quake and cavewin getting kinda bullshit again
Also: "Cave-In" is the single target knockdown of the IB, that requires a 2handed weapon.
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