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Pug Sc queue

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Bozzax
Posts: 2627

Re: Pug Sc queue

Post#71 » Tue Oct 04, 2016 12:58 pm

It is kinda shitty to be the guy that wants to spoil the fun for everyone but queue separation isn't the only way to increase the quality of the game for unteamed players.

I've actually proposed giving soloers numerical advantage when going up vs teams. viewtopic.php?f=15&t=15796&hilit=numerical
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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TenTonHammer
Posts: 3806

Re: Pug Sc queue

Post#72 » Tue Oct 04, 2016 1:03 pm

If 80% of the population dost want to deal with premades and wante to play solo, duo or in trios them what right is there to force them to play vs 6 man premades?

Premades stomping pugs in sc's is the worst thing ever and complaints by premades that people are taking the path of least resistance and running away is kinda funny considering how many turned tail and ran from gankbus and other top 6 mans in the ec scenario to farm pugs


Numerical advantage does nothing, we've already seen premades 6v12 and what not in sc's
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albionrare
Posts: 58

Re: Pug Sc queue

Post#73 » Tue Oct 04, 2016 1:04 pm

I think its great, best thing to happen in this game. It seems that the people complaining is premades who cant farm pugs anymore.

albionrare
Posts: 58

Re: Pug Sc queue

Post#74 » Tue Oct 04, 2016 1:04 pm

I think its great, best thing to happen in this game. It seems that the people complaining is premades who cant farm pugs anymore.

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peterthepan3
Posts: 6509

Re: Pug Sc queue

Post#75 » Tue Oct 04, 2016 1:09 pm

Kali14 wrote:I play only one map, Khaine's Embrance. Once I joined Nordenwatch and there imediatelly was Sekundus premade, so we died few times and rest time we spent in our WC waiting for end scenario because quiter ban.
...which is exactly why the pug premade was made, for players such as yourself who would queue for scenarios solo 24/7 and without a group - even knowing that there are premades out there - so you should be happy :)
albionrare wrote:I think its great, best thing to happen in this game. It seems that the people complaining is premades who cant farm pugs anymore.
Again with this 'premade like to farm pug' argument. The people complaining - on the whole - are players with a genuine concern for the welfare of group scenario play - whether it be exaggerated/unjustified or not. 'Group play should not suffer just to satisfy solo players in a group game!' is what people are arguing (btw I am just making an observation and don't necessarily believe it will suffer as of right now)
Last edited by peterthepan3 on Tue Oct 04, 2016 1:14 pm, edited 3 times in total.
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Akalukz
Posts: 1817

Re: Pug Sc queue

Post#76 » Tue Oct 04, 2016 1:12 pm

Bozzax wrote:Yep I've played enough SCs to feel confident this is how it will turn out

800
400 in T1-T3
400 in T4 and 80% are solo queuing KE
= 80 or 40 on each side = 3-4 active teams
I think 50% of those 80% are really 33.3% sized groups not 16.6%, but I am 30% confident in that number. But I am 100% confident people will pull numbers out of their arse to look smart.

I played about 4 hours yesterday, mostly solo, but with a bit of duo and trio with guildies. Each time I queued I queued all, I had a lot of scenarios, but only one of them was KE. all of them seemed to be good fights except for 1 which was 500-10 or something.
-= Agony =-

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TenTonHammer
Posts: 3806

Re: Pug Sc queue

Post#77 » Tue Oct 04, 2016 1:20 pm

peterthepan3 wrote:
Kali14 wrote:I play only one map, Khaine's Embrance. Once I joined Nordenwatch and there imediatelly was Sekundus premade, so we died few times and rest time we spent in our WC waiting for end scenario because quiter ban.
...which is exactly why the pug premade was made, for players such as yourself who would queue for scenarios solo 24/7 and without a group - even knowing that there are premades out there - so you should be happy :)
albionrare wrote:I think its great, best thing to happen in this game. It seems that the people complaining is premades who cant farm pugs anymore.
Again with this 'premade like to farm pug' argument. The people complaining - on the whole - are players with a genuine concern for the welfare of group scenario play - whether it be exaggerated/unjustified or not. 'Group play should not suffer just to satisfy solo players in a group game!' is what people are arguing (btw I am just making an observation and don't necessarily believe it will suffer as of right now)
So group play is going to potentially suffer because there won't be enough uncoordinated, unguarded players to full out scenarios ?
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User avatar
peterthepan3
Posts: 6509

Re: Pug Sc queue

Post#78 » Tue Oct 04, 2016 1:36 pm

TenTonHammer wrote:
peterthepan3 wrote:
Kali14 wrote:I play only one map, Khaine's Embrance. Once I joined Nordenwatch and there imediatelly was Sekundus premade, so we died few times and rest time we spent in our WC waiting for end scenario because quiter ban.
...which is exactly why the pug premade was made, for players such as yourself who would queue for scenarios solo 24/7 and without a group - even knowing that there are premades out there - so you should be happy :)
albionrare wrote:I think its great, best thing to happen in this game. It seems that the people complaining is premades who cant farm pugs anymore.
Again with this 'premade like to farm pug' argument. The people complaining - on the whole - are players with a genuine concern for the welfare of group scenario play - whether it be exaggerated/unjustified or not. 'Group play should not suffer just to satisfy solo players in a group game!' is what people are arguing (btw I am just making an observation and don't necessarily believe it will suffer as of right now)
So group play is going to potentially suffer because there won't be enough uncoordinated, unguarded players to full out scenarios ?
It could potentially suffer if: a) there are not many premades queuing scenarios at any given time; b) the vast majority of people queuing scenarios only queue for the pug scenario. It's fairly simple, really. It isn't a matter of premades wanting to farm pugs; but if there are no other premades queuing on the other side, then the only people for premades to fight in scenarios are pugs.

Given most scenarios are 12v12 it will be very unlikely these will consist of 2-4 premades, and so pugs will be needed...but if pugs are almost exclusively queuing the pug-only scenario, this will result in longer queue times for 6mans which, ultimately, affects group play.
Last edited by peterthepan3 on Tue Oct 04, 2016 1:40 pm, edited 1 time in total.
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Bozzax
Posts: 2627

Re: Pug Sc queue

Post#79 » Tue Oct 04, 2016 1:39 pm

TenTonHammer wrote: Premades stomping pugs in sc's is the worst thing ever and complaints by premades that people are taking the path of least resistance and running away is kinda funny considering how many turned tail and ran from gankbus and other top 6 mans in the ec scenario to farm pugs
I'm not complaining on solo players or their behaviour. I played KE only solo all nite yday but I am raising the concern that when most do like me there will be no more team play.

Enigma was great they were the only ones we ever lost consistently to. They are also the team we learned most by losing to.
TenTonHammer wrote:Numerical advantage does nothing, we've already seen premades 6v12 and what not in sc's
Simply not correct a numerical advantage does lots stop the nonsense
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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TenTonHammer
Posts: 3806

Re: Pug Sc queue

Post#80 » Tue Oct 04, 2016 1:57 pm

Bozzax wrote: Simply not correct a numerical advantage does lots stop the nonsense

except ive seen enigma do exactly that? 6 v10 people simply because they dont care about objectives
Last edited by TenTonHammer on Tue Oct 04, 2016 2:10 pm, edited 3 times in total.
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