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Dev Diary - February 2017

The latest news from the battlefront.
Find out what the developers are working on.
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Glorian
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Re: Dev Diary - February 2017

Post#71 » Fri Feb 17, 2017 6:50 pm

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Dalgrimar
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Re: Dev Diary - February 2017

Post#72 » Fri Feb 17, 2017 6:55 pm

wargrimnir wrote:
sotora wrote:
1. "ASAP" - are we talking about several days or rather several weeks time frame?
1. Days
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Aurandilaz
Posts: 1896

Re: Dev Diary - February 2017

Post#73 » Fri Feb 17, 2017 7:04 pm

Question, any plans on making it easier for MDPS to contribute in keep sieges to get higher probability of loot?
Because as it is, RDPS will keep getting kills by shooting down stuff (that melee cannot reach) and tanks can always get contri from ramming doors and tanking Keep Lord, whereas MDPS keep always drawing the short straw.
My BG has managed to get maybe 11-13 bags from keeps, whereas my WE is somewhere at 5 or thereabouts, both with similar hours played. (WE 7 days, BG 5 days old)
Not complaining, RNG can suck, but it is extremely kinky for MDPS for now. (especially those with lesser AoE capabilities that help in crowded areas like keeps)

New gear sounds promising, gotta keep farming as usual.

Also another question, as it is currently, lairs spawn with a random timer between 2 and 3 hours; will this continue in the future, or do you plan on changing the respawn mechanics somehow? (camping 1 hour would be less tedious than cultivating 3 hours in a cave)
And, any idea if currently broken lairs bosses might be fixed? Some were partially functional in old WAR, but currently are broken. (Talabec, Ostland, DW...)

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Razielhell
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Re: Dev Diary - February 2017

Post#74 » Fri Feb 17, 2017 7:11 pm

Amidala wrote:
TY for the great work!
More like..epic Diary :P
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Bozzax
Posts: 2606

Re: Dev Diary - February 2017

Post#75 » Fri Feb 17, 2017 7:13 pm

Thanks for info

Side note can you please consider not increasing health/wounds on new sets? If so thanks in advance.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Eathisword
Posts: 808

Re: Dev Diary - February 2017

Post#76 » Fri Feb 17, 2017 7:16 pm

Man o man, this is awesome ! Can't understand any of the complaints about RR. Rollback means you can keep playing 1 toon for ages again before reaching top and getting bored. This is great.

And 3 new sets or gear + weapons is the best news piece we got since T4 release. Maybe the renown ability change will be even better news !

Thumbs up : you blokes are making faster progress on a dead Marc Jacob's game, than Marc Jacobs is actually making on his new game !

ty ty.
Also : can i be a GM now ?
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Volgograd, RR80 IB
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Halhammer
Posts: 300

Re: Dev Diary - February 2017

Post#77 » Fri Feb 17, 2017 7:50 pm

Good stuff.

Roll back to RR 0 for all I care.
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Miszczu5647
Posts: 447

Re: Dev Diary - February 2017

Post#78 » Fri Feb 17, 2017 7:55 pm

wargrimnir wrote:
Miszczu5647 wrote:So much new content WOW. Looking forward to test everything when it wilk show up.
RvR inside Boss Lair looks cool. End year event gave us great fight near the giants. If Boss Lair fights will be similar then we will have something epic. WAR everywhere (almost ;) ).

When roll back will happen the lowest rr someone could have is 43? Or I didn't understand something?
Renown compression wouldn't affect anyone under RR43. Everyone above RR43 will be adjusted proportionally.

RR43 |---b-----------c------------------------------w-------------------------------r------------------------t--| RR80

RR43 |--b---c-----w------r-----t-|RR50

Again, this doesn't mean RR50 is the new cap, that's just the target range to start making adjustments. People will still be able to level up again, but there will be a different set of mastery benefits in place.
Thanks man.
Considering that some of those changes will be here in DAYS it's greatest news since T4 release. You make a great job :)
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jorgemarco
Posts: 146

Re: Dev Diary - February 2017

Post#79 » Fri Feb 17, 2017 8:07 pm

All good except you want to continue with scs to get secondary set.

navis
Posts: 784

Re: Dev Diary - February 2017

Post#80 » Fri Feb 17, 2017 8:12 pm

awesome update, thanks all Dev's!
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