bryo1er wrote: ↑Sat Nov 03, 2018 12:10 pm
hello ,
1st of all i dont post much as u guys can see. but atm some serious issues are been happening for a while and i think i hold my tongue long enough.
before i go any further , i want to say THANK YOU to all of those who are working on making this game happening, all of us should be very great full.so thank you all of you.
now, i know this may get me ban but heck, since no destro is talking and only order is whining on forums ill give it a go.
The am and sham dmg need to be fixed , why in the world a healer archetype could do so much dps just boggles me.the heal specced healers arent that good compared to the hybrid counterparts. the disrupt change didn't helped at all for those like me who are just healers, and if u want to talk about dok i know some of them who are really angry at the way their heal goes out for now and their cost, their chalice doesn't work great i don't know much about its mechanics, Elvasoul could tell us more, but apparently its really bad the way its working atm,i am talking heal specced ofc.
that engie 25% armor penetration buff they get from tactic or whatever wasn't needed at all. they do way enough dps as it was before.
That BW bomb wb they do need to be reworked as well.
Now all of you order can whine back at me ancomplaint i dont really care anymore, all i see is the hardcore destro leaving or playing less and less because of the way things are.
i dont talk often but enough is enough
I wholeheartedly agree. I am so sick of the "jack of all trades, master of everything" AM. I have played the server for 2 years, and finally the only viable spec for a chosen (full regen, full tank) no longer works anymore, all due to the constant buffs to RDPS;
If you are full discord spec, with all the anti-magic tactics, and you have 100hps per sec regen, and high resists, you *will* be forced off a point in just a few second by a solitary DPS AM. If you have a shield equipped, that will delay the inevitable for another whopping 5 seconds. What's more is, the disrupt no longer even seems to be a thing, not to mention syphoned energy seems to be disabled now. That can equal literally thousands more damage over the course of a few seconds that the person on the receiving end has to deal with than they used to. One of the main devs said plainly he wouldn't revert the disrupt dynamic this server has, because then everyone would be forced to spec RR a certain way just to stay alive within the vicinity of RDPS. Well that is now here. Engineers are just as bad. Between the 50 percent damage buff they were given years ago, and the new 25 percent armor penetration buff, i'm constantly getting hit for 600 non-crit by them, with 4k armor, 1k toughness.
Tanks are pretty much obsolete currently and I think it's time to just shelf my character and get back into modern MMO pvp for now. The good thing about Apoc, is yes RDPS hits hard (not as hard as here) but when you get to them, you can 3 shot them... lol. Why should melee class archetypes with no mobility be so vulnerable to classes that have multiple get out of jail free cards, and can pick and choose their targets with ease, can run while shooting/casting can snare while shooting/casting? A tank *cannot* choose their targets in this game. If you are full regen/defense they shouldn't be able to force a chase on you, or you simply die. They should be forced to disengage and find another DPS spec to cheese to death. Another thing about RDPS (and mdps) has anyone noticed they can conveniently circumvent the GCD yet, tanks are the only archetype that can't? You can look back in your combat log and it looks like this:
You hit X
Y hits you
Y hits you
Y hits you
Y hits you
Y hits you
Y hits you
Y hits you
Y hits you
Y hits you
You hit X
All the more reason to make each individual hit by DPS classes to hit much lighter.
Compare chosen channeled ability to the AM's for example; it is totally laughable... and it's only activated at melee rather than range... and chosen aren't also HEALERS in addition to having tankability while simultaneously having DPS. And if a chosen is DPS he is pure glass, whereas that is absolutely not the case with the AM.
(On a side note about channeled abilities, relentless wasn't meant to be magic damage; ravage was supposed to hit so hard it didn't need a channeled ability; Mythic made relentless to compliment cleave, and not ravage, that's the reason they did it the way they did, just for the record.)
The only way AM could possibly be balanced right now, is if all other classes had the ability to 2 or 3 shot them.
If a DPS chosen can't force a full regen tank AM off of a point, then a DPS AM sure as heck shouldn't be able to force a full tank regen chosen off a point.