Post#78 » Fri Jan 03, 2020 7:02 pm
I dont really mind the lockout timer. I play both sides since it's a game and dont really role play, so I have no bias or loyalty towards one side or the other. I tend to focus on one side or the other and dont decide what to play based on which side I think is more or less likely to win or where I am more likely to get good rewards.
Having said that, I think a lockout is a band aid fix to people switching sides based on manipulating the game to get better rewards and in doing so negatively impacting the actual gameplay. It's not a great fix, but I get it and dont really have a problem with it.
However if you also implement caps and reservations on forts I think the lockout is unnecessary. Cap and reservations is the better fix to fort issues, but it also has negative side effects.
I understand its virtually impossible to balance a game like this and keep everyone happy, so I am ok with systems that try to make things better even if they arent perfect. That is as long as the motivation for the changes are an attempt to make gameplay better and not something goofy like trying to appease people that dont like the idea of people playing both sides in a game.