Are you also correcting stuff like Slayer Inevitable Doom Ailment (DMG?) can´t be cleansed by Dok or Shaman #20687
https://github.com/WarEmu/WarBugs/issues/20687
Or is it seltive bug fixing?
The Ability System Rewrite and Provisional Patch Notes
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Re: The Ability System Rewrite & Provisional Patch Notes
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: The Ability System Rewrite & Provisional Patch Notes
nice work Dev team and atleast I dont mind the nerfs even to my classes, I also are clever enough to understand this isnt the "main" balance patch as u clearly said several times, wich rest of playerbase read
Tnx again
Also understand ppl the 2 classes that had so called "reworks" SW and SH will ofc get most resets due to it all going back to 1.4.8 was kinda given u must have known this
Tnx again
Also understand ppl the 2 classes that had so called "reworks" SW and SH will ofc get most resets due to it all going back to 1.4.8 was kinda given u must have known this
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Re: The Ability System Rewrite & Provisional Patch Notes
It is completely unclear how they came to this, killing the functionality is not right, at this rate we will come to a turn-based game. Regarding the nerf engineer is absurd, this class is already on the edge of the abyss and with this change it will go into free fall. Even if you leave the use of abilities on the move but take 35% of the DoTs speed, it will still be the end for this class.Tesq wrote: ↑Tue Aug 08, 2023 5:22 am I dont mind the dmg nerf but the changes to engi and magus are really absurd. You litteraly killed middle mastery build removing the ability to cast on the move it was introduced for a reason which was middle mastery was unplayable please rethink that.
Also generaly any changes to pets/turrents went into made these classes viable a dmg nerf is fine but remove class functionality is not please leave all pet turrent range mobility increase as x aza changes. PLEASE...
Also why all the reverts but then why dok/wp aoe detaunt is not back to normal? It was nerfed for ranked purpose...can we have it back so that classes that can't heal while running like other can static cast like they should also other healers have double detaunt or dmg reduction skills or real efficent panic buttons.
50% is the same as guard which mean you can have same result but require to be carry by tank. If it's deem too potent nerf it to 25/30% but bring it back.
And Im not even talking about such critical problems of an Engineer , for example , as not working tactics "Trench Fighting" for "Lightning Rod".
Re: The Ability System Rewrite & Provisional Patch Notes
they receive a reset but they are not given back what was taken from them
Where is the 100ft slow SW and DOT in assault? if it is reset
Re: The Ability System Rewrite & Provisional Patch Notes
particularly disappointing
- another big nerf (4th in a row?) for Engi and Magus (while magus is still better), pretty useless with these changes,
- SM changes absolutely unnecessarily, imo very perfect at the moment
especially moving M1 to M2 is a nerf, because its one of the few counter kiting abilities, but bearable due to higher radius, and good to see the heavens blade change, but
removing undefendable Punt by giving him only a punt by using a tactic is quite silly!
- WL Loner changes: another nerf, which will push destros kiting abilities once more
- SL 2h-tree rework: this change is not comprehensible, but bearable
- RP: why is there no fix of master rune of speed, which should scale (better) with points given in the tree. This would result in shorter casttimes esp. in combination with engi, that was imo intended
in total these changes will not amuse, but in spite of all some changes are good first steps
rip engis
- another big nerf (4th in a row?) for Engi and Magus (while magus is still better), pretty useless with these changes,
- SM changes absolutely unnecessarily, imo very perfect at the moment
especially moving M1 to M2 is a nerf, because its one of the few counter kiting abilities, but bearable due to higher radius, and good to see the heavens blade change, but
removing undefendable Punt by giving him only a punt by using a tactic is quite silly!
- WL Loner changes: another nerf, which will push destros kiting abilities once more
- SL 2h-tree rework: this change is not comprehensible, but bearable
- RP: why is there no fix of master rune of speed, which should scale (better) with points given in the tree. This would result in shorter casttimes esp. in combination with engi, that was imo intended
in total these changes will not amuse, but in spite of all some changes are good first steps
rip engis

Last edited by chovudal on Wed Aug 09, 2023 1:01 pm, edited 2 times in total.
Re: The Ability System Rewrite & Provisional Patch Notes
I didn't think I'd live to see the day when WH would be nerfed, thanks)
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
Re: The Ability System Rewrite & Provisional Patch Notes
Its (sadly) not going to be like 1.4.8. I wish you were right...Current aSW is kinda good though (no idea why AA damage was nerfed - this AA speed buff gonna look like a joke with normal 1h damage).
Re: The Ability System Rewrite & Provisional Patch Notes
Yeah, there should be a set back to 1.4.8 of all abilities with the new fully working code base, which we never had before and from there classes should be looked at.
It will cause unnecessary frustrations and confusion if only some elements of classes are reverted, which leaves them in some semi usable state.
Classes lost some features over the years for the ROR additions. Removing those additions while not giving back the original features should be reconsidered.
It will cause unnecessary frustrations and confusion if only some elements of classes are reverted, which leaves them in some semi usable state.
Classes lost some features over the years for the ROR additions. Removing those additions while not giving back the original features should be reconsidered.
Dying is no option.
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Re: The Ability System Rewrite & Provisional Patch Notes
If these changes really happen then player counts will probably be in the double digits at peak times. Good night, the last one turns off the light

Re: The Ability System Rewrite & Provisional Patch Notes
EoV/FoDG being castable on the move was basically AM/Shaman's only redeeming factor in serious warband play.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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