Those randoms are not necessarily poorly geared. You can get farmed in pug vs pug as much as premades can farm you. You wouldn't change anything by removing premades.
Proposal to remove all barriers from scenarios
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Re: Proposal to remove all barriers from scenarios
Dying is no option.
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Re: Proposal to remove all barriers from scenarios
Pugs and premades have been coexisting throughout many years, first in AoR to then in RoR.
Problem started since barriers were added and guards removed plus the non existent of matchmaking.
Problem started since barriers were added and guards removed plus the non existent of matchmaking.
Re: Proposal to remove all barriers from scenarios
Funny enough, in some sc the guards still work. It apparently takes some time to remove the fun in all sc.

Dying is no option.
Re: Proposal to remove all barriers from scenarios
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
Re: Proposal to remove all barriers from scenarios
Fair enough, I am quite worried about the dead silence of the devs on this topic.
Dying is no option.
Re: Proposal to remove all barriers from scenarios
people can get confused here, cause you are talking a lot about premadesMorradin wrote: ↑Tue Aug 20, 2024 10:09 amDid not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
Somebody wanted the barriers, most of people don't want them, there are two things to say from devs:
- Sorry, person xyz wanted the barriers and so we added them and don't remove them cause this guy is more important then you plebs
- Sorry, we thought it would be a good idea but we were wrong, we remove them
If it's the first, well there is no way to say this without escalating, if the second point they could have already done it.
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Proposal to remove all barriers from scenarios
Spoiler:
Very accurate. Majority are against of it, even those that don’t care about barriers have been claiming to place guards where they used to be at least.
A thread was made by team asking community “how to improve scenarios”, a place where, again, the majority of posts were about to remove barriers and move guards back where they used to be. Yet we have been completely ignored.
Dragon’s Bane, still, is a clear example on how scenarios used to be, pure fight the whole time and mechanic of comebacks working perfectly due to guards being placed where they should be. No buffs needed nor the necessity of doing a surrender, no slaughter fiesta.
Last edited by calipso on Tue Aug 20, 2024 3:59 pm, edited 1 time in total.
Re: Proposal to remove all barriers from scenarios
Even groups that benefits from it raised their voice against itcalipso wrote: ↑Tue Aug 20, 2024 12:33 pmSpoiler:
Very accurate. Majority are against of it, even those that don’t care about barriers have been claiming to place guards were they used to be at least.
A thread was made by team asking community “how to improve scenarios”, a place where, again, the majority of posts were about to remove barriers and move guards back where they used to be. Yet we have been completely ignored.
Dragon’s Bane, still, is a clear example on how scenarios used to be, pure fight the whole time and mechanic of comebacks working perfectly due to guards being placed where they should be. No buffs needed nor the necessity of doing a surrender, no slaughter fiesta.
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
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Re: Proposal to remove all barriers from scenarios
Please remove the barriers in scenarios and put the guards back on duty.
Re: Proposal to remove all barriers from scenarios
100% Agree with you!! Barriers should be removed so it will be the only chance for the losing team to attack back and hopefully scenarios will stop being a torture that either you getting farmed or either get the quitter!!Garamore wrote: ↑Fri Aug 09, 2024 3:43 pm In the early live versions of the game none of the scenarios had the barriers over the spawn and guards were positioned slightly forward of where they are now in many scenarios compared to what we have on RoR. What this allowed was that even if you were getting farmed by a premade or two there was always the chance that if they were daft enough and came too close you could punt one into guards or at least build morale before engaging in combat. The better team had the choice of take this risk or do the objective. If they did the objective then the weaker side had a chance to get a kill as in many you would need to split.
The most recent addition of barriers especially in serpents passage has now meant that once the initial fight occurs and one side loses the other side can just camp the barrier and farm whoever comes out of it. The people inside the barrier have the choice of get quitter or wait 80ish seconds to walk out and die.
Whilst I get that for a premade wanting to kill a known enemy its super frustrating seeing them retreat into a safe place the penalty for stopping this is that the average person who solo queues or even less organised groups now have an even more horrible scenario experience than they did before.
The suggestion therefore is to remove all barriers in normal scenarios, put guards at exits to allow a place to regroup effectively and hide when out matched.
In ranked, clearly all barriers can be there and no guards as that is way more organised then typical pug scens.
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