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About WL's pet

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salazarn
Posts: 198

Re: About WL's pet

Post#71 » Sat Jun 07, 2025 1:15 pm

This game needs buffs to damage dealers not nerfs. White lion is just an aoe dmg dealer with a leap in warbands. That's it.

As for the singletarget for 6v6 mara is just as good in small scale and squiggie has similar burst to a WL from 100ft.

Buff slayers and WH and u wont see WLs

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vanbuinen77
Posts: 318

Re: About WL's pet

Post#72 » Sat Jun 07, 2025 1:57 pm

Whs and slayers are still strong.

The issue is wl mobility and utility options bring too powerful.
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Battlefield
Posts: 515

Re: About WL's pet

Post#73 » Tue Jun 10, 2025 8:36 am

vanbuinen77 wrote: Sat Jun 07, 2025 1:57 pm Whs and slayers are still strong.

The issue is wl mobility and utility options bring too powerful.
Yeah, but Choppa is much more populated than Slayer now, partly because of WLs but not only ...

ALL mdps has mobility, this is a feature of the archetype

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Panzerkasper
Posts: 582

Re: About WL's pet

Post#74 » Tue Jun 10, 2025 9:05 am

Slayer is not as popular anymore, because he got his rightful nerfs to Rampage and thus he is not as easymode as he used to be so all the kids switched to WL.

WH was always a very good dps class and still is, it's just not so for warband gameplay and that's ok. People just often forget that this game has more to offer then blobbing.

WL is just so popular atm, because it's busted af. It's that simple...
The damage output is ridiculous, the surviviability and mobility is too good and the catch potential is also super strong.
WL is just completly out of line and any buff to this class would be a slap to the face of any other dps class.
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Ruin
Posts: 236

Re: About WL's pet

Post#75 » Tue Jun 10, 2025 9:17 am

Panzerkasper wrote: Tue Jun 10, 2025 9:05 am Slayer is not as popular anymore, because he got his rightful nerfs to Rampage and thus he is not as easymode as he used to be so all the kids switched to WL.

WH was always a very good dps class and still is, it's just not so for warband gameplay and that's ok. People just often forget that this game has more to offer then blobbing.

WL is just so popular atm, because it's busted af. It's that simple...
The damage output is ridiculous, the surviviability and mobility is too good and the catch potential is also super strong.
WL is just completly out of line and any buff to this class would be a slap to the face of any other dps class.
Again, this topic is not about buffing WL, its about Adjusting ITS PET to the apperance of for example Sov sets. witch when the pet was prviously adjusted was equal to Conqueror.

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Panzerkasper
Posts: 582

Re: About WL's pet

Post#76 » Tue Jun 10, 2025 9:24 am

Ruin wrote: Tue Jun 10, 2025 9:17 am
Panzerkasper wrote: Tue Jun 10, 2025 9:05 am Slayer is not as popular anymore, because he got his rightful nerfs to Rampage and thus he is not as easymode as he used to be so all the kids switched to WL.

WH was always a very good dps class and still is, it's just not so for warband gameplay and that's ok. People just often forget that this game has more to offer then blobbing.

WL is just so popular atm, because it's busted af. It's that simple...
The damage output is ridiculous, the surviviability and mobility is too good and the catch potential is also super strong.
WL is just completly out of line and any buff to this class would be a slap to the face of any other dps class.
Again, this topic is not about buffing WL, its about Adjusting ITS PET to the apperance of for example Sov sets. witch when the pet was prviously adjusted was equal to Conqueror.
The pet is a vital part of the WLs gameplay, damage and utilitywise, and a counterplay to the WL is killing the pet.

So that means, if you buff the pet it's a buff to the class as a whole. Nice try, though.
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Ysaran
Posts: 1321

Re: About WL's pet

Post#77 » Tue Jun 10, 2025 9:27 am

Ruin wrote: Tue Jun 10, 2025 9:17 am
Panzerkasper wrote: Tue Jun 10, 2025 9:05 am Slayer is not as popular anymore, because he got his rightful nerfs to Rampage and thus he is not as easymode as he used to be so all the kids switched to WL.

WH was always a very good dps class and still is, it's just not so for warband gameplay and that's ok. People just often forget that this game has more to offer then blobbing.

WL is just so popular atm, because it's busted af. It's that simple...
The damage output is ridiculous, the surviviability and mobility is too good and the catch potential is also super strong.
WL is just completly out of line and any buff to this class would be a slap to the face of any other dps class.
Again, this topic is not about buffing WL, its about Adjusting ITS PET to the apperance of for example Sov sets. witch when the pet was prviously adjusted was equal to Conqueror.
No, it is about buffing WL. The OP ask for either damage reduction, heal or reduced CD. Whatever "adjusting the pet" means it will result in a buff to WL. What many ppl in thread are saying is that WL is undeserving of any buff atm, even if it comes in the form of "adjusting the pet"
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Ruin
Posts: 236

Re: About WL's pet

Post#78 » Tue Jun 10, 2025 9:31 am

In my opinion the discusion is needed, especialy since dps balance is in our thoughts.
mby all thats needed is some stat reajustment, leaving the overal numbers the same by alocated diffrently, or What I would prefer is changing the way the pet stat are gained.

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Sinisterror
Posts: 1098

Re: About WL's pet

Post#79 » Tue Jun 10, 2025 10:47 am

https://www.youtube.com/watch?v=5n9wm3uHmgk This is what WL should be and this WL Spec should be available again RoR.builders - White Lion

Not what it is now, few aoe skills to spam with 25% armour pene tactic added by RoR with increased ae cap to 24 and 25%!!! slower GCD which in RoR means 2 less instant skills to use in 10seconds. Pets also used to get ALL grp heals and buffs except you couldnt guard them but all else affected them.

That is the answer. Make RoR(more like)AoR Again.

https://www.youtube.com/watch?v=-5Zw4FUPacc This is what Magus/Engi pull also should be again. The answer is always something that has already been part of the game.

https://www.youtube.com/watch?v=37l1M_4Hkho This is what ground aoe should be like again.

https://www.youtube.com/watch?v=ZYzFg40b7Uw
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Akalukz
Posts: 1811

Re: About WL's pet

Post#80 » Tue Jun 10, 2025 12:37 pm

Farrul wrote: Mon Jun 02, 2025 4:26 pm
Pahakukka wrote: Mon Jun 02, 2025 12:50 pm
Battlefield wrote: Mon Jun 02, 2025 11:59 am
Spoiler:
In scenarios when there a lot of melee dps Lion's pet dies too fast from aoe of Choppa, melee SH, Marauder, aoe of Magus in 5 seconds.

So, don't you think it needs to give some damage reduction to Lion's pet from aoe damage? Or increase healing numbers to pet? Or reduce a cooldown on it?

Because the pet is part of the class, like the Marauder's mutated arm.
This is a niche problem, but buffing wl pet any further will essentially kill any remaining dps spec solo roaming on destro side as it is near impossible to counter even as it is. Only thing i have found is high parry/riposte spec to even counter the pet, but then there is very little to do to prevent wl summoning new one. 15 s cd isnt that long. Wl can kite that 15 s fairly easily and pop new pet on the go.
It is not really a niche problem. Pets were incomplete design in AOR and remains so in RoR.

There are many things in Warhammer online that needed more development from Mythic. You can tell the game was incomplete and rushed to be launched by looking at stuff like PETs and unfinished animations etc ( i.e no arrows on bows). Just look at World of Warcraft at that time for a comparison, pets that were viable in large scale battleground battles. Neither Hunters nor Warlocks (pet classes) had to discard pets because of Area of effect damage. It had a solid system.

For pets to be viable in large scale they must mitigate AOE damage to a large extent and be way tankier overall. Especially melee pets, otherwise you get a situation like with the WL pet who is really only viable in smaller scale fights. WL with pets out are observerd in 6 mans roaming the map or solo players but collapses during any zerg battle. Ranged pets are better off since they're further away from harm but still suffers from the fundamental design flaw.

As for 1vs1 for squishy destro dps vs White lions, the Lion pets are powerful in this situation but is none the less in general one of the most flawed aspects of the game, hence the OP has a point. It has to overcompensate in strong ability to hide the fact that it falls short in so many different ways.

In a well crafted pet system the pet would be viable for all content and not a object of complaint in any situation. Just an extension of the class as it should be. [/spoiler]In RoRs most competitive content it is replaced by a tactics(loner). This says it all unfortunately.
Except for classes that don't get loner (Magus / Engy) Even with pet, we don't reach 25%. Things that make you go hmmm.
-= Agony =-

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