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Magus fix

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Farrul
Posts: 933

Re: Magus fix

Post#71 » Wed Aug 19, 2026 8:54 pm

nocturnalguest wrote: Tue Aug 18, 2026 4:15 pmHowever, there is no change that drastically boost magus solo performance, only some minor tweaks not changing a grand scheme of things. They are same monstrosity as before for solo roaming, arguably one of the strongest duelists in game.

But! Their st burst in solo roaming is nothing special at all, if someone do BiS test on real rotation without cheesing it 3 seconds burst wont exceed ~5-6k (we talk solo roaming rotation resembling realistic one) if reach it even at all i suspect. So whats the issue with burst exactly? DPS RP/zealot/am/shaman gonna have same result, more or less. Hence i say that someone with bis solo roam magus could publish real numbers already, takes not more than 10 minutes.

Also anyone could just open scoreboard, check Teefz performance on SH and his performance on magus. Situation is clear as day
Well, sometimes i do let enemy players shoot at one of my tanks specifically created to check how much DPS enemy targets are doing in a live situation( it won't die the second i hit Hold the line, just for the experiment),

My findings are that Magus has some of the scariest sustain and Burst possible vs a single target, it just melts anything fast not stacked with high avoidance and/or mitigation. At some point i loaded my SM with 1,1k elemental res( racial tactic, liniment, pot stacked) alongside 800 toughness( 2 handed build in this case).

The damage going through was still pretty impressive and there would have been zero chance for this SM if it didn't hold distance with Wall of Darting Steel on cd whilst backpedaling retreating.

Maybe one thing RoR should have had all along, is a dps fall of based on range check, at max range of 110ft doing some of the scariest and high burst, sustained ST dps with direct strong Crits and simultaneously dots stacked with pet attacks is kinda crazy tbh.

The average target with 5xx resistances in a solo situation is stripped bare naked the second that Pet 370 debuff lands, it's dead a few moments later.

But you are completely right that this has always been the case with Magi, however there is no doubt this is imbalanced in the context of solo.

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