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Pug Sc options [Poll]

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Poll: Pug Sc option

Pug only scenario
78
39%
Separation of scenario queues into Solo + Duo and Groups of 3-6
123
61%
Total votes: 201

User avatar
Epo
Posts: 95

Re: Pug Sc options [Poll]

Post#81 » Sun Sep 11, 2016 3:19 pm

adei wrote:
Cheers.
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catholicism198
Posts: 1092

Re: Pug Sc options [Poll]

Post#82 » Sun Sep 11, 2016 3:38 pm

Jaycub wrote:
Spoiler:
the amount of 1 healer per 12 person scs i've been getting on destro is awful. Maybe it's not the manager itself?

We need penalties for leaving, and we need an "I am ready" check for scenarios so they don't start totally ****. It's also been a complete feeding frenzy in scenarios the past few days as guilds have stopped doing rvr altogether and only que scs now... meaning pug life is at an all time low. Especially destro side, which seems to have almost no 6 man guilds running in comparison to order.

also if reikland factory isn't in this next rotation i might just hang myself
It's not the manager, it's the lack of people queuing for SC- or joining. Sometimes people queue because orvr is dead but then it suddenly picks up and they decide that they rather orvr instead of getting face stomped.
As for leaving SCs...you mean punish the people that click the "never mind" button or that leave the sc itself? Because there's no point in staying if it's going to be a 12v6 match- which yes- does happen during NA 'prime time.' Or when you end up on a teams with r32s vs a voice chat premade. The end result is the same- zero emblems- zero renown. only difference is that you didn't waste 15minutes getting farmed.

As for healing.........I'd end up having to use the asshat mod way too often for it to even be worth it.
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Tesq wrote:
Spoiler:
ppl run premade because the game had to be payed so ppl optimized their time with preamdes for win, rather than play better or to have a better fun or because the game supposed to be played that way.

that's not the case anymore
Hence the lack of career diversity in premades.

tomato
Posts: 403

Re: Pug Sc options [Poll]

Post#83 » Sun Sep 11, 2016 5:55 pm

Read the message that strictly informed people that this thread was not for epeen.

-Edited by Ade.

tomato
Posts: 403

Re: Pug Sc options [Poll]

Post#84 » Sun Sep 11, 2016 7:07 pm

Spoiler:
Satoq wrote:
tomato wrote: Let the bigger numbers always win, great suggestion.
Sarcasm alert went right over your head or not rosebud?

Anyways wasn't that your guilds moto? To run/logoff whenever the opposition gets to big?
We've never seen you guys drop 3 to fight our little guild. /derail.
Ade,
aslong as your guildmembers do it (he started it btw) it`s fine?

I addressed the topic atleast, not put in a troll message about removing scs and attacking a guild in the next one.

Don`t know what I expected...
I already warned you about this. Satoc did not go unpunished. I gave a warning to stop this nonsense and you have continued it after 2. Do not post further in this thread.

-Edited by Ade

User avatar
Koha
Posts: 178

Re: Pug Sc options [Poll]

Post#85 » Mon Sep 12, 2016 7:18 am

double emblems for premade scens ?

PUG farming for months and not enough emblems yet ? or do you mean that some premades can only farm PUG and would be afraid of fighting a fair fight ;) ? In that case, I'm not sure the carrot is big enough.

voted #2, duos can be strong but cannot 2v12
the game ''has'' to be played in team, taking into account the trinity, but ppl have different play time and it is nice to have something viable when you're on your own.
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Dabbart
Posts: 2251

Re: Pug Sc options [Poll]

Post#86 » Mon Sep 12, 2016 7:48 am

It'd be nice to have a solo or Duo SC. Even those that insist on premades sometimes just want to goof. And you should ALWAYS be able to play with at least 1 buddy. This is a team based game after all.

But the issues remain the exact same. get in groups of 2, and queue up. 8-10people hit queue same time, odds are a bunch of em get into the same SC. "Go form up full premades?" you say. They might not even be "trying" to do so. Just so happens that XXX guild/alliance is active tonight on a bunch of Alts with everyone just relaxing semi PUGing in TS. I see it all the time with guilds on both sides. You don't always have the initiative or drive to actually form that group, or for whatever reason your semi-AFK so Pugging is preferable. So guildies end up in the same SC all the time, ungrouped before hand.

PUGs will still get dominated, because even though the communication is really important, generally most PUGs just aren't that good. That's what makes the good ones stand out so much.


Pipe dream here. Would it be possible to do 1v1 Dueling SC queues? Just remove all rewards, and do first to 5 kills... Not asking if it would be contemplated or put into rotation, but Possible? There is nowhere near a dueling population on this server, and I am aware of the thoughts on 1v1 in general. But, there's nothing actually mechanically standing in the way? I see the changes to SC scoring/rewards and adding Walls and such.It makes me think of the possibility for some awesome DSE. Dueling Shenanigan Events...
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roadkillrobin
Posts: 2773

Re: Pug Sc options [Poll]

Post#87 » Mon Sep 12, 2016 8:51 am

I voted for solo que only being the best option. Coz I think that premades in any number pretty much always gonna have way to big advantage vs pugs when its forced equal numbers. Even when its only 2 of em.
Premades imo belong in the lakes were premades can be countered by pugs in numbers wich is a ballancing factor and a true test of skill for premades.
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peterthepan3
Posts: 6509

Re: Pug Sc options [Poll]

Post#88 » Mon Sep 12, 2016 12:01 pm

Koha wrote:double emblems for premade scens ?

PUG farming for months and not enough emblems yet ? or do you mean that some premades can only farm PUG and would be afraid of fighting a fair fight ;) ? In that case, I'm not sure the carrot is big enough.

voted #2, duos can be strong but cannot 2v12
the game ''has'' to be played in team, taking into account the trinity, but ppl have different play time and it is nice to have something viable when you're on your own.
good points. I think it wouldn't be fair to lumber duos in with the other big fish.

btw the extra emblems was for prem vs prem scens, not just for being in a premade.
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Telen
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Re: Pug Sc options [Poll]

Post#89 » Mon Sep 12, 2016 1:06 pm

They tried separating queues in swtor. Within months premade queue was empty. As soon as premades go against each other the worst ones start to quit until there are only a couple left all the others go back to queue syncing solo. Its just human nature.
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catholicism198
Posts: 1092

Re: Pug Sc options [Poll]

Post#90 » Mon Sep 12, 2016 3:22 pm

Telen wrote:
Spoiler:
They tried separating queues in swtor. Within months premade queue was empty. As soon as premades go against each other the worst ones start to quit until there are only a couple left all the others go back to queue syncing solo. Its just human nature.
That's not entirely true. Swtor's pvp community had been dying off long before then and team queues were added to help boost interest...but then entire pvp guilds started to quit which reduced the number of pops for SCs so they were removed and instead added arenas.
SCs-battlegrounds- still took a lifetime to pop though- so they reduced the cost to transfer toons to 90 cents so you could find a more active server.

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