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Foomy44
Posts: 572

Re: Healhammer Online

Post#81 » Tue Sep 18, 2018 11:43 am

live4treasure wrote: Tue Sep 18, 2018 11:41 am
Foomy44 wrote: Tue Sep 18, 2018 11:33 am Having finally gotten to try out double speed lazor tactic on DPS shammy, I fully expect us to be near the top of order's "Plz nerf" list soon. Can't believe anyone would try to argue it's not a big single target dps boost, done 3 SCs since patch and I'm fairly certain 100% of the times I've cast it the target has died.
No one is arguing against that, what people are arguing is that the boost in damage was needed to make DPS AM an actual spec instead of a meme. In the same way if you nerf DPS DoK damage output it would become a complete meme, unviable anywhere except for pugfarming and solo.

Telen wrote: Sat Sep 15, 2018 9:21 am
roadkillrobin wrote: Sat Sep 15, 2018 8:01 am On the derailed topic, yes single target dps AM is completly out of wack atm.
Single target dps has hardly changed. Its aoe that has been added.


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live4treasure
Posts: 323

Re: Healhammer Online

Post#82 » Tue Sep 18, 2018 11:46 am

What Telen meant by this, from what I understand of his later posts, is that the current AM single target damage is equivelant to that of live, because live had a different itemization which allowed one to cater more towards doing damage with the spec. That statement has some merit, because if you check out some videos on youtube of DPS AM at the time to see some of the numbers, you'll notice it is definitely higher than what a BiS AM could pull now, although with the recent changes that obviously not be true anymore.
Giladar - rr 82 DPS AM

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Telen
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Re: Healhammer Online

Post#83 » Tue Sep 18, 2018 12:05 pm

So now foomy has the same tactic he is complaining about he now complains about Strikethrough tactic. Ignoring the higher burst, better kiting, better debuffs. Would you be happy to just have all the AM stuff AND keep all the Shamans advantages or would you still whine?
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Foomy44
Posts: 572

Re: Healhammer Online

Post#84 » Tue Sep 18, 2018 12:08 pm

Telen wrote: Tue Sep 18, 2018 12:05 pm So now foomy has the same tactic he is complaining about he now complains about Strikethrough tactic. Ignoring the higher burst, better kiting, better debuffs. Would you be happy to just have all the AM stuff AND keep all the Shamans advantages or would you still whine?
I already said I'm expecting a nerf and you somehow interpret that as me asking for more? I was just correcting yet another one of your false statements.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Telen
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Re: Healhammer Online

Post#85 » Tue Sep 18, 2018 12:09 pm

Foomy44 wrote: Tue Sep 18, 2018 12:08 pm I already said I'm expecting a nerf and you think I'm complaining about stuff? I was just correcting yet another one of your false statements.
You started to whine about the strikethrough tactic in the other thread now you have that tactic. Face it you would whine whatever.

Ive seen you in scs its not the class. Its you. Same as all the pugs that cant be bothered to use assist or get a group.
Last edited by Telen on Tue Sep 18, 2018 12:12 pm, edited 1 time in total.
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Foomy44
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Re: Healhammer Online

Post#86 » Tue Sep 18, 2018 12:12 pm

Telen wrote: Tue Sep 18, 2018 12:09 pm
Foomy44 wrote: Tue Sep 18, 2018 12:08 pm I already said I'm expecting a nerf and you think I'm complaining about stuff? I was just correcting yet another one of your false statements.
You started to whine about the strikethrough tactic in the other thread now you have that tactic. Face it you would whine whatever.

Ive seen you in scs its not the class. Its you.
This is what you typed:"Get gud.
Shaman have the same now so lets see."

Heres what I typed:"Tried out lazor tactic. Feels OP as hell to me. Fully expect a nerf somewhere. We still don't get any disrupt strikethru tactic, 13pt ability is a lot harder to land, and no m1 bubble which I imagine is a lifesaver in smallscale and solo stuff so not exactly the same."

All I did was list things that are not the same to correct your false statement, and I honestly can't fathom how you took me saying I feel OP as hell and expect a nerf as me asking for more stuff. You have some issues man.
Last edited by Foomy44 on Tue Sep 18, 2018 12:15 pm, edited 3 times in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Telen
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Re: Healhammer Online

Post#87 » Tue Sep 18, 2018 12:13 pm

Foomy44 wrote: Tue Sep 18, 2018 12:12 pm This is what you typed:"Get gud.
Shaman have the same now so lets see."

All I did was list things that are not the same. You have some issues man.
If you spent as much time trying to learn your class as you do whining you wouldnt need to whine. carpe diem.
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Sulorie
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Re: Healhammer Online

Post#88 » Tue Sep 18, 2018 12:17 pm

Foomy44 wrote: Tue Sep 18, 2018 12:12 pm

This is what you typed:"Get gud.
Shaman have the same now so lets see."

Heres what I typed:"Tried out lazor tactic. Feels OP as hell to me. Fully expect a nerf somewhere. We still don't get any disrupt strikethru tactic, 13pt ability is a lot harder to land, and no m1 bubble which I imagine is a lifesaver in smallscale and solo stuff so not exactly the same."

All I did was list things that are not the same, and I honestly can't fathom how you took me saying I feel OP as hell as me asking for more stuff. You have some issues man.
I wouldn't even know where to slot disrupt tactic on shaman, if I had one. AM healdebuff is adding more dmg and better in general compared with sham one, sham gets high tou debuff in return. Overall both are quite equal now.
In a duel AM still has the edge but only because cleansing.
Dying is no option.

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Vandoles
Posts: 249

Re: Healhammer Online

Post#89 » Fri Sep 21, 2018 2:15 pm

I consistently used to quit retail (and later this) on the back of too much healing. Organized play is all fine and good, but a healer can really ruin your day - it's not the fact that you're beaten, it's the fact that, as most classes in the game, you are completely worthless against a healer - you will kill nobody, do no damage and basically wait for a siege/scenario to end. Manage to do something clever and get at the healer? He's not dying. Specced as well as you can against healers? Not dying. Get free damage as ranged class on someone? Not gonna kill anyone. Probably not gonna bring him down to anything significant. You can either get an organized group (and even then, sometimes it'll still happen) or just give up and at that point it can really feel like work.

I actually believe this is a huge flaw in the game, see, I can't name another successful MMO with healing that nearly doubles the average damage output and costs no non-regenerated resource. Take the successful (in regards to having balance and not being arcadey as ****) pvp expansions of WoW, TBC and WotLK - in both of those healing was overpowered in that a healer could easily turn the tide of a battleground and most healers breezed through early arena. The point was, first of all a healer would eventually lose mana and you could do damage. Second of all, a **** healer would die against a mediocre player. Gear would also make a healer squishy. I think this is something Warhammer always lacked, the fact that there's NO getting around a healer utterly negating your role in the game. Yes, I see a lot of people saying "get gud" or "coordinate with teammates", but having to go through all this effort in order to have SOME impact into the game severely limits your playing options. Moreover, the "gud" community is never enough to power a game on its own. The even sadder thing, in my opinion, is that the problem with healing in this game is a quiet one - people who gave it a try, got bored not having an impact as dps and left without a word. While the active people and the vocal minority are those that enjoy having to coordinate massively to do some damage.

I've always understood RoR is meant to cater to the more serious community, so I'm not posting a complaint or suggestion, just some general thoughts I've had for Warhammer for a very long time now.

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Nameless
Posts: 1410

Re: Healhammer Online

Post#90 » Fri Sep 21, 2018 2:46 pm

Ppl survive not because of the healing but because of all defensive tools all classes had such as detaunts, defensive morals, double pots, backing off and mainly guard. Only def tanks could be near immortal thanks to healing but moral stacking deal with that issue.


At pug environment you can just pick some of the other dps at your team make assist macro and enjoy everything melt, no need to even get gud..
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