Post#89 » Fri Sep 21, 2018 2:15 pm
I consistently used to quit retail (and later this) on the back of too much healing. Organized play is all fine and good, but a healer can really ruin your day - it's not the fact that you're beaten, it's the fact that, as most classes in the game, you are completely worthless against a healer - you will kill nobody, do no damage and basically wait for a siege/scenario to end. Manage to do something clever and get at the healer? He's not dying. Specced as well as you can against healers? Not dying. Get free damage as ranged class on someone? Not gonna kill anyone. Probably not gonna bring him down to anything significant. You can either get an organized group (and even then, sometimes it'll still happen) or just give up and at that point it can really feel like work.
I actually believe this is a huge flaw in the game, see, I can't name another successful MMO with healing that nearly doubles the average damage output and costs no non-regenerated resource. Take the successful (in regards to having balance and not being arcadey as ****) pvp expansions of WoW, TBC and WotLK - in both of those healing was overpowered in that a healer could easily turn the tide of a battleground and most healers breezed through early arena. The point was, first of all a healer would eventually lose mana and you could do damage. Second of all, a **** healer would die against a mediocre player. Gear would also make a healer squishy. I think this is something Warhammer always lacked, the fact that there's NO getting around a healer utterly negating your role in the game. Yes, I see a lot of people saying "get gud" or "coordinate with teammates", but having to go through all this effort in order to have SOME impact into the game severely limits your playing options. Moreover, the "gud" community is never enough to power a game on its own. The even sadder thing, in my opinion, is that the problem with healing in this game is a quiet one - people who gave it a try, got bored not having an impact as dps and left without a word. While the active people and the vocal minority are those that enjoy having to coordinate massively to do some damage.
I've always understood RoR is meant to cater to the more serious community, so I'm not posting a complaint or suggestion, just some general thoughts I've had for Warhammer for a very long time now.