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Shaman/AM nerf?

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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Nameless
Posts: 1402

Re: Shaman/AM nerf?

Post#81 » Mon Feb 26, 2024 4:18 pm

PROsiak wrote: Mon Feb 26, 2024 9:53 am
Ysaran wrote: Mon Feb 26, 2024 9:30 am The biggest nerf to AM/shaman survivability is being stationary during FodG/EoV. CAsting on the move made you a slippery target, while now the short range makes you a sack of RP ripe for some charge+kd.
While this is managable in small scale and scenarios situation, this is a real killer in organized wb setup. You can't heal while repositioning - you make even less use of WW buff which got with nerf to it's uptime as well. Add to this all the problems with rvr fights and problems of FodG/EoV in general, like worse game performance during heavy fights -meaning you cant react that fast to getting interrupted, or your target dying and heal not going off and it kinda starts screaming NO for AM viability in such situations.
This is big misconception. All healers are stationary at wb level of play when your group is taking dmg.

On paper wp/doks should be more mobile cos their grp heal is faster but to manage their resourses they need to be at mid range where all slows and cc are focused, and they just dont have tools to disengage. Even their knockback is frontal cone and parry based.

Zealots/rps had to spam grp heal so still more or less rooted on one place. Heal ritual is all great but it is addition to grp heal spam. For small scale and scens are pretty mobile but for wb action are mobile as other healers.

And now AM and shamans which for wb could just spam gheal like other healers or move 20 ft forward and cast within gheals eov while could controll better the enemy movement thanks to puddle slow.

For a wb scale all healers are stationary, you need to feel the flow of the combat to decide when and to where to move but for that most important is players awareness and knowledge not specific character abilitiy.

Zealots/rps are more telegraphic to play while am/shamans needs abit more mircro manage but they got good tools to do great. Ror developers done quite a few pretty good changes to make them miles ahead of war versions.
Mostly harmless

K8P & Norn - guild Orz

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akisnaakkeli
Posts: 285

Re: Shaman/AM nerf?

Post#82 » Tue Feb 27, 2024 9:44 am

Shaman/Am are the so called "Long Range Healer" So Fodg/Eov should be 9 pts and put the silence to 13 pts. And Fodg/Eov should have 110 ft range if they dont change it to being usable while moving.

Fodg/Eov should be 3s Cooldown and if you have points in correct path it would have 0s CD. Il take that was too good back when they had ex.ab mode. Take notes from ex.ab mode but dont make il take that too powerful.

Imo Am should also be able to move whilst casting Funnel Essence if you have heal points instead of dps points. Both could use 30s cooldown skill that switches points because atm mechanic is just there you cant really use it when healing your grp.

I liked how am/shaman Mechanic worked in PTS before ability rework. Every Mechanic point was 20% Increased effectivness if instant ability, reduced cast time and cost. So with 5 points Grp heal would be instant and 0 ap and vice versa Fodg would be instant 0 ap with 5 points the other way. Btw skills like Rain lord, Yer a wealin etc that dont give or take points to any direction, they should!

Also in PTS if you used grp heal and your mechanic is 0 and your grp heal would make it instant 5 pts if it healed 5 or 6. Same goes for Fogd/Eov lets say you heal 10 people at once, you would go from 5 points of gork to 5 points of mork(or other way around i dont remember if its mork/gork)

Shrug it off/Magical Infusion should be core and have 25% Heal effect even without the tactic. Replace with Puddle and new 9 pts Ability would be like Breath of Mork shammy morale 2 style ability. It would have instant Heal effect and every 2s it pulsates healing to anyone withing 20ft, duration is 10s long and 20s CD.

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Bavradai
Posts: 113

Re: Shaman/AM nerf?

Post#83 » Tue Feb 27, 2024 3:29 pm

Shaman does feel a lot clunkier to play as of the most recent patches. The fact that FodG can crit lends it far more to hybrid builds.
CDR is a thing of the past, not only are BG's rare, the BG's that have CDR are even rarer. On top of this it's taken CDR from greenskin warbands which has utterly crippled them.
CDR should be on Black Orcs, not Black Guards.
AM and Shaman should not be dependent on cooldown reduction to be effective imo.

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Nameless
Posts: 1402

Re: Shaman/AM nerf?

Post#84 » Tue Feb 27, 2024 3:58 pm

Oh my. Only thing that make zealot/rp so needed is the fact that the heal ritial proc everything and most importantly their 2 essential tactics - 25% heal increase and shield proc. That is all.
On orvr where you got multiple wbs spaming aao at the heat of the battle you dont spam flash cos one missed gheal result at your group being dead. So at that environment all healers are equally static.

On small scale flash is all good but ppl underestimate too much gfi which is good filler before hots start ticking it. Not to mention zealots count on several long cd skills for their safety while shamans could create space and run off much easier.

But my point is not to compare classes, each of backline healers got advantages and disadvantages BUT healing wise they are very close to eachother. They are different BUT when played properly their heal output is compatible.
Mostly harmless

K8P & Norn - guild Orz

Kloaner
Posts: 125

Re: Shaman/AM nerf?

Post#85 » Tue Feb 27, 2024 4:54 pm

How many “needed” skills does a class need to count as the better Option? Or to put it another way, what do you find in the Shaman/AM that makes you say "I absolutely need this class in my group" when the second spot is already occupied by a DoK or WP and you also have a Zeal/RP you could pick?


you could buff shaman/AM without even touching them, make ritual/rune not count as direct heal, give BoC a Internal CD. Remove Silence and the Ressi buff
AM / RP / Shaman / Zealot / WP / DoK

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Ysaran
Posts: 1330

Re: Shaman/AM nerf?

Post#86 » Tue Feb 27, 2024 5:05 pm

I think that nerfing other healers to make shaman/am more appealing is not the right way. if zeal/dok have a focus on party buff, maybe shaman should have a focus on debuffs? atm shaman debuffs are useless. almost every dps can debuff toughness, so toughness debuff is pretty useless. the str/bs/int debuff is actually pretty good. puddle is also pretty good. but that's it for shaman. am is actually in a better position due to aoe ap drain, ini debuff on puddle and blinding light m2.

shaman also lack support. ere we go is subpar compared to CoC. moral pump is subpar to am moral pump. shaman should have a reliable way to pump ap in the same way as am pump morale on crit. that would greatly increase shaman appeal. or maybe a tactic to apply absorb on crit like zeal.
Zputadenti

Kloaner
Posts: 125

Re: Shaman/AM nerf?

Post#87 » Tue Feb 27, 2024 5:11 pm

Nameless wrote: Sat Feb 24, 2024 4:17 pm Their utilities and esp debuffs are pretty solid.
and yes he talks about shamans
AM / RP / Shaman / Zealot / WP / DoK

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Nameless
Posts: 1402

Re: Shaman/AM nerf?

Post#88 » Tue Feb 27, 2024 5:17 pm

Pre proc meta zealot + shaman was best heal duo, after proc meta incoming nerf they again will be.
Again I dont say zealots/rp are not as good as they are just shamans/ams are not weaker.
You bring classes based on unique stuff they bring or the synergy they build with rest.

So shaman bring best aoe heal ingame with or without chop fasta, they bring puddle slow controlling enemy move, decent ap leech, and best st heal focus amont destro healers. Beside that shamans are much more self reliant and require less babysitting esp when zealot tools are on cd.
Among all archetypes healers are best balanced within them. I would even say wp/doc could need some minor fixes but not ot healing but on utility tools they got (but after proc meta nerf)
Mostly harmless

K8P & Norn - guild Orz

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bw10
Suspended
Posts: 399

Re: Shaman/AM nerf?

Post#89 » Tue Feb 27, 2024 5:40 pm

Ysaran wrote: Tue Feb 27, 2024 5:05 pm I think that nerfing other healers to make shaman/am more appealing is not the right way. if zeal/dok have a focus on party buff, maybe shaman should have a focus on debuffs? atm shaman debuffs are useless. almost every dps can debuff toughness, so toughness debuff is pretty useless. the str/bs/int debuff is actually pretty good. puddle is also pretty good. but that's it for shaman. am is actually in a better position due to aoe ap drain, ini debuff on puddle and blinding light m2.

shaman also lack support. ere we go is subpar compared to CoC. moral pump is subpar to am moral pump. shaman should have a reliable way to pump ap in the same way as am pump morale on crit. that would greatly increase shaman appeal. or maybe a tactic to apply absorb on crit like zeal.
A skill with rain of fire like targeting that would heal allies and debuff enemies in the area would be cool. Channeled or fire and forget

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Ysaran
Posts: 1330

Re: Shaman/AM nerf?

Post#90 » Tue Feb 27, 2024 6:13 pm

bw10 wrote: Tue Feb 27, 2024 5:40 pm
Ysaran wrote: Tue Feb 27, 2024 5:05 pm I think that nerfing other healers to make shaman/am more appealing is not the right way. if zeal/dok have a focus on party buff, maybe shaman should have a focus on debuffs? atm shaman debuffs are useless. almost every dps can debuff toughness, so toughness debuff is pretty useless. the str/bs/int debuff is actually pretty good. puddle is also pretty good. but that's it for shaman. am is actually in a better position due to aoe ap drain, ini debuff on puddle and blinding light m2.

shaman also lack support. ere we go is subpar compared to CoC. moral pump is subpar to am moral pump. shaman should have a reliable way to pump ap in the same way as am pump morale on crit. that would greatly increase shaman appeal. or maybe a tactic to apply absorb on crit like zeal.
A skill with rain of fire like targeting that would heal allies and debuff enemies in the area would be cool. Channeled or fire and forget
adding new skills would be problematic. Shaman is already starved for GCD. Adding a damage component (thus giving a yellow waagh stack) to You'z Squishy would be simplier, though that could mess up with the dps spec in some way or another. I'm not an expert of dps shaman so i cant really say
Zputadenti

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