Gamedirection & targetaudience
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Gamedirection & targetaudience
Some people are just greedy and want to get the weekend sc rewards, which are not implemented for them to get while soloing. It is made for groups and you are just able to join the queue, you are still not the target type of player. You don't have to get the rewards, it's nothing game breaking. Socialize to have an easier way to complete all goals or roll the dice every sc. Or just skip it. It's not that hard to understand.
Dying is no option.
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Re: Gamedirection & targetaudience
Edited because i dont care anymore to be perfectly honest.
Do whatever you lot want.
I want my shaman to have an Umbrella instead of a staff - that's my feedback.
Do whatever you lot want.
I want my shaman to have an Umbrella instead of a staff - that's my feedback.
Last edited by Dackjanielz on Wed Aug 28, 2024 1:22 pm, edited 5 times in total.
Re: Gamedirection & targetaudience
Don't focus on the linked threads, but the dedicated posts I linked.nat3s wrote: ↑Wed Aug 28, 2024 11:30 amEverdin wrote: ↑Wed Aug 28, 2024 9:02 amAt this point I don't know anymore if people like you are just trolls or give up reading threads after the title and just blasting their nonsense out.nat3s wrote: ↑Wed Aug 28, 2024 7:53 am sc balance followed closely by rvr balance would be my preference. Anytime newer players are exposed to being stomped repeatedly for hours on end, I think retention problems will follow. Being stomped for an hour or so is manageable, but the current approach to SC, a newer low RR player will struggle to find an organised SC group and can therefore spend an entire playsession over multiple hours being stomped over and over.
That feels awful.
The excuse that is often used is competitive players want organised pvp in groups, however from the lack of uptake in ranked, it seems fairly evident that they purely want to stomp lowbies. I don't think pandering to that is good for the game as much as the social hook can feel good for the minority doing it.
We need to get organised groups out of random pug SCs. Make that the domain of group SCs / ranked / world rvr.
SCs whilst levelling feel awesome, you get the odd organised group, but far less often and so, for me, SCs are way more enjoyable pre 40.
Try to learn about the topic you write about.
Use this for example:
viewtopic.php?t=53470&start=30#p558152
or this
viewtopic.php?t=53740&start=40#p561239
and answer yourself the question why you think ranked and regular group sc is different content for different kind of groups.
Do we need organised groups out of discordant? Hell yeah, if this is still an issue!
Do we need organised groups out of regular sc? No, it's meant for them!
Do solos and pugs already have a nice safespace? Yes, discordant sc is exactly what your are looking for.
1 of the threads you linked, I created it.
I disagree, here are my thoughts:
Do we need organised groups out of discordant? Hell yeah, if this is still an issue!
* I think the design needs reversing, have an SC option for groups, make the default random matchmaking.
Do we need organised groups out of regular sc? No, it's meant for them!
* I disagree, that's what ranked is for - if those groups want actual group v group content and not just stomping uncoordinated players.
Do solos and pugs already have a nice safespace? Yes, discordant sc is exactly what your are looking for.
* Discordant SC is a single SC which does not cater to weekly SC events.
I think by making group play the default, is prioritising the minority over the majority. Blizz removed it for a reason.
If you want the game to centre around group play, I think you're designing to a smaller demographic. Maybe there is a middle ground where discordant and group are entirely separate queues which both cover all SCs including the weekend event.
People explain in a more or less complicated way to tell people what the difference between ranked is, if you are not able or not willing to understand the differences between both, ranked and regular sc, you are not eligible to make appropiate suggestions regarding these gamemodes.
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Gamedirection & targetaudience
Premades not trying to remove prople from their dedicated content.Dackjanielz wrote: ↑Wed Aug 28, 2024 12:10 pm lol even when SCs have literally been killed off entirely the premaders still declare themselves king.
Good job guys - king of the ashes - well done.
Premades not insult, blame or defame solos, and believe me, there are a lot of issues blaming solos in regular sc for.
Some people destroyed original pug sc and got discordant, they destroy discordant cause they realize they still get stomped and que normal sc to get carried through, but don't understand their failure is not fault of premades but the lack of understanding basic teamplay and now they claim regular sc to be their new target, a mode that is designed around group play, in all it's facets.
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Gamedirection & targetaudience
Scenarios are a disaster. The win rates show it's stomp or be stomped. Completely unplayable for newer players. 70+ LFG SC spam.
I understand why most here voted RVR because that's this games unique draw.
Maybe this thread will finally wake up the team and they will pivot to working on RVR and SC's. The 2 most desired topics from the community.
I understand why most here voted RVR because that's this games unique draw.
Maybe this thread will finally wake up the team and they will pivot to working on RVR and SC's. The 2 most desired topics from the community.

78 Shaman
45 Chosen
40 Squig Herder
40 Choppa
40 Bright Wizard
Demand proof of work.
Re: Gamedirection & targetaudience
Revamp RvR especially BOs, bring back proper renown gain, significantly increase crests drop (which has been indirectly nerfed with the currency unification).
You mistakenly made the game very grindy hiding behind the currency rework, also incentivizing players to save crests to directly buy endgame gear as well (as pve grants armor tier unlocks) skipping conq-vanq-inv, etc...
I seriously doubt that's a good thing.
Also lower the damn tri/vic ring cost that makes zero sense and treat it like a normal scenario reward.
Grind doesn't help with players retention, quite the opposite actually.
The ranked side project was obviously disastrous and on top of that it gave start to some incredibly short sided balance changes based on 6v6, while the game should be balanced especially on RvR/WB scale imho.
Also zero transparency hardly helps... do you really think players didn't understand why you "tested" 9 aoe cap during ring event? And after it you immediately reverted with little to no explanation?
To be honest the game was way way more fun during live pre warpforged (let's say till sov), even the balance felt much better, apart from some glaring ability over performing here and there.
Your idea to make the game truly "yours" is laudable, but a bit far fetched as you're alienating your player base and the pop sinking steadily for quite a while...
I guess that's it in the end, players leaving because for them the game isn't fun anymore.
Just my 2c.
You mistakenly made the game very grindy hiding behind the currency rework, also incentivizing players to save crests to directly buy endgame gear as well (as pve grants armor tier unlocks) skipping conq-vanq-inv, etc...
I seriously doubt that's a good thing.
Also lower the damn tri/vic ring cost that makes zero sense and treat it like a normal scenario reward.
Grind doesn't help with players retention, quite the opposite actually.
The ranked side project was obviously disastrous and on top of that it gave start to some incredibly short sided balance changes based on 6v6, while the game should be balanced especially on RvR/WB scale imho.
Also zero transparency hardly helps... do you really think players didn't understand why you "tested" 9 aoe cap during ring event? And after it you immediately reverted with little to no explanation?

To be honest the game was way way more fun during live pre warpforged (let's say till sov), even the balance felt much better, apart from some glaring ability over performing here and there.
Your idea to make the game truly "yours" is laudable, but a bit far fetched as you're alienating your player base and the pop sinking steadily for quite a while...
I guess that's it in the end, players leaving because for them the game isn't fun anymore.

Just my 2c.
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Re: Gamedirection & targetaudience
The common thread I'm seeing here is that everyone wants more communication and transparency from the people running the game and I am also one of those people.
My personal wish list is to see RvR diversified and scenarios reinvigorated by having 2/3 different options for discordant scenarios at the same time
My personal wish list is to see RvR diversified and scenarios reinvigorated by having 2/3 different options for discordant scenarios at the same time

[Hemingway Daiquiri(s)]
Re: Gamedirection & targetaudience
Rewards. Humans have the need to be rewarded for their efforts, and if they are good or skilled, they have the need (most do anyway) to be recognised for their achievements.
In order to spark interest in the different aspects of the game, there needs to be different rewards tied to these aspects (successfully capturing or defending a fort, city, etc), not just crests or gear, but unique things that make your char stand out: dyes, items with unique appearances, titles, mounts, etc.
In order to spark interest in the different aspects of the game, there needs to be different rewards tied to these aspects (successfully capturing or defending a fort, city, etc), not just crests or gear, but unique things that make your char stand out: dyes, items with unique appearances, titles, mounts, etc.
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Re: Gamedirection & targetaudience
about rings in forum someone has proposion to remove talisman slot place, and make it 3k-4k costJeliel80 wrote: ↑Wed Aug 28, 2024 12:44 pm Revamp RvR especially BOs, bring back proper renown gain, significantly increase crests drop (which has been indirectly nerfed with the currency unification).
You mistakenly made the game very grindy hiding behind the currency rework, also incentivizing players to save crests to directly buy endgame gear as well (as pve grants armor tier unlocks) skipping conq-vanq-inv, etc...
I seriously doubt that's a good thing.
Also lower the damn tri/vic ring cost that makes zero sense and treat it like a normal scenario reward.
Grind doesn't help with players retention, quite the opposite actually.
The ranked side project was obviously disastrous and on top of that it gave start to some incredibly short sided balance changes based on 6v6, while the game should be balanced especially on RvR/WB scale imho.
Also zero transparency hardly helps... do you really think players didn't understand why you "tested" 9 aoe cap during ring event? And after it you immediately reverted with little to no explanation?
To be honest the game was way way more fun during live pre warpforged (let's say till sov), even the balance felt much better, apart from some glaring ability over performing here and there.
Your idea to make the game truly "yours" is laudable, but a bit far fetched as you're alienating your player base and the pop sinking steadily for quite a while...
I guess that's it in the end, players leaving because for them the game isn't fun anymore.
Just my 2c.
"give wh and witch propper aoe like evrywone has it!"
Re: Gamedirection & targetaudience
Sounds like a terrible idea, also meaning no need for stones...normanis wrote: ↑Wed Aug 28, 2024 1:18 pmabout rings in forum someone has proposion to remove talisman slot place, and make it 3k-4k costJeliel80 wrote: ↑Wed Aug 28, 2024 12:44 pm Revamp RvR especially BOs, bring back proper renown gain, significantly increase crests drop (which has been indirectly nerfed with the currency unification).
You mistakenly made the game very grindy hiding behind the currency rework, also incentivizing players to save crests to directly buy endgame gear as well (as pve grants armor tier unlocks) skipping conq-vanq-inv, etc...
I seriously doubt that's a good thing.
Also lower the damn tri/vic ring cost that makes zero sense and treat it like a normal scenario reward.
Grind doesn't help with players retention, quite the opposite actually.
The ranked side project was obviously disastrous and on top of that it gave start to some incredibly short sided balance changes based on 6v6, while the game should be balanced especially on RvR/WB scale imho.
Also zero transparency hardly helps... do you really think players didn't understand why you "tested" 9 aoe cap during ring event? And after it you immediately reverted with little to no explanation?
To be honest the game was way way more fun during live pre warpforged (let's say till sov), even the balance felt much better, apart from some glaring ability over performing here and there.
Your idea to make the game truly "yours" is laudable, but a bit far fetched as you're alienating your player base and the pop sinking steadily for quite a while...
I guess that's it in the end, players leaving because for them the game isn't fun anymore.
Just my 2c.
http://www.seventhlegion.net/
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83
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