Temporary Matchmaking Test

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
OceanSoul
Posts: 5

Re: Temporary Matchmaking Test

Post#81 » Thu Jan 01, 2026 7:12 am

gisborne wrote: Wed Dec 31, 2025 5:20 pm
OceanSoul wrote: Wed Dec 31, 2025 4:32 pm
gisborne wrote: Tue Dec 30, 2025 7:37 pm

People don't play for objectives because they don't matter. You can lose every scenario and get 5-10x the renown of the winners by farming kills. You see premades let their opponents get objectives all the time just to lure them out to be slaughtered and not surrender.

If you want objectives to matter you need to reduce kill renown and increase objective/win renown significantly.
People don't play for objectives because for the most part its boring. Killing is fun and standing on the flag doing nothing is not fun. The more objectives gameplay decoupled from actual pvp gameplay the less people care about them. People rarely forget to pick up the thing in Maw of Madness or Mourkain Temple, because its simple and you can keep doing fun part - fighting - while also doing objectives.

It has nothing to do with efficiency or the proper way of progressing. I mean it does, but not as much as whether the thing is fun to do or not.
There isn't a scenario in the game where "doing the objectives" means sitting at an empty objective and just waiting.
Yeah, you are right. For sure, sometimes doing objectives means running back and forth on the map doing nothing. Its not sitting and doing nothing, its running and doing nothing. Whats up with that, is it fun to run the flag at black fire basin skipping all the fights? Or maybe its fun to run the keg at the dam when literally everyone just don't give a damn about your existence?

It all boils down to whether "doing objectives" is fun or not. If ppl are not doing some parts of the gameplay it means that its not fun to do. Thats it. I'd say that any objective that requires you to leave the mob and the fight is considered to be not fun by the majority of players, and the more "doing objectives" interferes with the urge to smack enemies face the less people care about it.

Ads
User avatar
Brakh
Posts: 126

Re: Temporary Matchmaking Test

Post#82 » Thu Jan 01, 2026 8:34 am

Avernus wrote: Wed Dec 31, 2025 8:28 pm
Brakh wrote: Wed Dec 31, 2025 8:06 pm The issue I would like to address is the stale scenarios with very few kills are much less rewarding than one sided stomps. Should it really be this way?
Isn't it depends from the point of view? I mean, anything is better than being stomped...
My point is that stomps shouldn't be rewarding at all. Right now, people only want to farm kills in scenarios, which are the main source of profit in the current system. Matchmaking is a step in the right direction, but considering the fights will be much more difficult, you could end a 15-minute struggle with virtually no gain.

User avatar
Kylashandra
Posts: 72

Re: Temporary Matchmaking Test

Post#83 » Thu Jan 01, 2026 9:14 am

Please reconsider adding a dungeon Queue (as seen on the new SC queuer interface). It's already a frustrating thing on modern MMOs. SWTOR / TESO / FF14 dungeon finder is full of people insta leaving groups with suboptimal teammates, it will end the same here.

Finding a group through /5 can be tedious, especially during some time of the day, but being able to have control on who / what class / what gear level we are recruiting is the key to a smooth dungeon run.

Who is online

Users browsing this forum: No registered users and 2 guests