Yeah, you are right. For sure, sometimes doing objectives means running back and forth on the map doing nothing. Its not sitting and doing nothing, its running and doing nothing. Whats up with that, is it fun to run the flag at black fire basin skipping all the fights? Or maybe its fun to run the keg at the dam when literally everyone just don't give a damn about your existence?gisborne wrote: Wed Dec 31, 2025 5:20 pmThere isn't a scenario in the game where "doing the objectives" means sitting at an empty objective and just waiting.OceanSoul wrote: Wed Dec 31, 2025 4:32 pmPeople don't play for objectives because for the most part its boring. Killing is fun and standing on the flag doing nothing is not fun. The more objectives gameplay decoupled from actual pvp gameplay the less people care about them. People rarely forget to pick up the thing in Maw of Madness or Mourkain Temple, because its simple and you can keep doing fun part - fighting - while also doing objectives.gisborne wrote: Tue Dec 30, 2025 7:37 pm
People don't play for objectives because they don't matter. You can lose every scenario and get 5-10x the renown of the winners by farming kills. You see premades let their opponents get objectives all the time just to lure them out to be slaughtered and not surrender.
If you want objectives to matter you need to reduce kill renown and increase objective/win renown significantly.
It has nothing to do with efficiency or the proper way of progressing. I mean it does, but not as much as whether the thing is fun to do or not.
It all boils down to whether "doing objectives" is fun or not. If ppl are not doing some parts of the gameplay it means that its not fun to do. Thats it. I'd say that any objective that requires you to leave the mob and the fight is considered to be not fun by the majority of players, and the more "doing objectives" interferes with the urge to smack enemies face the less people care about it.



