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Pug Only Scenario

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Tesq
Posts: 5713

Re: Pug Only Scenario

Post#91 » Thu Apr 14, 2016 3:51 pm

gungnir08 wrote:A

Why should anyone have to fundamentally change the way they approach playing WAR if they want to have even a chance at occasional victory? I can appreciate asking players to learn obvious stuff, like how to kite, detaunt, etc, but if I want to play a healing AM as a pug, I find this desire to be incompatible with forcing myself to play a WP in a premade just because I want to win.
i want to enter a bit inside of this, is especially true for someone like me that love some type of classes but dont like it on his side (wh / am), so if i am a destru dedicated player i for sure not gona get inside a order guild so i will moslty play sc for fun(!), sc pug that in most of cases get totally annihilation.
Now i want be clear i'm not sayng that premade are evil and they need to be destroyed, but it feel strage that some members of the comunity had speak so well of their proposition, like face challenge etc but then what you can see in sc dosen't match their words.

A true premade in the way i see em can play any classes even underpowered one, those premades that play only 1 composition are either :
A) powergamers
B)very dedicated to their classes.

For what i saw those premades which are generating this general bias regarding scenarios are powergamers ones which is not a very bad thing by itself in reality but it became when friendly ppl do not want em, which is basically what is happening in sc currently.
And is always happened in the tabletop, half-competitive(don't know if it soud right in eng) ppl will always overcame the problem with friendly or casuals, powergamers not.
So for me donsen't sound odd when someone is asking for 1 pug sc or even a server automatic selection for few that rotation by rotation 1/3+ sc enter in a safe sc only for pugs; it's a matter of fun: group play and precomposition are 2 different stuff, group play is guard if you are a tank, precomposition is 2-2-2 etc (you get the idea), there can be group play even in pugs if they know how to play.
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CptnMiller
Posts: 27

Re: Pug Only Scenario

Post#92 » Thu Apr 14, 2016 4:06 pm

Sighan wrote:I don't know if this has been suggested already, but here I go:

I would like a scenario that you simply can not join with a group. T3 Scens are getting very frustrating for me, as every evening just ends by me (order) joining with a bunch of other pug people only to be put up against critical acclaim and the likes.

There is no point in trying to accomplish anything once that happens. I understand that they want to play scens as well, but I would also like to believe that strong premades take no pleasure in farming low level pugs, as that is neither challenging nor rewarding (most of them are already fully equipped and on rr40).

Therefore I would like to suggest making battle for praag pug only (as most premades dislike this scenario anyways). As it stands now, there is nothing but frustion to be had for me (and I assume many others) when joining scenarios.

Thank you for considering this.
This is a fantastic idea / implementation for an already good game, not everyone has the time to get involved with a hardcore premade every night and this will certainly help the solo pug player to get some things accomplished w/o getting stomped into the ground over and over and over.

Gets very depressing seeing that same premade grp every scenario and knowing you have zero chance to get any emblems - renown - exp.

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Telen
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Re: Pug Only Scenario

Post#93 » Thu Apr 14, 2016 4:35 pm

I find the 'spirit of the game' argument interesting. Being in the same 6 man without any feeling of affiliation to others of your realm isnt the 'spirit of the game'. I would regularly party up with any old random person I see taking a bo or wandering the lakes looking for something to do. The people I knew from live were obviously veterans while alot of the people I meet here have been guys that havent played since launch. Many dont know their class and are in gear a tier out of date. These players are just the fodder for some groups fun. This goes for every game Ive played with an rvr mechanic there are pres that see the game as pvp not rvr and even people on their own realm are just people their pre could be farming next time on their alts. In an sc out of any involvement with rvr they are practically a realm of their own.
Last edited by Telen on Thu Apr 14, 2016 4:41 pm, edited 5 times in total.
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7rere7
Posts: 166

Re: Pug Only Scenario

Post#94 » Thu Apr 14, 2016 4:38 pm

Theres really no pride or real purpose for 6mans queuing in for random sc's and beating up on pugs continually . If Sc's were only for non grouped players every side would have a good chance of getting there emblems ,ect , and would be a lot more enjoyable aswell.
RVR and zone taking is where 6man's belong ! By grouping up they have a good chance to turn a zone around against other larger groups by taking BO's and keep defenses That's there reward for grouping up ,they want a challenge?

6 vs 6 can always happen in zones without queuing for sc's .

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Ade
Posts: 86

Re: Pug Only Scenario

Post#95 » Thu Apr 14, 2016 4:51 pm

Would love it if more pug only scenarios would be implemented, but since there already is one and I have never seen it pop I'm not sure how it would work, perhaps it has something to do with the matchmaking system since most people just queue for all ( also I don't think the majority of people actually know its also a solo q sc ) I would love something like Khaines embrace or serpent's passage for solo q only, and maybe its possible to alter the system to prio these if you 'join all' solo.

It is a pain in scenarios when as a solo player who perhaps does not like grouping with other players due to time constraints or personal preference that you are thrown in against a 6 man premade 90% of the time, I always found that the pug ones were the most fun, fighting against the same 2/2/2 comp set-up all day can really get old quick. Some of the community prefers this which is great, they can get fun out of the current system, even if it is stomping pugs all the time, or they can enjoy the 6v6 of CW, if that's what they enjoy its up to them, but would love some more solo q love.

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Jaycub
Posts: 3130

Re: Pug Only Scenario

Post#96 » Thu Apr 14, 2016 5:02 pm

Realm Pride was traded for guild pride on live, and it is that way here currently as well.

Now if the devs handle the T4 campaign properly, I am pretty certain we will see at least for a short time a resurgence of realm pride going on for the 1st few city sieges.

Literally every 6 man guild I can think of has a destro and order guild or at least has core players on both sides. You can go level 1-26 in about 3 hours of power leveling, then just spam scenarios and keeps to level 35 and you will be 35/40 nearly BiS in about a week or two.

I would love for realm pride to come back, but I think the things we would have to trade for getting even close to it being back would anger many people.
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catholicism198
Posts: 1092

Re: Pug Only Scenario

Post#97 » Thu Apr 14, 2016 5:24 pm

I actually like this idea- would've suggested it myself. Thought about it- never got around to it- all we need is one map for pugs the rest are random.
It would make getting emblems much easier- now you're lucky if you get one per SC. it's just not worth the time.

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Genisaurus
Former Staff
Posts: 1054

Re: Pug Only Scenario

Post#98 » Thu Apr 14, 2016 5:41 pm

Jaycub wrote:Realm Pride was traded for guild pride on live, and it is that way here currently as well.

Now if the devs handle the T4 campaign properly, I am pretty certain we will see at least for a short time a resurgence of realm pride going on for the 1st few city sieges.

...

I would love for realm pride to come back, but I think the things we would have to trade for getting even close to it being back would anger many people.
This is more insightful than I think many people will give it credit for. People want an RvR system that requires one faction to put in an immense effort, across multiple time zones, to beat down the other side - and that other side has to put up a fight the entire time they're losing the campaign. This is something that fundamentally requires more than a "4-hour lockout." It demands far more sportsmanship and good humor than any system WAR had since 1.2, on both sides of the equation.

A lockout is, at it's core, a flawed idea for RvR; it doesn't punish you until after you've turned traitor.

We'll be ready to talk about some things in the near future, but a lot of people are going to dislike what we say for being too different, too restrictive, or too complicated.

Anyway, Pug scenario - we've been talking about it for a while, we like it - we've even dogeared Khaine's Embrace for it. We've just been working on more important things. Be patient, and we'll get around to it. But I've also talked a lot about why split queues won't work, and why we can't make more than maybe 1-2 scenarios in each rotation pug-only and premade-only.

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Tiggo
Former Staff
Posts: 1948

Re: Pug Only Scenario

Post#99 » Thu Apr 14, 2016 6:04 pm

Genisaurus wrote:
Jaycub wrote:Realm Pride was traded for guild pride on live, and it is that way here currently as well.

Now if the devs handle the T4 campaign properly, I am pretty certain we will see at least for a short time a resurgence of realm pride going on for the 1st few city sieges.

...

I would love for realm pride to come back, but I think the things we would have to trade for getting even close to it being back would anger many people.
But I've also talked a lot about why split queues won't work, and why we can't make more than maybe 1-2 scenarios in each rotation pug-only and premade-only.
but that is not what he (or me in the other thread) was talking about, just put groups into caledor woods (IF there is another group queuing it and IF that group is queuing CW) and pugs into the other scs. that way you naturally eliminate premades from the other scs IF there is another premade available and still dont bork sc queue time to much. (make it on a 5 minuten timer where it preferably puts group queuers into cw and after that just put them into pug scs like right now.)

this then can be aplied to solo queues for another sc or even for cw too.

win win. IMHO.
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greenstoned
Posts: 150

Re: Pug Only Scenario

Post#100 » Thu Apr 14, 2016 6:24 pm

Telen wrote:To those that say that everyone should start a 6 man. I have 5 people on my friends list from the old game. I dont play often and usually 1 will be on when I do. The days of playing 8 hours a night on comms having to plan ahead to sign upto guild events the week before ended for me when I left uni. I think that the majority are in the same position as me. This is an old game now and the playerbase aint mostly teenagers anymore. It will be more casual as that just how life makes it.
+1 to this
was fun, but life goes on, and i jsut don't have this kind of time to sink in the game anymore. i still like to hop on for a few matches here and there, but i cant be on all day like i used to. built a life while the game ws gone, and apparently i aint the only one

would definitly enjoy a pug only sc, altho im not sure where to draw the line with duos n trios q'ing. need to figure out priority order too, i q for everything but never ever see CW
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