6v12 defeats the whole purpose of scenarios as a structured/competitive PvP environment. It seems really clowny to me.
The best way to deal with differences in skill/organization is MMR, as seen in virtually all competitive games today. But we don't have the population to even make doing so viable. And MMR would really only work in 6v6 and tied to guilds rather than players themselves. Solo MMR in a game like this would do ****.
Ideally you would have pugs and group fractions in their own setting and groups vs groups without pugs. But you need probably 10-20x the amount of groups queing as we do now to have that.
As far as rewards are concerned. Someone on the team needs to represent competitive guilds on this server, because right now we have no one. Whether or not the people in charge think that facet of the game needs representation is up to them though. I'm just saying that it definitely could use a champion as Ade has championed pugs in a way.
Before anyone says anything, im not suggesting that someone create conflict between pugs/premades, but rather create specific events or incentives to promote and create a healthy environment for competitive guilds on this server.
Pug Sc queue
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Re: Pug Sc queue
peterthepan3 wrote:Who said that?bloodi wrote:I find amazing that all this time people have been telling pugs to get better and group up when they lose and get discouraged but when premades lose we need to give them better rewards to incentivize them.
If people are positing the idea of having 1 group against 2, why shouldn't the lone group get increased rewards for fighting against twice as many numbers? Why shouldn't a premade vs premade scenario - with its longer queue times (potentially) and more intense action - gauge increased rewards?
I know you're a solo queuer and I have seen you several times on your BW. I also know your particular stance on premades. You now have a pug scenario, so you will never have to bump into another premade again. Therefore - why is any of the aforementioned relevant to you, and what effect will it have on you if groups get increased rewards for playing the game as it was intended?
I believe Bloodi is referring the how eventually the premade queues are going to die, (if you believe some folks) because only the top premades will prevail, therby discouraging other premades to even queue as a group. So in order to combat this the suggestion has been made to increase rewards for group vs group queueing, instead of the age old "get better" strategy that has been handed out to pugs from the beginning.
-= Agony =-
Re: Pug Sc queue
You know nothing and you assume a lot.peterthepan3 wrote:I know you're a solo queuer and I have seen you several times on your BW. I also know your particular stance on premades. You now have a pug scenario, so you will never have to bump into another premade again. Therefore - why is any of the aforementioned relevant to you, and what effect will it have on you if groups get increased rewards for playing the game as it was intended?
Re: Pug Sc queue
group queues are taking longer in t4 (NA times) causing the people to break apart and solo queue instead. Problem? The people are all in comms doing this.
- peterthepan3
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Re: Pug Sc queue
I infer based upon my observations of you thus far.bloodi wrote:You know nothing and you assume a lot.peterthepan3 wrote:I know you're a solo queuer and I have seen you several times on your BW. I also know your particular stance on premades. You now have a pug scenario, so you will never have to bump into another premade again. Therefore - why is any of the aforementioned relevant to you, and what effect will it have on you if groups get increased rewards for playing the game as it was intended?
Agreed: a representative for competitive group play (heck group play in general) wouldn't be a bad thing at all (I know Azarael has always been a champion of this, but I'm under the impression he is to not get involved so much with these things anymore - at least publicly?)Jaycub wrote:As far as rewards are concerned. Someone on the team needs to represent competitive guilds on this server, because right now we have no one. Whether or not the people in charge think that facet of the game needs representation is up to them though. I'm just saying that it definitely could use a champion as Ade has championed pugs in a way.

Re: Pug Sc queue
You dont know my stance on premades, you just tell yourself that anyone who is against your ideas is against premades, for reasons no one is probably able to understand.peterthepan3 wrote:I infer based upon my observations?
You are already getting rewarded at a rate pugs cant even achieve by being in a premade, i play in one quite often and i also solo quite often, the difference is abysmal.
There is no need for increased rewards, there is still pugs queuing for all like always and you are making as usual, an issue where there isnt one at all.
- peterthepan3
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Re: Pug Sc queue
The alternative is being in a group and waiting ridiculously long for a scenario to pop. I empathise with people who feel the need to do this (at least NA) as otherwise you aren't going to get any action a lot of the time.StormX2 wrote:group queues are taking longer in t4 (NA times) causing the people to break apart and solo queue instead. Problem? The people are all in comms doing this.
@Bloodi: I reiterate - this is all speculative at this point. We don't know if groups will suffer; it is too early to tell. Also, you'd do well to ask the NA players if they are making an issue where there isn't one (just look at Storm's post above)
Last edited by peterthepan3 on Tue Oct 04, 2016 3:20 pm, edited 1 time in total.

Re: Pug Sc queue
StormX2 wrote:group queues are taking longer in t4 (NA times) causing the people to break apart and solo queue instead. Problem? The people are all in comms doing this.
Yes. That is an issue, I still want to know where is the line with this? Obviously? You can't determine who is in coms and organizing and so on, but if 2-3 solo or duo teams from the same guild queue up, how long before that becomes a "problem"? I know my guild had at least 1 duo, yesterday, and a few of us were pugging... Don't want to make broad assumptions(who am I kidding...) but does anyone else for see a call for an UnGuilded only queue? Cause I do...
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Re: Pug Sc queue
Really good change, we que'd as 6 for about 4 hours last night. Maybe 10 pops, atleast 8 was against other premades or double premades.
Re: Pug Sc queue
in time, None of know the right answer to fit all issues for all sides. NA times are unfortunately, not the Benchmark for any of this.Dabbart wrote:StormX2 wrote:group queues are taking longer in t4 (NA times) causing the people to break apart and solo queue instead. Problem? The people are all in comms doing this.
Yes. That is an issue, I still want to know where is the line with this? Obviously? You can't determine who is in coms and organizing and so on, but if 2-3 solo or duo teams from the same guild queue up, how long before that becomes a "problem"? I know my guild had at least 1 duo, yesterday, and a few of us were pugging... Don't want to make broad assumptions(who am I kidding...) but does anyone else for see a call for an UnGuilded only queue? Cause I do...
This may prove to be great as it is for the UK PrimeTime, but after the dust settles we can start discussing a potential to help us NA folks. but there is no need for it yet.
Everyone, we all know the deal, keep testing and providing proper structured feedback, and if you are in NA just persevere! We will work through it and a solution will present itself in time.
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