This is something I've longed for, would benefit both classes. Also perhaps some kind of short CC immunity (5 sec or so) when coming out of stealth as a tactic replacing the middle tree 11pt bubble that both classes have.
Total lack of WH versatility
Re: Total lack of WH versatility
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Re: Total lack of WH versatility
Again buffing both classes is not needed , we is more than fine, its the wh that needs tuning up to the damage lvls of WE, buffing both will just sustain the unbalance between 2 supposed mirrors.
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Re: Total lack of WH versatility
lol.. I was waiting for you. U trolling?

You do know that the base dmg from both classes are the same? torment = aw / slice = razor etc etc. ??
U want more dmg on your WH? slot vindication thats +35% and you should hit harder than WE.
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Re: Total lack of WH versatility
Trade you Vindication for Taste of Blood....
Vindication is very much situational where as WE has plenty of damage increasing tactics like Taste of Blood that is useful in all situations.
If you think Vindication is so good, lets give feedback to devs to swtich Vindication to WE and Taste of Blood to WH.
Re: Total lack of WH versatility
From what i've readI think Ywhi had perhaps the best suggstions so far and unlinking some of the GCD's would be a step in the right direction. For instance to tackle an AM and be able to charge/escape and also apply EoC would be a step in the right direction, conversely for the WH equivalent, shammie i guess.
Personally, I'm happy with th ST damage, I don't expect to be able to burn every target down and going too extreme in that route will quickly bring the WH\WE to a WL conversation and being too op. A 50% crit rate, i think would be way too high and remember even back in the WE\WH glory days at the start of live they had no where near that crit rate (if i remember the WE had an extra max 15% crit rate from Frenzied Mayhem and Increased pain built crit % as well, 5% i think) and were still nerfed down because of it so an extra 50% on top of gearing crit is most probably too much but just my opinion as that would put both WE\WH way above Sorc\BW crit output with none of the damage mechanic they have.
What i have noticed on RoR vs live and i presume this applies to both WH\WE is while i may have the inherent damage output the delivery of the damage seems so much slower. Is that an internal GCD thing some where or just we don't yet have the high speed weaponary we used to have. I know there are higher speed daggers\pistols\swords out there from influence rewards but they lack the stats of the higher level weapons. Is that why you see so many WH's in predominantly Warlord to get the auto attach haste, when they may prefer a 5 piece sov build if they had faster attacks and We's in Mom\SS builds when another build would be preferable due to the meta of the game?
Personally, I'm happy with th ST damage, I don't expect to be able to burn every target down and going too extreme in that route will quickly bring the WH\WE to a WL conversation and being too op. A 50% crit rate, i think would be way too high and remember even back in the WE\WH glory days at the start of live they had no where near that crit rate (if i remember the WE had an extra max 15% crit rate from Frenzied Mayhem and Increased pain built crit % as well, 5% i think) and were still nerfed down because of it so an extra 50% on top of gearing crit is most probably too much but just my opinion as that would put both WE\WH way above Sorc\BW crit output with none of the damage mechanic they have.
What i have noticed on RoR vs live and i presume this applies to both WH\WE is while i may have the inherent damage output the delivery of the damage seems so much slower. Is that an internal GCD thing some where or just we don't yet have the high speed weaponary we used to have. I know there are higher speed daggers\pistols\swords out there from influence rewards but they lack the stats of the higher level weapons. Is that why you see so many WH's in predominantly Warlord to get the auto attach haste, when they may prefer a 5 piece sov build if they had faster attacks and We's in Mom\SS builds when another build would be preferable due to the meta of the game?
Last edited by Tabelrel on Wed Dec 16, 2020 10:12 pm, edited 8 times in total.
Tabelrel Witch Elf rr84
Alixr Sorc rr86
Artful Dodger Zealot rr30xx
Kerang Blorc rr30xx
"She turned me into a Newt...but i got better”
Da Fat Squigs 2012 - 2021
Ard Az Nailz\Greenpeace Alliance (Eltharion) 2008 - 2010
Alixr Sorc rr86
Artful Dodger Zealot rr30xx
Kerang Blorc rr30xx
"She turned me into a Newt...but i got better”
Da Fat Squigs 2012 - 2021
Ard Az Nailz\Greenpeace Alliance (Eltharion) 2008 - 2010
Re: Total lack of WH versatility
I can only agree on that. I’ll gladly trade Vindication for Taste of Blood, Masterful Treachery or even swift movements.Momekic wrote: ↑Wed Dec 16, 2020 8:10 pmTrade you Vindication for Taste of Blood....
Vindication is very much situational where as WE has plenty of damage increasing tactics like Taste of Blood that is useful in all situations.
If you think Vindication is so good, lets give feedback to devs to swtich Vindication to WE and Taste of Blood to WH.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul
WH Merci SM Kohagen SL Koagul
Re: Total lack of WH versatility
anyway it is outside the debate, we are not in the wh VS we ...
The goal is not to get more dega than We.
A redesign of the tools or the capacities of the two classes (notably on resistance by tool or inerant / passive) could be beneficial for everyone.
We can clearly see that currently the wb "roll" quite safely in their internal mechanisms, there is no great defensive stress about the backline heals, apart from large frontline penetrations where the tanks must have to maneuver to defend their Bline ...
Most of the time the heals defend themselves, among themselves, and in the worst case the dps casters finish cleaning.
We clearly lack impact and survivability, so we're just details of the game, boring mosquitoes, fragile like mosquitoes.
Re: Total lack of WH versatility
Why not a Proc, but in passive capacityTabelrel wrote: ↑Wed Dec 16, 2020 9:35 pm From what i've readI think Ywhi had perhaps the best suggstions so far and unlinking some of the GCD's would be a step in the right direction. For instance to tackle an AM and be able to charge/escape and also apply EoC would be a step in the right direction, conversely for the WH equivalent, shammie i guess.
Personally, I'm happy with th ST damage, I don't expect to be able to burn every target down and going too extreme in that route will quickly bring the WH\WE to a WL conversation and being too op. A 50% crit rate, i think would be way too high and remember even back in the WE\WH glory days at the start of live they had no where near that crit rate (if i remember the WE had an extra max 15% crit rate from Frenzied Mayhem and Increaeed pain buit crit % as well, 5% i think) and were still nerfed down because of it so an extra 50% on top of gearing crit is most probably too much but just my opinion.
What ia have noticed on RoR vs live and i presume this applies to both WH\WE is while i may have the inherent damage output the delivery of the damage seems so much slower. Is that an internal GCD thing some where or just we don't yet have the high speed weaponary we used to have. I know there are higher speed daggers out there from influence rewards but they lack the stats of the higher level weapons.
"X% luck to hold X% more crit"
which is in fact the principle of some bonnus set ....
indeed + 50% crit is too much.
But this crit increase is a good lead.
(like some who already have it ^^)
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Re: Total lack of WH versatility
Playing a Sorc as well, yes i have crit 35% from gear, 35% if i'm running my Dark magic hot but then i'm taking a potential 35% damage to myself every time i use it at that level and of course practically 0 cc or escape abilities (unless running away slightly faster is classed as escape, or a root that breaks if you cough) so needs to be a balance somewhere with classes that have high crit rates and i've learn't balance is a funny thing to play around with on this server and i'm too not sure what the devs may potentially take way for an increase in crit %. Thats my worry.
Hell, I'm a WE of course i want more damage if you give it to me free of charge but I'm not really sure if the WE\WH needs a damage increase but something a bit more subtle. I think the classes work generally well just want to avoid a "rework" of the class.
Hell, I'm a WE of course i want more damage if you give it to me free of charge but I'm not really sure if the WE\WH needs a damage increase but something a bit more subtle. I think the classes work generally well just want to avoid a "rework" of the class.
Last edited by Tabelrel on Wed Dec 16, 2020 10:52 pm, edited 8 times in total.
Tabelrel Witch Elf rr84
Alixr Sorc rr86
Artful Dodger Zealot rr30xx
Kerang Blorc rr30xx
"She turned me into a Newt...but i got better”
Da Fat Squigs 2012 - 2021
Ard Az Nailz\Greenpeace Alliance (Eltharion) 2008 - 2010
Alixr Sorc rr86
Artful Dodger Zealot rr30xx
Kerang Blorc rr30xx
"She turned me into a Newt...but i got better”
Da Fat Squigs 2012 - 2021
Ard Az Nailz\Greenpeace Alliance (Eltharion) 2008 - 2010
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- Posts: 555
Re: Total lack of WH versatility
I would also point out that WHs only have 2 abilities that do non-physical damage excluding openers. WEs have 4 and this gives them edge in this respect. Do not understand why our dot finisher are not Spirit damage, at least one of them could be.
This would allow low-geared WHs to play in it while they gear up.
And shared cooldown is a pain in the back. It sucks big time.
This would allow low-geared WHs to play in it while they gear up.
And shared cooldown is a pain in the back. It sucks big time.
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