I play multiple characters, but lately, every time I log in,
they just seem to be getting weaker under the guise of character adjustments,
which is really boring. If set bonuses are just going to be weakened like weapons,
I won't be able to stay motivated.
Everything wrong with the 03/04/26 Patch
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Re: Everything wrong with the 03/04/26 Patch
You will see minor adjustments around procs and their cost. The overall system and calculation is solid. Most complaints are around higher tier weapons with procs seeing their stats decreased as procs now have an inherent cost associated with them. If you wouldn't have a cost on procs however, a weapon with procs would always outshine a weapon without one. And that is also not great.Florian90210 wrote: Tue Apr 28, 2026 10:28 pmThat means weapon balance considered as success and you proceed with exactly same rules?Zumos wrote: Tue Apr 28, 2026 11:19 am Next patch in may will be jewelry and jewelry sets. The patch after that will be Armor and their Set bonuses.
Balance | Abilities | Design
Re: Everything wrong with the 03/04/26 Patch
Yeah, I'm sorry but that is the issue. I focus on a holistic approach to weapons and armour. So unless a proc is crucial to my build it's not important. I'm not against reviewing the weapons but you guys have taken a sledgehammer to them. If we take the Bloodlord weapon, ok yes it was immensely powerful but you took more damage but the initiative and extra magic power balanced that a little but not enough to be game breaking. If you look at the wider aspect here the vanquisher bonus that reduces toughness is actually very lethal here and would make using the Bloodlord weapon more risky and the initiative bonus on the weapon meant you might not take as many crits but you are still in negative toughness so are going to take a lot of damage. But now with the changes Bloodlord is all disadvantage. Yes there should be a disadvantage, but there should also be a bit of an upside in which a player with skill is able to manage that risk. Another point I would make is that the new weapons introduced are better than the fortress ones. I'll happily forgo a proc if it means my build and play style is better supported. I would seriously advise the devs have another look, yes a range of weapons for a range of situations and playstyles or opponents is a good idea. But lets think it through, what class will this weapon help me counter, what are the pros and what are the cons and what do I need at the end of the day.
Re: Everything wrong with the 03/04/26 Patch
most often than not the proc rate chance is so low that it doesnt worth the stats lost. Not to mention that many procs are just bad or totally useless like healers damage back on being hit. Before the change procs on weapons were just small additional benefit now they are negative that if u can you should avoid. For dps sadly weapon dps is crucial so they cant ignore that but healer runing with lvl 27 weapon cos of new proc balance is awkwardZumos wrote: Wed Apr 29, 2026 8:32 amYou will see minor adjustments around procs and their cost. The overall system and calculation is solid. Most complaints are around higher tier weapons with procs seeing their stats decreased as procs now have an inherent cost associated with them. If you wouldn't have a cost on procs however, a weapon with procs would always outshine a weapon without one. And that is also not great.Florian90210 wrote: Tue Apr 28, 2026 10:28 pmThat means weapon balance considered as success and you proceed with exactly same rules?Zumos wrote: Tue Apr 28, 2026 11:19 am Next patch in may will be jewelry and jewelry sets. The patch after that will be Armor and their Set bonuses.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Everything wrong with the 03/04/26 Patch
Yeah...
I saw ppl in full sov running with gutslime weapons.
I saw ppl in full sov running with gutslime weapons.
Ris - 86rr Black Orc
Risx - 85rr Squig Herder
Rish - 84rr Shaman
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Risx - 85rr Squig Herder
Rish - 84rr Shaman
Risk - 81rr Choppa
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nocturnalguest
- Posts: 894
Re: Everything wrong with the 03/04/26 Patch
New meta. For classes not tied into wDPS you can find awesome stuff in low tiers. All this itemization revolution completely breaks linear gear progression we previously had. Even DPS classes can forgo lot of linear items because overally just wDPS difference alone wont that drastically affect total DPS, e.g. difference between fort+LV 1h vs previous meta bloodlord+fort is really low, nothing gamechanging.
I, however, totally sure that they will be "fixing" all those items one by one. Just like with fashionhammer stuff
- Sinisterror
- Posts: 1319
Re: Everything wrong with the 03/04/26 Patch
The overall system calculations are solid. This attitude IMO is the problem. It would be easier if you could just homogenize EVERYTHING wpns+items and set bonuses etc etc but that is not what anyone wants... Also all the ninja changes RoR does that are not included anywhere is also a problem, but much smaller one.Zumos wrote: Wed Apr 29, 2026 8:32 amYou will see minor adjustments around procs and their cost. The overall system and calculation is solid. Most complaints are around higher tier weapons with procs seeing their stats decreased as procs now have an inherent cost associated with them. If you wouldn't have a cost on procs however, a weapon with procs would always outshine a weapon without one. And that is also not great.Florian90210 wrote: Tue Apr 28, 2026 10:28 pmThat means weapon balance considered as success and you proceed with exactly same rules?Zumos wrote: Tue Apr 28, 2026 11:19 am Next patch in may will be jewelry and jewelry sets. The patch after that will be Armor and their Set bonuses.
RoR has done this to themselves and it started when they removed Boost V/Taunt Proc/0.5s Cast time increase proc(this was only for engi/magi/dps rp/zeal) etc from tier 4 epic wpn quests.700-800 Armour debuff proc wpns removed, i could give more examples but it doesnt matter. This game used to always rely on procs ffs! They are what truely made the specs work and possible.
https://imgur.com/a/warhammer-online-ao ... ms-dErmlAx There is what used to be(AoR+RoR) items and you can compare them to now
https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 First picture is old BiS dps dok 66dps wpn with 800 armour debuff. You also see UNIVERSAL cloak with 3% crit reduction + 700 armour proc that stacked with potion/ability. Also BiS Bow for SH. Notice the stats on those wpns, they are not anything super impressive, like they have no crit even though they are bis=) Why dont you deal with " the problem of procs making high stats wpns undesirable"
https://imgur.com/a/warhammer-original-glory-3gwL5FQ Here you can see rr38 wpns with Boost V proc and what a beast old kotbs was, 65ft ranged shatter doing 2800dmg=) But you know what? Because Sqh/Shammy had no ICD Run Away tactics so Wl having 10s snare with 5s cooldown+Kotbs Ranged Shatter truely decimated Shaman. Obviously dok snare covenant is one of the reasons why these existed, and they worked. Even if they are OP who truely cares because we all need to be OP in some way or you can do the Current RoR route; Making everything BLAND & Boring:/
There is not much what you should mirror/homogenize in this game but AoR did it very nicely. All rr75 2h wpns had same stats that everyone needs. So only Crit wounds str melee power. If there was WS then SM/Chosen would get short end of that stick. And if it can be done in a way where everyone benefits, why not do it that way?
Also Aor Understood what the classes are supposed to bring/what they need so Dps Dok/Wp/Am/Sh/Rp/Zeal all got same set bonuses on Offensive Sove/Df/Wf. Individual set pieces had different stats, but set bonuses were universal. This is the way to mirror/homogenize this game.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Everything wrong with the 03/04/26 Patch
To be honest I think everything gone downhill since the ability rework (and GCD changes).
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working from there, I'd be sold in a heartbeat, but pride and the time already spent wont ever allow for that to happen, would it?
Just my 2c.
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working from there, I'd be sold in a heartbeat, but pride and the time already spent wont ever allow for that to happen, would it?
Just my 2c.
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Re: Everything wrong with the 03/04/26 Patch
I am happy with the standardisation of items based on what they should actually be worth and weighted upon. But sound calculations or not, it does give us some very funky outcomes when it comes to progressing your character to BiS.Zumos wrote: Wed Apr 29, 2026 8:32 amYou will see minor adjustments around procs and their cost. The overall system and calculation is solid. Most complaints are around higher tier weapons with procs seeing their stats decreased as procs now have an inherent cost associated with them. If you wouldn't have a cost on procs however, a weapon with procs would always outshine a weapon without one. And that is also not great.Florian90210 wrote: Tue Apr 28, 2026 10:28 pmThat means weapon balance considered as success and you proceed with exactly same rules?Zumos wrote: Tue Apr 28, 2026 11:19 am Next patch in may will be jewelry and jewelry sets. The patch after that will be Armor and their Set bonuses.
How is it that a sacellum/sewers tank onehand is the new pre-bis because of it's 3% parry and is having way more value than the scenario weapon -2%ap -2%ctbc (iLvl 51 btw).
I don't see a good enough reason for weapons with procs not outshining the weapons without one, most end-game weapons happen to have one anyway and that is what made them powerful. Now they are nerfed, PvE weapons became the new BiS in it's current state leaving the fortress weapon, a true milestone for an endgame DPS character inferior compared to i.e. darkpromise weapons.
Now with the scenario weapon anathaema also nerfed this pvp-centered game leaves you with no good alternatives (for stat based endgame weapons) but to do pve for your bis weapons.
And it might be really petty for me to say because in the end it might be a few % difference in performance, but it destroys the entire incentive of accumulating crests for your end-game BiS gear in some areas, which is imo a critical design flaw in a pvp-centered game.
This post really worries me with the direction of the balancing hence this reply. I am trying really hard to understand what direction you are trying take the proc weight to as well as the itemization. Most people I talk to are worried about spending their crests for a month now because of the lack of transparency and another potential sudden shift in item balancing as the tri and vic proc changes are not even announced yet. Please give us some hope instead of leaving us in the dark.
Re: Everything wrong with the 03/04/26 Patch
gcd changes make game so slow, i hope it gonna be reverted to previous 1.1, too much kite now every dumn dps zeal/rp just outkite you like nothingJeliel80 wrote: Wed Apr 29, 2026 11:53 am To be honest I think everything gone downhill since the ability rework (and GCD changes).
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working from there, I'd be sold in a heartbeat, but pride and the time already spent wont ever allow for that to happen, would it?
Just my 2c.
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