1.LOS keep door
2.Bug when join Sc party
3.Lastest Postern broken
What fixes do you think are most important?
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Re: What fixes do you think are most important?
RvR Mechanics including siege gear, posterns, GUI elements, Map Indicators
continued itemization fixes for quest rewards and balance
balance RvR Influence gear to the brackets better
Influence GUI elements would be nice (for the RvR zones)
RP/Zeal abilities
let us sell back PvP weapons to exchange them without penalty
With all the fixes lately it's hard to really ask for much more. However the game's health needs to continually looked at with all the changes that are happening. I still think this team is really on it, and will continue improving the game.
Players are having good time in the Zones, but the question that is bigger is why are in the zones that they are in - is it just to get quick reward and leave or is there good prolonged PvP engagements going on?
Some of my only worries include low Tiers to not be as full as possible due to players out-leveling them too quickly. The progression experience is better IMO when you achieve high Renown before exiting the Tier (to the next higher one).
Balance seems very good to me as they are continually checking everything as people are all getting ranked up with new gear and abilities and renown tactics.
Overall biggest concern - I don't think the Campaign for each Tier is implemented all that well as it still appears to be WIP. Playing in T3 this past week has been great (bugs aside) with the BO/Door mechanic. However it's still fun playing some Keep defenses already even though there is no reward for defending (other than straight up kills).
New changes to Scenario groups has been great! Less bugs and straight up more PvP! Rewards are all very good. Many scenario choices too! Maybe just some small fluff stuff for scenarios is all that's really needed like sound FX's.
should probably have a quest to take you to the PvP gear vendors starting from T1 warcamp.. most new people still don't know about them.
Certain PvP quests are not implemented well and a single kill counts for every quest. example being the individual class kill quests, keep defense quests. Not a huge issue but something to think about.
continued itemization fixes for quest rewards and balance
balance RvR Influence gear to the brackets better
Influence GUI elements would be nice (for the RvR zones)
RP/Zeal abilities
let us sell back PvP weapons to exchange them without penalty
With all the fixes lately it's hard to really ask for much more. However the game's health needs to continually looked at with all the changes that are happening. I still think this team is really on it, and will continue improving the game.
Players are having good time in the Zones, but the question that is bigger is why are in the zones that they are in - is it just to get quick reward and leave or is there good prolonged PvP engagements going on?
Some of my only worries include low Tiers to not be as full as possible due to players out-leveling them too quickly. The progression experience is better IMO when you achieve high Renown before exiting the Tier (to the next higher one).
Balance seems very good to me as they are continually checking everything as people are all getting ranked up with new gear and abilities and renown tactics.
Overall biggest concern - I don't think the Campaign for each Tier is implemented all that well as it still appears to be WIP. Playing in T3 this past week has been great (bugs aside) with the BO/Door mechanic. However it's still fun playing some Keep defenses already even though there is no reward for defending (other than straight up kills).
New changes to Scenario groups has been great! Less bugs and straight up more PvP! Rewards are all very good. Many scenario choices too! Maybe just some small fluff stuff for scenarios is all that's really needed like sound FX's.
should probably have a quest to take you to the PvP gear vendors starting from T1 warcamp.. most new people still don't know about them.
Certain PvP quests are not implemented well and a single kill counts for every quest. example being the individual class kill quests, keep defense quests. Not a huge issue but something to think about.

Re: What fixes do you think are most important?
1.allaince for better teamwork with several Guilds and to give players better experience with more players to make Group with..
2. Dungeons cause gives players a chance to use more teamwork wich makes em better players.
3. Wb ui easier for healers.
2. Dungeons cause gives players a chance to use more teamwork wich makes em better players.
3. Wb ui easier for healers.
- SpacestarKid
- Posts: 134
Re: What fixes do you think are most important?
Aggro mechanic for both RvR and PvE.
Shogun, Zama, Mashka, Antifreeze, Alcotester
Re: What fixes do you think are most important?
One question: Is minimap important? I think I never used it to find my way around. Maybe disable it and the annoying dots on it.

- SpacestarKid
- Posts: 134
Re: What fixes do you think are most important?
Actually there were minimap dots on live, but in straight line of sight and limited distance.
Shogun, Zama, Mashka, Antifreeze, Alcotester
- noisestorm
- Posts: 1727
Re: What fixes do you think are most important?
Those Dots were just there if you had a gutter runner close around you. Enemy dots werent there before the Skaven patch iirc
Re: What fixes do you think are most important?
Level 40 in T3 :^)
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
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Re: What fixes do you think are most important?
As an update list:
1-A )melee compensation ( it feel bad from a little)
1-B ) party Ui: both in sc and warband, also related to being unable to kick player or wb that bug and don't allow to move ppl
2) not workign passive renow ability such TB / hardly concession ( not refering to propper skill like cleanse or run proc which they should carefully be discus before be reintroduced).
3) wrong itiemization: such missing talisman slot from some purple itiems and not from other:
exemple-->
A) some rvr influence boots have talismans slot, some not
B) no rvr influence variety, such as 3x copy and paste of the same jewerly or only 1 purple jew or also 2 jew with same stats or even totally missing rvr rewards like for exemple shields for some tanks.
4) not enought chance to drop armor talismans at least blue (which make price in ah float due the fact that you cant salvage armor tali from itiems)
5)appereance system not working completly: look at not bound to player itiems (can be bypass with the bug indeed), alternative appereance not show in the char menu.
6) DC crashes due incorrect packets
1-A )melee compensation ( it feel bad from a little)
1-B ) party Ui: both in sc and warband, also related to being unable to kick player or wb that bug and don't allow to move ppl
2) not workign passive renow ability such TB / hardly concession ( not refering to propper skill like cleanse or run proc which they should carefully be discus before be reintroduced).
3) wrong itiemization: such missing talisman slot from some purple itiems and not from other:
exemple-->
A) some rvr influence boots have talismans slot, some not
B) no rvr influence variety, such as 3x copy and paste of the same jewerly or only 1 purple jew or also 2 jew with same stats or even totally missing rvr rewards like for exemple shields for some tanks.
4) not enought chance to drop armor talismans at least blue (which make price in ah float due the fact that you cant salvage armor tali from itiems)
5)appereance system not working completly: look at not bound to player itiems (can be bypass with the bug indeed), alternative appereance not show in the char menu.
6) DC crashes due incorrect packets

Re: What fixes do you think are most important?
warband ui first and foremost
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