Easy, I would say its broken if every group would require one in their parties.Kanser wrote: Mon Aug 24, 2026 2:54 pmWhat should happen so you say "yes, it is broken as hell, let's fix it"?Mishas wrote: Mon Aug 24, 2026 2:09 pmIn my opinion, the reason why there is a lot of Magus and Engineers its because they are the classes that got slightly buffed in the last patch while the rest were nerfed or pretty much left as they were. Flavour of the month they call it.Kanser wrote: Mon Aug 24, 2026 1:14 pm
Lol, sorry, but seems like you are drunk.
I never had a white lion above level 3
Also, nice logic:
Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.
What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"
I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.
Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it
People are complaining as like it suddenly Magus got a big buff (specially in ST damage). Is hasn´t. Melee AoE got a buff but, funny thing, nobody is complaining about that. As for ST, there are some nice QoL features/buffs, yes (like pet giving 10 more feet range for example or getting the 20% buff without a delay), but in terms of max damage/burst/survavility, Its pretty much the same it was (I dare to say I have not even used the teleport once yet). It might be now easier to manage for more players than before but that is all.
Asking for balancing over solo roaming or pug content its insane. Balance needs to be based on grouplay.
Honestly, I find dps healers like RP or AM a lot more obnoxious than Magus.



