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Magus fix

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Mishas
Posts: 40

Re: Magus fix

Post#91 » Mon Aug 24, 2026 7:42 pm

Kanser wrote: Mon Aug 24, 2026 2:54 pm
Mishas wrote: Mon Aug 24, 2026 2:09 pm
Kanser wrote: Mon Aug 24, 2026 1:14 pm

Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it
In my opinion, the reason why there is a lot of Magus and Engineers its because they are the classes that got slightly buffed in the last patch while the rest were nerfed or pretty much left as they were. Flavour of the month they call it.

People are complaining as like it suddenly Magus got a big buff (specially in ST damage). Is hasn´t. Melee AoE got a buff but, funny thing, nobody is complaining about that. As for ST, there are some nice QoL features/buffs, yes (like pet giving 10 more feet range for example or getting the 20% buff without a delay), but in terms of max damage/burst/survavility, Its pretty much the same it was (I dare to say I have not even used the teleport once yet). It might be now easier to manage for more players than before but that is all.
What should happen so you say "yes, it is broken as hell, let's fix it"?
Easy, I would say its broken if every group would require one in their parties.
Asking for balancing over solo roaming or pug content its insane. Balance needs to be based on grouplay.

Honestly, I find dps healers like RP or AM a lot more obnoxious than Magus.

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Mishas
Posts: 40

Re: Magus fix

Post#92 » Mon Aug 24, 2026 7:48 pm

salazarn wrote: Mon Aug 24, 2026 2:14 pm It would be fine if magus 1 shot u if it took dmg like a rifle engi

Hell engi requires 2 tactic slots for weaponskill

Magus can use the absorb / 160toughness tactics and still 1 shotting ppl.

It just has too much penetration in its baseline kit singletarget with the 360 pet shred.

All the aoe resistance debuffs were nerfed and that was left alone
Please define "1 shotting ppl" because I think that we either understand things diferently or we may be playing a different game.

rorswar
Posts: 206

Re: Magus fix

Post#93 » Mon Aug 24, 2026 7:51 pm

Mishas wrote: Mon Aug 24, 2026 7:42 pm Asking for balancing over solo roaming or pug content its insane. Balance needs to be based on grouplay.
Said every class that outperformed in solo or small scale since 2008. :D

Also note what devs said with regards to the WE in last patch:

“The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so.”

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Mishas
Posts: 40

Re: Magus fix

Post#94 » Mon Aug 24, 2026 8:06 pm

rorswar wrote: Mon Aug 24, 2026 7:51 pm
Mishas wrote: Mon Aug 24, 2026 7:42 pm Asking for balancing over solo roaming or pug content its insane. Balance needs to be based on grouplay.
Said every class that outperformed in solo or small scale since 2008. :D

Also note what devs said with regards to the WE in last patch:

“The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so.”
From where I see it, I agree with devs 100%. Magus sucks at group play. Please buff them. :D

Lets be serious for a moment. I may not be a pro player but I do my fair share of solo roaming. Tell me this, which classes do you think magus is capable of winning in 1vs1 (on a typical glass cannon mega burst ST setup that seems to concern everyone in this thread)?
I now I will probably be crucified for this but I will give you my list:

Kobts -> Pretty fair fight in my opinion. Damage auras make it very tough.
WH -> Fair fight I would say. Could go either way.
BW -> I would say Magus wins but its closer than it may seem. Silence gives upperhand to BW while Magus can not easily CC the BW.
WP -> Magus should win unless it panics while WP is on melee.
Defensive IB -> Fair and tough fight. Could go either way.
Dps IB -> Magus wins
Slayer -> Magus wins
Engineer -> Magus should win unless engi outregens the magus.
RP -> RP should win.
Dps SM -> I am going to say Magus but skilled SMs have a real chance.
Defensive SM -> I have not dueled one in some time, I am not really sure.
WL -> WL should win although if magus manages to CC both WL and the pet separately (which is hard to do).
SW -> Magus should win
AM -> Am should win.

Generally, melee classes without gap closers and/or physical damage dealers are the ones wich will have more troubles vs Magus. Defensive specs may have the upperhand if Magus does not play smart and specs accordingly. Magic casters are strong vs Magus since they usually have silences and do not suffer that much from Magus CC .

Then its true that every class can spec regen gear by sacrificing some damage and in some fights results might be different. I am not going to analyze every possible combinations, too much work.

Farrul
Posts: 942

Re: Magus fix

Post#95 » Tue Aug 25, 2026 5:32 am

Magus will defeat everyone except DPS healer and SnB tanks with stacked defences. Good player Magus with high APM and micromanagement skills and ideal build will defeat everyone including dps healer and tank except the elite players of those classes, which are just a handful of players on this server.

Even a ''glass magi'' can have 10k wounds with the click of a button, it still packs around 3k armor and has top tier self resistance buff. Lots of CC to control and kite the enemy.

In reality the solo Magi roaming is going to have sacrificed a litlte of that DPS and still do tons of dps from 110ft and have a much tankier build. Maybe 800 toughness and still doing strong ST dps.

P.S. Solo does not imply 1vs1 btw, solo on a ranged class means its going to be like a disease that adds on every fight, can gain crap tons of RR even in large scale battles etc. Solo RDPS is truly a curse on this server.

PPS. The players that do stick to 1vs1 and dueling are all long gone, once in a bluemoon you'll see Deawur the yellow Magi doing that(he is probably recording a video, all respects to him). Most of the RDPS are cowards that gank you in none grouped Solo gangs. And the Magis of destro, Runepriests of Order are seen doing this 24/7 on this server. Both need to be nerfed in this context.

User avatar
Mishas
Posts: 40

Re: Magus fix

Post#96 » Tue Aug 25, 2026 8:48 am

Farrul wrote: Tue Aug 25, 2026 5:32 am Magus will defeat everyone except DPS healer and SnB tanks with stacked defences. Good player Magus with high APM and micromanagement skills and ideal build will defeat everyone including dps healer and tank except the elite players of those classes, which are just a handful of players on this server.

Even a ''glass magi'' can have 10k wounds with the click of a button, it still packs around 3k armor and has top tier self resistance buff. Lots of CC to control and kite the enemy.

In reality the solo Magi roaming is going to have sacrificed a litlte of that DPS and still do tons of dps from 110ft and have a much tankier build. Maybe 800 toughness and still doing strong ST dps.

P.S. Solo does not imply 1vs1 btw, solo on a ranged class means its going to be like a disease that adds on every fight, can gain crap tons of RR even in large scale battles etc. Solo RDPS is truly a curse on this server.

PPS. The players that do stick to 1vs1 and dueling are all long gone, once in a bluemoon you'll see Deawur the yellow Magi doing that(he is probably recording a video, all respects to him). Most of the RDPS are cowards that gank you in none grouped Solo gangs. And the Magis of destro, Runepriests of Order are seen doing this 24/7 on this server. Both need to be nerfed in this context.
Well that is already 2/3 of the classes for "the most OP solo class" for the average player. Even if we would agree (which I don´t) that on every DPS class vs DPS class Magus is the goat, all those tanks and healers mean its not god.
I do not agree on the APM, gdcs prevent that. Micromanagement its key but there are certain classes easier to manage than others. When I compare i try to assume we compare players with similar skill level of course so that what we observe is the class performance, not the player´s.

Yes, Magus itemnization, skills and tactics allow them to spec in different ways (glass, tank, hybrid, regen...) but I do think there are big tradeoffs for it. We would need to fully understand what its considered "strong dps" to discuss over if that makes Magus OP or not.
I will agree on that Magus has more options than most classes in this regard though (its actually one of its greater strengths in my opinion).

RDPS is a role, you might not like that is effective solo while MDPS require TANK + HEALS to really enjoy them but it is what it is, there is no easy way to change that (unless you make them all like Sorcerers). Both sides can have solo RDPS on their backs covering their melees.

Honestly, I think that gankers are part of the ecosystem that keep the rvr lakes alive (having to know the map, hide, take detours to avoid such groups is one of the greatest features of open pvp). I wish there were more gankers and small groups roaming instead of blobs everywhere.

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