Before I start I am not sure if this is a bug since I haven't played live but this definitely can be exploited.
Yesterday I was ganked in T1 by a witch hunter which really surprised me as generally I have no problems with killing them and they are really weak class in that bracket when it comes to 1v1, also my char is geared really good (got sets, scenario blue weapons, etc.). When I checked him I noticed he is fully buffed with maximum rank of the buffs, for example +152 strength (something like that), that's basically twice the strenght you can get from items at that level. Not counting the all res and the other buff. I guess the amount buffed depends on the caster level as my archmage casts all res with around +107 and I haven't reached lvl 20 yet.
Now I imagine that buffs scale with character casting them, not the character receiving them which is wrong and threatens in game balance, especially in T1. Is this how it worked in retail version? I imagine you can get a party of max level buffers, buff entire T1 wb and steamroll through the battleground. To counter it the opposite fraction would have to do the same.
So, is that correct or I am getting something wrong?
Group buffs- exploit/bug?
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Re: Group buffs- exploit/bug?
I don't remember exactly how buffs from higher level characters worked on lower-tier characters. But i remember people exploited with liniments and potions. They would get Apprentice from a level 40 friend, drink the high level pots and then steam roll T1 for an hour. It never got fixed (no surprise there from Mythic).
Re: Group buffs- exploit/bug?
That sucks, fortunately I'm leaving that bracket
I remember same mechanic was applied in WoW and they nerfed it considering it a bug, so in the end when max level character buffed you, you received the version of the buff available to your level. As for potions there were level requirements for using them so it wasn't a problem.
Well, pity, but knowing it's legit I might do the same thing in future so cannot complain about it tbh

Well, pity, but knowing it's legit I might do the same thing in future so cannot complain about it tbh

Re: Group buffs- exploit/bug?
I never said it was legit. I said people exploited it on live and it never got fixed. Im sure RoR devs will address the issue at some point (probably not a priority though, is my guess).vove wrote:That sucks, fortunately I'm leaving that bracketI remember same mechanic was applied in WoW and they nerfed it considering it a bug, so in the end when max level character buffed you, you received the version of the buff available to your level. As for potions there were level requirements for using them so it wasn't a problem.
Well, pity, but knowing it's legit I might do the same thing in future so cannot complain about it tbh
Re: Group buffs- exploit/bug?
Hmm, so it is considered an exploit/bug or not? Maybe we will start a poll? 

Re: Group buffs- exploit/bug?
It is an exploit, no need for a poll.vove wrote:Hmm, so it is considered an exploit/bug or not? Maybe we will start a poll?
Re: Group buffs- exploit/bug?
it happened this way on live UNTIL they make group party requrie you to be inside party for them were auto removeable, (such as bw/ am/shammy buff)
That way you either had to play solo to have such buff and also have a second or a third account to keep party with you.
I knew one mara that used when solo to use a friend account with a shammy to boost his resistences and he had as i descrived to keep him in party logged somewhere.
This here may be a problem due the fact that accounts are free and atm no group check is up for those buff. You can either get a bw/sorc buff all partys member then make it leave for healers and you have 2x melee with bw/sorc procs. In theory yea thay can be remove but still bad let it happen something should be do in this regard :/
I alredy reported it to aza( very long time ago) about this practise, maybe it will get eventually ninja fix one day.
That way you either had to play solo to have such buff and also have a second or a third account to keep party with you.
I knew one mara that used when solo to use a friend account with a shammy to boost his resistences and he had as i descrived to keep him in party logged somewhere.
This here may be a problem due the fact that accounts are free and atm no group check is up for those buff. You can either get a bw/sorc buff all partys member then make it leave for healers and you have 2x melee with bw/sorc procs. In theory yea thay can be remove but still bad let it happen something should be do in this regard :/
I alredy reported it to aza( very long time ago) about this practise, maybe it will get eventually ninja fix one day.

- magicthighs
- Former Staff
- Posts: 717
Re: Group buffs- exploit/bug?
The pot buffs got scaled down to the appropriate level after people left apprentice mode. The only difference was that you could use liniments.Penril wrote:I don't remember exactly how buffs from higher level characters worked on lower-tier characters. But i remember people exploited with liniments and potions. They would get Apprentice from a level 40 friend, drink the high level pots and then steam roll T1 for an hour. It never got fixed (no surprise there from Mythic).

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- Genisaurus
- Former Staff
- Posts: 1054
Re: Group buffs- exploit/bug?
This would be an exploit if it were accurate and not just bad data. PM a GM on the forums (Green names), or file a report in-game. It would really help if you have screenshots as well - having to figure out how to reproduce a bug moves it to a lower fix-priority than something we can address quickly.
Re: Group buffs- exploit/bug?
I will do that next time I see it. As I said I've never played retail version so I didn't even know if it was exploit/bug or legitimate game mechanics.Genisaurus wrote:This would be an exploit if it were accurate and not just bad data. PM a GM on the forums (Green names), or file a report in-game. It would really help if you have screenshots as well - having to figure out how to reproduce a bug moves it to a lower fix-priority than something we can address quickly.
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