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How to configure "enemy" addon?

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vove
Posts: 209

How to configure "enemy" addon?

Post#1 » Sat Jan 09, 2016 1:45 pm

I started using enemy as a healer and I must admit it's working much better then in game party frames but I have few questions regarding the configuration though.

1. Along with its party frames utility it offers a lot of stuff I don't need (dps meter etc.). Am I safe to turn everything off and leave just the unit frames?
2. Between the groups (vertical) I have 1 blank frame separator. Can it be removed so the groups are glued to each other? I thought it's padding but this controls only space between members of same group.
3. When I cast a hot on someone it appears as a green dot on the unit frame. Can this be configured like a different color for particular hot? Right now when I cast two different hot spells at someone it still appears as 1 dot. In options it is general "HoT".

Any tips and tricks on configuration? Is it good idea to clear all options and configure it from scratch? It seems like it has a lot of options that I won't benefit from as a runepriest (dok/wp regen). Or some of the options have to be set as they are by default, otherwise something will break?

One more question regarding utility: anyone uses click casting? Is it reliable? Sounds convenient and would spare me lot of space on hotbars.

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SigmarPriest
Former Staff
Posts: 808

Re: How to configure "enemy" addon?

Post#2 » Sat Jan 09, 2016 2:43 pm

moved

vove
Posts: 209

Re: How to configure "enemy" addon?

Post#3 » Sat Jan 09, 2016 6:13 pm

How is this suggestion or feedback? :D

I tried Squared as well (ver. 3.8) but seems it crashes the game. In the end I ended configuring the Enemy addon from scratch, by default it's a disaster and no one should use it with default config.

Mcz
Posts: 54

Re: How to configure "enemy" addon?

Post#4 » Sat Jan 09, 2016 6:31 pm

I also tried everything out there as healgrid , squared , enemy,...
Enemy seems the only semi decend working one so far and i am using clickcasting with it and it works perfect.

As u said u can configure allot with it and yes u are able to have different dots with different colors depending on what hot u cast.

vove
Posts: 209

Re: How to configure "enemy" addon?

Post#5 » Sat Jan 09, 2016 6:33 pm

One question though. I play runepriest and instead of having a dot representing I buffed someone with Oath Rune can I set it to show the dot by default if person is not buffed and disappear once I buff that person? It's the last thing I have pending with it :(

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Twyxx
Posts: 922

Re: How to configure "enemy" addon?

Post#6 » Sat Jan 09, 2016 6:36 pm

1. I just use the unit frames and kill counter, but whatever floats your boat.
2. If I read this correctly theeen yes. I messed with the "groups direction 1" and "groups padding 1" (and the 2) with those settings to get my frames as smushed as I wanted them. You can also play around with the other frames settings to reduce the size of the frames and get them closer, this is just my preference.
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3. All the colors (as you can probably tell by mine) can be changed. Afaik if you wanted enemy to make note of a special ability you could hit the "add" option and add it in manually (I prefer using buffhead for things I need to pay attention to though, in my case enemy guards or SH h-debuffs), and change the color settings from there.
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vove
Posts: 209

Re: How to configure "enemy" addon?

Post#7 » Sat Jan 09, 2016 6:50 pm

Yeah, thanks but I have already solved padding and colors. Now I want the dot to appear when people aren't buffed instead of when they are buffed.

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