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Sildur's enhanced graphics mod pack

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Elven
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Sildur's enhanced graphics mod pack

Post#1 » Sun Jun 15, 2014 12:32 am

Well, I was bored and decided to create a video of Warhammer online - Return of Reckoning. Using Sildur's visual enhanced mod pack.

I've been using it for a while now and I know a lot of people are excited about it. I know Sildur's uploaded screenshot, but I decided to also make a video of using it.

https://www.youtube.com/watch?v=adZBRus ... e=youtu.be

Youtube have lowered the quality so it won't do it justice. But I hope you enjoy :)

Computer specs:
Intel Ivy bridge 3770k Overclocked to 4.5GHz
2 X Asus Direct CU 2 GTX 780 Overclocked
Windows 7 Ultimate

And some other specs that aren't relevant to the effect of the mod :D

Link to find his mod enhancement:
http://www.returnofreckoning.com/forum/ ... p?f=8&t=13

I included my own screenshots to help:

Spoiler:
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Last edited by Elven on Sun Jun 15, 2014 12:38 am, edited 1 time in total.

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Sildur
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Re: Sildur's enhanced graphics mod pack

Post#2 » Sun Jun 15, 2014 12:34 am

Nice one! You don't use the nvidia inspector profile anymore? Looks like no ambient occlusion is enabled (hbao) :P
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Elven
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Posts: 5161

Re: Sildur's enhanced graphics mod pack

Post#3 » Sun Jun 15, 2014 12:36 am

Sildur wrote:Nice one! You don't use the nvidia inspector profile anymore? Looks like no ambient occlusion is enabled (hbao) :P
I do use nvidia inspector :D don't tell me it's bugged out :lol:

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wonderful
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Re: Sildur's enhanced graphics mod pack

Post#4 » Sun Jun 15, 2014 4:35 am

That looks nice. Too lazy to DL it though. lol
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JeFawk
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Re: Sildur's enhanced graphics mod pack

Post#5 » Sun Jun 15, 2014 11:39 am

Nice, I like this.

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dimzard
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Re: Sildur's enhanced graphics mod pack

Post#6 » Sun Jun 15, 2014 3:26 pm

Good work , time to try again this mod :)
Sorry for language.

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Elven
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Posts: 5161

Re: Sildur's enhanced graphics mod pack

Post#7 » Mon Jun 16, 2014 1:06 am

dimzard wrote:Good work , time to try again this mod :)
After lengthy testing after this video. Sildur and I have come to realise that my SLI config breaks the mod pack :D

Well... HBAO isn't enabled (part of post processing). Which, incidentally causes my bloom effects to pulsate/flicker. Ah well... Still looks great :D

I'll never revert :P

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dimzard
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Re: Sildur's enhanced graphics mod pack

Post#8 » Mon Jun 16, 2014 10:44 am

Still looks great ? Show screenshot.
Sorry for language.

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Elven
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Re: Sildur's enhanced graphics mod pack

Post#9 » Mon Jun 16, 2014 11:29 am

dimzard wrote:Still looks great ? Show screenshot.
Screenshots are in the spoiler tags.

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Grolar
Posts: 511

Re: Sildur's enhanced graphics mod pack

Post#10 » Sat Jun 28, 2014 11:41 pm

So is the visual mod pack part of the launcher now or not yet? I ask because you mentioned the pulsing bloom. I get that as well in game when I run with post turning on in settings.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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