Tried to find build for magus, but did not find any. So making post for builds for those who are seeking build for magus.
I am new to class and trying to figure rotations for single and AE dps. So feel free to tell what rotations are good.
Played with builder and ended to this build:
http://waronlinebuilder.org/#career=mag ... 090:5100:0:
How does it look?
Edit: Pugging all the way ! So want build for that...
Think i will go first glasscannon and putting intelligence talis everywhere and have a look how it works B-)
[Magus] Builds
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- peterthepan3
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Re: [Magus] Builds
Single target
http://waronlinebuilder.org/#career=mag ... :;0:0:0:0:
* Surging power is mandatory in singletarget DPS.
* Havoc crit tactic is mandatory (until endendendgame - which is far, far away! - where you can sit comfortably with a good amount of crit)
* You can also use the changing crit or the change range increase, but I prefer the range increase as IFOC crits a lot anyway once you have decent base crit to work with and as does SoI. Important thing is guaranteeing BoC/SVF crit as they are the hard hitters.
* However I would use the SVF 3 second tactic over those - ESPECIALLY considering Bolt of Change is 5 second cooldown: this means that you should be able to make boc and svf hit at the same time every 7 seconds or so - which is very nice damage.
* The tactics you use are subjective to personal preference, but I think Endless Knowledge (unless Int capped, in which case swap it for change range increase/crit), Surging power (50% crit on a 3second ability - no brainer), Chaos Unleashed (ensuring bolt of change always hits for 2.5k+ in t4) and Swift flames (3 seconds instead of 10 on a hardhitting ability) are mandatory
* If you are taken in a group for ST assist (it can happen!), you will swap either swift flames or endless knowledge for withered soul. Demonic Withering is good to use if you have Int capped, and if you do I'd use it over EK. It's 15% damage extra, but is very dependent on the dot not being cleansed/targets lasting long enough.
At later levels you may want to invest in Seed of Chaos but for me, personally, it isn't worth the cast and is more aoe fluff damage.
Rotation is:
1) Ensure pet is up and 5 stacks
2) Ensure the elemental debuff is on your enemy, either via your pet (use loyalpet to ensure it always uses it off CD) or a chosen.
3) If using withered soul tactic, hide it with baleful and then reapply baleful if it is cleansed. Either way it's good to ensure these dots are on as they do hit relatively hard later on.
4) Bolt of Change
5) As soon as bolt of change is in the air, use surge of insanity followed up by surging violet fire. If done correctly, these 3 abilities will hit within 1 second of eachother creating very nice burst damage. Most people are surprised when a Magus takes them from 100% to sub40% in a rotation.
6) Finish off with IFOC for extra spike.
Put renown into max crit and the rest into intelligence if you want a pure glasscannon (though I would put at least 10 points into cleansing wind)
Put your talis into intelligence.
PS. Magus suffers from having lots of really useful tactics but not enough slots, which is why single target specs are somewhat subjective: but those tactics are the ones that I found to be most useful for my st specs on live.
AoE spec
In regards to AOE specs? If you're pugging, the only AoE you will really get to do is from Change but it is very meh damage (contrary to what people will have you believe) and mostly fluff. If you want to do some very nice burst PBAOE damage, you will want to spec heavily into demonology (the rift build) - but you will absolutely need a good team (and a guard for maximum efficiency) to support you and help you reach the spec's potential.
I did a guide a few months ago giving tips on how to play this spec: viewtopic.php?f=72&t=10657
http://waronlinebuilder.org/#career=mag ... :;0:0:0:0:
* Surging power is mandatory in singletarget DPS.
* Havoc crit tactic is mandatory (until endendendgame - which is far, far away! - where you can sit comfortably with a good amount of crit)
* You can also use the changing crit or the change range increase, but I prefer the range increase as IFOC crits a lot anyway once you have decent base crit to work with and as does SoI. Important thing is guaranteeing BoC/SVF crit as they are the hard hitters.
* However I would use the SVF 3 second tactic over those - ESPECIALLY considering Bolt of Change is 5 second cooldown: this means that you should be able to make boc and svf hit at the same time every 7 seconds or so - which is very nice damage.
* The tactics you use are subjective to personal preference, but I think Endless Knowledge (unless Int capped, in which case swap it for change range increase/crit), Surging power (50% crit on a 3second ability - no brainer), Chaos Unleashed (ensuring bolt of change always hits for 2.5k+ in t4) and Swift flames (3 seconds instead of 10 on a hardhitting ability) are mandatory
* If you are taken in a group for ST assist (it can happen!), you will swap either swift flames or endless knowledge for withered soul. Demonic Withering is good to use if you have Int capped, and if you do I'd use it over EK. It's 15% damage extra, but is very dependent on the dot not being cleansed/targets lasting long enough.
At later levels you may want to invest in Seed of Chaos but for me, personally, it isn't worth the cast and is more aoe fluff damage.
Rotation is:
1) Ensure pet is up and 5 stacks
2) Ensure the elemental debuff is on your enemy, either via your pet (use loyalpet to ensure it always uses it off CD) or a chosen.
3) If using withered soul tactic, hide it with baleful and then reapply baleful if it is cleansed. Either way it's good to ensure these dots are on as they do hit relatively hard later on.
4) Bolt of Change
5) As soon as bolt of change is in the air, use surge of insanity followed up by surging violet fire. If done correctly, these 3 abilities will hit within 1 second of eachother creating very nice burst damage. Most people are surprised when a Magus takes them from 100% to sub40% in a rotation.
6) Finish off with IFOC for extra spike.
Put renown into max crit and the rest into intelligence if you want a pure glasscannon (though I would put at least 10 points into cleansing wind)
Put your talis into intelligence.
PS. Magus suffers from having lots of really useful tactics but not enough slots, which is why single target specs are somewhat subjective: but those tactics are the ones that I found to be most useful for my st specs on live.
AoE spec
In regards to AOE specs? If you're pugging, the only AoE you will really get to do is from Change but it is very meh damage (contrary to what people will have you believe) and mostly fluff. If you want to do some very nice burst PBAOE damage, you will want to spec heavily into demonology (the rift build) - but you will absolutely need a good team (and a guard for maximum efficiency) to support you and help you reach the spec's potential.
I did a guide a few months ago giving tips on how to play this spec: viewtopic.php?f=72&t=10657

Re: [Magus] Builds
I am more into fluffdamage
but I do whole heartedly agree that "cleansing wind" is a must have.

Spoiler:
Re: [Magus] Builds
Well, it may be fluffdamage but its also extra preassure for enemy healers.
Yeah, they can easily heal trough it but it helps a lot to other dps hidding their own debuffs.
I've always thought that Magus needs a heal debuff more than any other dps class. BW, WH/WE, slayer/choppas...all of them have enough dps to take down any target by their own.
Yeah, they can easily heal trough it but it helps a lot to other dps hidding their own debuffs.
I've always thought that Magus needs a heal debuff more than any other dps class. BW, WH/WE, slayer/choppas...all of them have enough dps to take down any target by their own.


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