Questing

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cardhitman89
Posts: 14

Questing

Post#1 » Mon Nov 10, 2014 1:11 am

So I hopped on to start a Marauder and check out how the game has been implemented. I ran into a few problems as I started the beginning quest, such as houses not lighting during the destruction quest and chests not opening during the Pillaging quest. Given that I was wondering how many of the quests in the game are working, at least in the early game, not trying to complain just curious. It is worth noting that after I logged in the next day at least a few of the chests and piles of kindling were accessible but not all.

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Luth
Posts: 2840

Re: Questing

Post#2 » Mon Nov 10, 2014 1:28 am

Most interactable objects don't work yet. I guess the devs have to fix them one at a time. Atm they work on class mechanics and skills.

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cardhitman89
Posts: 14

Re: Questing

Post#3 » Mon Nov 10, 2014 4:27 am

Makes sense to start with that first.

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Grolar
Posts: 511

Re: Questing

Post#4 » Mon Nov 10, 2014 5:04 am

I personally think questing and crafting should be last on the list of things to do. I know that questing is there to help you level, and the story is awesome along the way. In my opinion, Warhammer Online is about War, seizing BO's, Keeps, Cities, and getting the gear it takes to make those things happen.

Don't get me wrong I like questing as much as most people. I just would rather see the main ingredient of what makes this game so amazing, done first. The rest can follow.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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cardhitman89
Posts: 14

Re: Questing

Post#5 » Mon Nov 10, 2014 5:17 am

Questing is good for solo play, those times when you don't want to deal with finding a party or fighting others. I agree that this game is more about epic PvP battles but eventually having the quests would be good. That is not me saying they should drop everything and work on quests just a plea to not forget them. Also, what level is a good level to start doing PvP with the way things are cuttently?

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