Jump on embrace

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jorgemarco
Posts: 146

Jump on embrace

Post#1 » Thu May 26, 2016 9:28 pm

Hi, how can i report ppl whos abusing of the bug they jumping when i use marauder embrace on them to disrupt it?

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Akalukz
Posts: 1822

Re: Jump on embrace

Post#2 » Thu May 26, 2016 9:33 pm

pretty sure it adds a snare if they do that, not sure what else you can do.
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RyanMakara
Posts: 1563

Re: Jump on embrace

Post#3 » Thu May 26, 2016 9:36 pm

Ah, the common TE myth. it's pure conjecture to assume jumping causes TE to be disrupted more easily. As for jumping out of range by using a so-called 'bunnyhop', that's a very common issue we cannot tackle. Snare is only applied after the second jump and continues to stack on each consecutive jump in a two second window.

Neither of these issues are things over which you should report people, so please don't.
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jorgemarco
Posts: 146

Re: Jump on embrace

Post#4 » Thu May 26, 2016 9:52 pm

A pure conjeture that always ends in disrupt

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Vance
Posts: 52

Re: Jump on embrace

Post#5 » Thu May 26, 2016 9:53 pm

i already have an open Bugtracker Thread for this. Tested thoroughly in Duel, Scenarios and OpenRvR. Disrupt EVERY time on timed jump (also while not running away)
Vance | Leechking
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RyanMakara
Posts: 1563

Re: Jump on embrace

Post#6 » Thu May 26, 2016 9:58 pm

Vance wrote:i already have an open Bugtracker Thread for this. Tested thoroughly in Duel, Scenarios and OpenRvR. Disrupt EVERY time on timed jump (also while not running away)

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Telen
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Re: Jump on embrace

Post#7 » Thu May 26, 2016 10:04 pm

Doesnt work here. The same way you cant avoid it by being above or below the puller/pouncer like on a keep wall. Jumping to cause the server to get the wrong z value doesnt work here as you can pull people whatever the height. Ive tried.
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noisestorm
Posts: 1727

Re: Jump on embrace

Post#8 » Thu May 26, 2016 10:28 pm

kek

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Luth
Posts: 2840

Re: Jump on embrace

Post#9 » Thu May 26, 2016 10:47 pm

Just for clarification:
Does the OP mean "disrupt" like the stat or to interrupt the channeling of the ability by jumping (as i think he means it)?

Edit: btw, there are several checks happening on channels; so if your TE is interrupted, then your target ran out of range/LoS/whatever. The cheesy 100+ feet TE crap doesn't work anymore afaik.

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Azarael
Posts: 5332

Re: Jump on embrace

Post#10 » Thu May 26, 2016 11:00 pm

Yes. To make it more clear to anyone trying to cheese with TE, the following range checks are applied on RoR:

Start check: used on all abilities to determine whether player is in range to start cast.

Mid-cast check: fires at 60% of the way through any ability with a cast time. Channels are not considered cast time abilities for this purpose and have strict range checks on every tick.

End-cast check: fires when an ability which has a cast time and can be cast while moving ends. Abilities which require you to stand still do not use this check, but since a move-cast ability allows the player to move and stay within range, you are expected to do so.

These factors mean that on Return of Reckoning, Terrible Embrace's range is 65 feet under all circumstances, and the ability cannot be cheesed by running back during the last second of casting.

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